Revision 9a040fa by Clément Foucault June 19, 2017, 08:47 (GMT) |
DrwManager: Add the possibility to invert backfacing. This is done in order to support planar reflection rendering. |
Revision 8a10fa1 by Clément Foucault June 19, 2017, 08:47 (GMT) |
GPUFramebuffer: Add support to attach individual texture layer. |
Revision 7b14065 by Campbell Barton June 19, 2017, 07:51 (GMT) |
Manipulator: de-duplicate flags and scale option |
Revision 2ecb985 by Campbell Barton June 19, 2017, 06:12 (GMT) |
Cleanup: move copy-paste code into function |
Revision 9649c6b by Campbell Barton June 19, 2017, 05:06 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 72c9141 by Campbell Barton June 19, 2017, 00:04 (GMT) |
Cleanup: doxygen comments Also remove duplicate & mismatching comments from grease-pencil header. Keep comments close to implementation to avoid getting out of sync. |
Revision 3190eaf by Bastien Montagne June 18, 2017, 22:03 (GMT) |
Fix T51774: Children particles hair interpolation not correct with textures or dp. Children where always getting at least one segment of fixed length... Now fully hidden ones (zero length) get no segment at all. Note that even very short ones keep getting one 'unit' length segment - would rather avoid changing that at this point, given how complex children particles 'length' can get with all kind of modifiers... Think we can live with that for now anyway. |
Revision f158a20 by Thomas Beck June 18, 2017, 14:31 (GMT) |
Fix T51840: UI redraw in node editor header missing on pointcache bake Missing a notifier handler in the node editor |
Revision cd8c466 by Lukas Stockner June 18, 2017, 03:14 (GMT) |
Fix unreported: Copy-pasting nodes crashes when they have an undefined type |
Revision cf7447d by Campbell Barton June 17, 2017, 23:08 (GMT) |
Manipulator: comments |
Revision f860369 by Campbell Barton June 17, 2017, 22:37 (GMT) |
Manipulator: use matrix for manipulator direction Remove type-specific axis functions. |
Revision 49be796 by Campbell Barton June 17, 2017, 19:38 (GMT) |
Manipulator: use matrix instead of origin This avoids having to use manipulator-type specific functions to set the orientation. And will make it simpler to access transformation from Python. Currently the matrix is still used as an offset in places. Also per-type orientation values still need to be removed. |
Revision b94a433 by Campbell Barton June 17, 2017, 16:38 (GMT) |
Docs: Fix file:line links in generated API docs |
Revision 1ec987f by Campbell Barton June 17, 2017, 16:07 (GMT) |
Add Cone: tip soft-min should be zero Default value should be included in range. |
Revision 83c28ff by Campbell Barton June 17, 2017, 15:44 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 54f0f87 by Campbell Barton June 17, 2017, 15:34 (GMT) |
Cleanup: use uint |
Revision 8bf108d by Sergey Sharybin June 17, 2017, 14:13 (GMT) |
Guarded allocator: Fix type in macro definition The crash did not happen yet because we always had proper vmemh defined in the parent scope. Patch by Ivan Ivanov (aka obiwanus), thanks! Differential Revision: https://developer.blender.org/D2715 |
Revision a56de26 by Campbell Barton June 17, 2017, 05:32 (GMT) |
Manipulator: draw options for dial - Option to start helper angle lines based on a vector instead of the initial mouse coords (useful for bisect & spin). - Option to show 2x helper lines useful when dial is used to rotate an axis value. |
Revision 865bf8e by Campbell Barton June 17, 2017, 04:34 (GMT) |
Manipulator: correct dial angle Calculation was done in screen-space giving inaccuracy, making the angle incorrect for tool code. Cast mouse coords onto the dial plane to calculate the angle instead. |
Revision 57c9bc9 by Campbell Barton June 17, 2017, 01:55 (GMT) |
Manipulator: fix general purpose dial use Wasn't checking own location when checking if flip is needed. |
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