Revision aa02c09 by Clément Foucault March 6, 2018, 15:45 (GMT) |
Eevee: fix wrong sizeof. Like really? wtf dude? *self face slapping* |
Revision 94fadd0 by Clément Foucault March 6, 2018, 15:45 (GMT) |
DRW: Shader Deferred compilation: Use a wmJob for threading. Also get rid of the static var and initialization. This enables the user to see the progress on the info header. Closing blender or reading a file also kill the job which is good. Unfortunatly, this job cannot be interrupt by users directly. We could make it interruptible but we need a way to resume the compilation. |
Revision 3a209c2 by Clément Foucault March 6, 2018, 15:44 (GMT) |
DRW: Deferred compilation initial implementation. |
Revision f14cbc0 by Clément Foucault March 6, 2018, 15:44 (GMT) |
Material: Free gpumaterials before the notree. This is because gpumaterials can contain references to the tree when doing lazy compilation. |
Revision 162ef15 by Clément Foucault March 6, 2018, 15:44 (GMT) |
Eevee: Fix bad framebuffer when changing probe resolution. |
Revision b7414d3 by Clément Foucault March 6, 2018, 15:44 (GMT) |
Screen: Fix screen layout preview render. |
Revision a6e6d7e by Clément Foucault March 6, 2018, 15:44 (GMT) |
Eevee: More use of DRW_viewport_matrix_override_set_all |
Revision 2af6520 by Clément Foucault March 6, 2018, 15:28 (GMT) |
DRW: Fix occlusion culling. |
Revision 76122bc by Sergey Sharybin March 6, 2018, 12:04 (GMT) |
Cycles: Fix crash when building with no shading systems |
Revision ec904ed by Sergey Sharybin March 6, 2018, 12:04 (GMT) |
Cycles: Cleanup, indentation |
Revision 8d572e8 by Campbell Barton March 6, 2018, 11:37 (GMT) |
Cleanup: unused var |
Revision 85b68aa by Campbell Barton March 6, 2018, 09:03 (GMT) |
Merge branch 'master' into blender2.8 |
Revision a5a0dce by Campbell Barton March 6, 2018, 08:13 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 4d86a43 by Campbell Barton March 6, 2018, 08:07 (GMT) |
Utility to enter sculpt mode |
Revision dd611dd by Germano Cavalcante March 6, 2018, 01:03 (GMT) |
Eevee: Optimize shadows drawing In the gpus like `AMD Radeon HD 7570M` and `Intel(R) HD Graphics 4000` this solution improves performance a hundreds or even thousands of times depending on the resolution. Reviewed By: @brecht and @fclem Differential Revision: https://developer.blender.org/D3095 |
Revision b5b5260 by Arto Kitula March 6, 2018, 00:36 (GMT) |
Fix T54234, add BLENDER_VERSION_CHAR to .plist |
Revision d9d3ed1 by Campbell Barton March 5, 2018, 22:57 (GMT) |
Revision 84a154a by Sergey Sharybin March 5, 2018, 15:14 (GMT) |
Merge branch 'master' into blender2.8 |
Revision df267bd by Sergey Sharybin March 5, 2018, 14:01 (GMT) |
Sequencer: Expose read-only FPS property for movie-type strips Main purpose is to make it possible to cover FPS detection with regression test. But it might also be handy for some other scripters. Thanks Campbell for review! |
Revision ae9beb1 by Campbell Barton March 5, 2018, 13:59 (GMT) |
UI: rename panel 'Workspace Add-ons' Show/Hide is limited to menus |
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