Revision 1e4b612 by Campbell Barton February 7, 2018, 00:14 (GMT) |
Cleanup: add _types.h suffix to DNA headers |
Revision 77b61b5 by Dalai Felinto February 6, 2018, 20:39 (GMT) |
Outliner: Add object(s) to new collection Suggested by Pablo Vazquez (venomgfx). The idea here is that it should be easy to work in the outliner by picking a bunch of objects and adding them to a new collection. Where is the new collection? In the same level as the "outliner active" object. Note, since the outliner has no pure concept of an active object, I'm using the highlight tag for this. Hopefully it works fine. It should work in "Collections", "View Layer", and "Groups". Only when collections are not filtered out. |
Revision 107486e by Dalai Felinto February 6, 2018, 20:37 (GMT) |
Fix poll for OUTLINER_OT_object_remove_from_collection Outliner groups mode support no filtering. |
Revision fcb430a by Dalai Felinto February 6, 2018, 15:28 (GMT) |
Rename OUTLINER_OT_collection_object_remove > _object_remove_from_collection Better make it clear it is different than OUTLINER_OT_collection_objects_remove. |
Revision 9631c1a by Dalai Felinto February 6, 2018, 15:19 (GMT) |
Outliner: Operator to delete outliner selected elements from collection Suggested by Pablo Vazquez (venomgfx). |
Revision 5633bab by Dalai Felinto February 6, 2018, 15:19 (GMT) |
Fix crash when no active object To reproduce the crash: delete the active object of the scene. This bug was introduced on e9c40b7339be9. |
Revision 66521b3 by Sergey Sharybin February 6, 2018, 13:51 (GMT) |
Depsgraph: Correction to previous particle fix The reason it appeared working was due to left-over debug code to force time dependency. Real fix seems to include force tagging objects used by duplication, similar to what we do for some other modifiers already. |
Revision 1ae5dfd by Bastien Montagne February 6, 2018, 13:39 (GMT) |
Fix T54005: Broken IDProp copying from RNA code. When destination IDProp did not exist, new code (related ot static overrides) would not do nothing... IDProps and RNA are really not easy to tame, thinking more and more we should totally bypass RNA and directly use (add) IDP code to handle comparison and diff creation/application of IDProps. But for now, this bandage should to the trick. |
Revision 0eb9d2a by Campbell Barton February 6, 2018, 12:36 (GMT) |
Merge branch 'master' into blender2.8 |
Revision f9f64ca by Campbell Barton February 6, 2018, 12:34 (GMT) |
Use eObjectMode for function arguments |
Revision 885d781 by Campbell Barton February 6, 2018, 12:27 (GMT) |
Use eObjectMode for function arguments |
Revision 5376c73 by Campbell Barton February 6, 2018, 12:06 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 486e254 by Campbell Barton February 6, 2018, 11:58 (GMT) |
DNA: move eObjectMode into own header Add a enum headers to DNA, to be included in other headers so function signatures can use enums for better type safety. Add DNA_*_enums.h matching DNA_*.types.h as needed. |
Revision 98dcd33 by Bastien Montagne February 6, 2018, 11:11 (GMT) |
Fix Collada building after changes in API. Seriously guys... *Full* build when you change APIs! |
Revision f9deea5 by Bastien Montagne February 6, 2018, 11:10 (GMT) |
Fix bplayer (c) |
Revision ce0cb4d by Campbell Barton February 6, 2018, 08:35 (GMT) |
Object Mode: use eval_ctx for modifiers_isCorrectableDeformed Some other minor changes from D3037 as well |
Revision f9da89a by Campbell Barton February 6, 2018, 08:17 (GMT) |
Partially revert changes from 2a184f3d2b6 Ended up removing the need for eval_ctx, but left it being initialized. |
Revision 74f7fb0 by Campbell Barton February 6, 2018, 07:03 (GMT) |
Object Mode: use eval_ctx for get_active_constraints |
Revision fa588e9 by Campbell Barton February 6, 2018, 07:03 (GMT) |
Object Mode: pass eval_ctx to ED_object_iter_other |
Revision 2a184f3 by Campbell Barton February 6, 2018, 07:03 (GMT) |
Object Mode: use eval_ctx for paint & object |
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