Blender Git Commits

Blender Git "master" branch commits.

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July 18, 2017, 08:05 (GMT)
Eevee: Fix crash with transparency.
July 18, 2017, 08:03 (GMT)
WM: move WM_event_is_last_mousemove to the WM API
July 18, 2017, 08:03 (GMT)
Cleanup: use WM_event prefix for modal_tweak_exit
July 18, 2017, 08:03 (GMT)
Merge branch 'master' into blender2.8
July 18, 2017, 07:46 (GMT)
Fix T52021: Shadow catcher renders wrong when catcher object is behind transparent object

Tweaked the path radiance summing and alpha to accommodate for possible contribution of
light by transparent surface bounces happening prior to shadow catcher intersection.

This commit will change the way how shadow catcher results looks when was behind semi
transparent object, but the old result seemed to be fully wrong: there were big artifacts
when alpha-overing the result on some actual footage.
July 18, 2017, 07:27 (GMT)
Cycles: Remove meaningless camera ray check

In branched path tracing main loop is always a camera ray, with varying
number of transparent bounces.
July 18, 2017, 03:09 (GMT)
Merge branch 'master' into blender2.8
July 18, 2017, 02:09 (GMT)
Transform: avoid possible uninitialized var
July 18, 2017, 02:09 (GMT)
Cleanup: quiet picky warnings
July 17, 2017, 16:46 (GMT)
Fix layers unittest - we cannot use nestted get_pointer calls

Remember to update your //lib/tests folder as well.

Patch by Bastien Montagne(mont29)
July 17, 2017, 16:31 (GMT)
Work around small DPI resulting in blurry fonts, clamping auto DPI to minimum 96.

Since we added auto DPI on Linux, on some systems the UI draws smaller than before
due to the monitor reporting DPI values like 88. Blender font drawing gives quite
blurry results for such slightly smaller DPI, apparently because the builtin font
isn't really designed for such small font sizes. As a workaround this clamps the
auto DPI to minimum 96, since the main case we are interested in supporting is
high DPI displays anyway.

Differential Revision: https://developer.blender.org/D2740
July 17, 2017, 16:31 (GMT)
Fix T52090: clarify meaning of EnumProperty number when using ENUM_FLAG.
July 17, 2017, 16:31 (GMT)
Fix T51971: IK non-uniform scale regression.

This is a different fix for the issue from D2088, preserving backwards compatibility
for IK stretching. The main problem with this patch is that this new behavior has
been there for a year, so it may break rigs created since then which rely on the new
IK stretch behavior.

Test file for various cases:
https://developer.blender.org/diffusion/BL/browse/trunk/lib/tests/animation/IK.blend

Reviewers: campbellbarton

Subscribers: maverick, pkrime

Differential Revision: https://developer.blender.org/D2743
July 17, 2017, 16:06 (GMT)
Revert "Unittests: Workaround for basact->object.id.name written as DATA"

This reverts commit aa578fba534d7d7cab215d8f57c478d641b05db7.
Revision 9feeb14 by Gaia Clary
July 17, 2017, 14:39 (GMT)
fix T52065: Joint ID was generated wrong for bone animation exports
July 17, 2017, 14:22 (GMT)
Unittests: Workaround for basact->object.id.name written as DATA

This was introduced on e7fb013a60dd. Although I would love to investigate the
issue I'm mostly concerned with gettings the tests working again.
July 17, 2017, 14:22 (GMT)
Unittests: Make sure layer tests pass with or without workspace
July 17, 2017, 12:40 (GMT)
Removing unused layer TODO placeholders
July 17, 2017, 12:28 (GMT)
Fix shadow geometry shader
July 17, 2017, 10:56 (GMT)
Fix T39925: Set Origin to Geometry on a new text object moves the origin away from the object

No need to take into account font size here...
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021