Blender Git Commits

Blender Git "master" branch commits.

Page: 1859 / 5574

March 5, 2018, 11:00 (GMT)
Fix T54204: Wrong selection on Clean Tracks (Motion Tracking)

A mistake in a fix for T53612.

Regression in 2.79a, candidate for 2.79b :S
March 5, 2018, 10:44 (GMT)
Fix T54225: Blur node stopped working when Map Range was fed with image

The issue was happening with fast Gaussian blur, and caused by NaN value pixels
in the input buffer.

Now made it so Map Range output does not produce NaN, by returning arbitrary
value of 0. Still better than NaN!
March 5, 2018, 05:58 (GMT)
Cleanup: left wrong comment in
March 5, 2018, 05:58 (GMT)
Fix T53478, T53430: Sequencer cut edge case fails

Previous fix for T53430 caused T54200.

The edge case for soft & hard cuts weren't working,
where the strip used start/end-still & the frame was placed exactly on
the start/end of of the sequence content.

T54200 fixed the end-still case but broke hard-cuts for all other cases.

This fixes the case for soft/hard cuts with/without start/end-still.
March 5, 2018, 05:58 (GMT)
Revert "Fix T53430: Cut at the strip end fails w/ endstill"

This reverts commit 855799ecc1c5e53d9fbfe520fd5402bc0138f674.

Caused T54200
March 5, 2018, 03:10 (GMT)
Error passing context arg to marker menu

own mistake in 6981861fcfd
March 4, 2018, 06:40 (GMT)
Fix LLVM/OSL library detection on macOS to prefer own OSL libraries.
March 4, 2018, 06:39 (GMT)
Fix Clang compiler detection on macOS.

"AppleClang" was not properly detected here. Now make the compiler ID
test a bit less compact but consistent with other code.
March 3, 2018, 13:58 (GMT)
Merge branch 'master' into blender2.8
March 3, 2018, 13:57 (GMT)
Fix T54211: OpenGL debug error message in texture draw mode.

Quite harmless and won't be a problem in 2.8.
March 3, 2018, 05:36 (GMT)
WorkSpace: use existing mode data w/ scene-switch

Check if mode data exists before attempting to change the modes.
March 3, 2018, 05:22 (GMT)
WorkSpace: avoid redundant notifiers w/ mode sync
March 3, 2018, 01:28 (GMT)
WorkSpace: always change modes w/ the same active object
March 2, 2018, 22:10 (GMT)
Fix T54202: Cycles crash rendering empty mesh volume after recent optimization.
March 2, 2018, 20:19 (GMT)
Fix texture panel for Cycles

I keep reading that texture painting is not working yet. However it is fully
working. We even have a "Full Shading" option in the viewport display panel.

Clay/EEVEE still need their UI figured out. But the context itself is doing
its part after this patch, and at least for Cycles it's working like 2.79.
March 2, 2018, 18:56 (GMT)
Fix Cycle standalone build.
March 2, 2018, 17:34 (GMT)
Clay: Perf: Early out of SSAO if there is no need for it.
March 2, 2018, 17:34 (GMT)
DRW: Refactor simple instancing.

Instead of creating a new instancing shading group without attrib, we now have instancing calls. The benefits is that they can be culled.
They can be used in conjuction with the standard and generate calls but shader must support it (which is generally not the case).
We store a pointer to the actual count so that the number can be tweaked between redraw.

This will makes multi layer rendering more efficient.
March 2, 2018, 17:34 (GMT)
Object Mode: Make use of optimized DRW_shgroup_call_object_add
March 2, 2018, 17:34 (GMT)
DRW: Add DRWMatrixState to manage all matrices together.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021