Revision 906ed54 by Campbell Barton February 6, 2018, 07:03 (GMT) |
Object Mode: ED_mesh_mirrtopo_* check edit-mode data Replace object mode checks for edit-mode data |
Revision e9c40b7 by Campbell Barton February 6, 2018, 07:03 (GMT) |
Object Mode: pass as arg to stats_string |
Revision 5ec0161 by Campbell Barton February 6, 2018, 07:03 (GMT) |
Object Mode: use eval_ctx for context/screen code |
Revision 269ed0a by Campbell Barton February 6, 2018, 07:03 (GMT) |
Object Mode: pass eval_ctx in outliner functions |
Revision 021bf4c by Campbell Barton February 6, 2018, 07:03 (GMT) |
Object Mode: use eval_ctx for keyframe & weight calculation |
Revision c7fecab by Campbell Barton February 6, 2018, 07:03 (GMT) |
Object Mode: Use eval_ctx mode for drawing, paint & modifiers |
Revision ef11113 by Campbell Barton February 6, 2018, 07:03 (GMT) |
Object Mode: use eval_ctx mode in transform code This adds EvaluationContext into TransInfo |
Revision 91db372 by Campbell Barton February 6, 2018, 07:03 (GMT) |
Object Mode: pass object mode to CTX_data_mode_enum_ex |
Revision 28dfc47 by Campbell Barton February 6, 2018, 07:03 (GMT) |
Object Mode: Add to EvaluationContext & DRWContextState |
Revision 1c600cc by Campbell Barton February 6, 2018, 07:03 (GMT) |
Object Mode: use obdata when loading from editmode Avoids having to check the objects mode in 'update_from_editmode'. |
Revision 7b0cb7e by Campbell Barton February 6, 2018, 07:03 (GMT) |
Object Mode: don't check posemode in the BGE No reason pose mode should change behavior |
Revision a3409d3 by Mai Lavelle February 6, 2018, 01:25 (GMT) |
Fix T54003: Particles - Size and random size not present in "physics" tab in Advanced mode The check to see if `use_advanced_hair` was enabled was actually in two places (render panel `draw` function and physics panel `poll` function). As these properties are only in one place now the check in `draw` isn't needed anymore. Related: T53513, a6c69ca57f661a8538 |
Revision 78c6684 by Tamito Kajiyama February 6, 2018, 00:11 (GMT) |
Freestyle: Unnecessary repeats of Cycles property copying. As a follow-up to the commit rB354f92a49458795c69f857de927c5b1531cd3618 for fixing Freestyle crash when using Cycles (thanks Brecht for the fix), this revision applies a related bugfix addressed partly in D3040 (item #2 in the description). |
Revision 9810f4a by Tamito Kajiyama February 5, 2018, 23:53 (GMT) |
Freestyle: Additional debug info for the render engine used for stroke rendering. |
Revision ce3e0af by Brecht Van Lommel February 5, 2018, 21:19 (GMT) |
Fix T54001: AMD OpenCL fails with certain resolutions, after recent changes. We should actually be using CL_DEVICE_MEM_BASE_ADDR_ALIGN for sub buffers, previous change in this code was incorrect. Renamed the function now to make the specific purpose of this alignment clear, it's not required for data types in general. |
Revision e75c048 by Dalai Felinto February 5, 2018, 21:01 (GMT) |
Fix duplicator visibility logic Cycles old behaviour is to hide the duplicator on rendering at all times. We have since a few months an option in 2.8 to control the duplicator visibility on its own. However when the duplicator is also duplicated, things were not working properly. What we do now is, in addition to the duplicator visibility control, is to not have the source collection of the duplicator object to ever influence its visibility when the object is been duplicated. So if the user wants to reproduce Cycles old behaviour all that is required is to have different collections, one for the original to-be duplicated objects that you hide in for the view layer used in the final render. And another collection with only the first duplicator (which in turn duplicates other duplicators). I know this all may sound confusing, so please just give it a try, it's simpler than it sounds. |
Revision bd9ed02 by Howard Trickey February 5, 2018, 19:21 (GMT) |
Revision 354f92a by Brecht Van Lommel February 5, 2018, 17:57 (GMT) |
Fix Freestyle not copying Cycles properties to stroke rendering scene. |
Revision a8a7760 by Brecht Van Lommel February 5, 2018, 14:08 (GMT) |
Fix Cycles + Freestyle rendering crash, due to bug in RNA override code. |
Revision f9fcda5 by Nathan Letwory February 5, 2018, 09:31 (GMT) |
Fix typo in struct name obejct to object. Reviewers: sergey Reviewed By: sergey Differential Revision: https://developer.blender.org/D3041 |
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