Revision d385ad3 by Clément Foucault June 2, 2017, 22:54 (GMT) |
Eevee: fix light update when a shadow caster is deleted |
Revision 0d52f8d by Clément Foucault June 2, 2017, 22:54 (GMT) |
Eevee: Polishing of Exponential Shadow mapping Added exponent parameter to tweak light bleeding. Added depth bias to the shadow test. Added better blurring using 32 samples. |
Revision 4bd2de2 by Clément Foucault June 2, 2017, 22:54 (GMT) |
UI: Change shadow map bias tooltip |
Revision e970857 by Clément Foucault June 2, 2017, 22:54 (GMT) |
Eevee: Update Light data panel |
Revision 04992a6 by Clément Foucault June 2, 2017, 22:54 (GMT) |
Object Mode Engine: Fix spot cone shader. |
June 2, 2017, 21:22 (GMT) |
PyAPI: Cleanup "Python API Overview" doc Reword to clean up some odd grammar (mostly dangling modifiers) and improve readability. Differential Revision: https://developer.blender.org/D2699 |
Revision 68e5c08 by Campbell Barton June 2, 2017, 16:21 (GMT) |
Fix for crash/error drawing duplis Drawing object centers used stack memory, we don't want to draw these anyway so add check. |
Revision f6b9b45 by Sergey Sharybin June 2, 2017, 14:08 (GMT) |
Cleanup: Trailign whitespace |
Revision 8ff405e by Dalai Felinto June 2, 2017, 12:30 (GMT) |
Fix logic for bitwise flags in bases during deg iterator Spotted/reported by Sergey Sharybin. |
Revision c5dccc9 by Dalai Felinto June 2, 2017, 11:05 (GMT) |
Fixup for 824bf261f773 so Cycles does not show dupli Cycles is using rna_depsgraph, not rna_scene. Duplis are still not working there but now at least it shows it was showing before the commit. To show duplis in Cycles do: - data->flag = DEG_OBJECT_ITER_FLAG_SET; + data->flag = DEG_OBJECT_ITER_FLAG_ALL; |
Revision 863f043 by Campbell Barton June 2, 2017, 10:40 (GMT) |
Revision 9dddd73 by Dalai Felinto June 2, 2017, 09:47 (GMT) |
Silence annoying rna warnings from Eevee |
Revision 824bf26 by Dalai Felinto June 2, 2017, 08:45 (GMT) |
Initial implememtation for dupli objects Now dupli groups, objects, particles, ... are all working. This introduces a flag for the iterator to determine whether we go over Set and dupli objects or not. Important to remember to keep the iteration of DEG_ as readonly. Cycles is not working well for dupli groups, and it's memleaking for dupli particles. So for now we iterate over main objects and set only, not dupli. To change that go in rna_scene.c and: -DEG_OBJECT_ITER(graph, ob, DEG_OBJECT_ITER_FLAG_SET) +DEG_OBJECT_ITER(graph, ob, DEG_OBJECT_ITER_FLAG_ALL) Review and suggestions by Sergey Sharybin |
Revision f8ea2c9 by Campbell Barton June 2, 2017, 06:42 (GMT) |
Suppress assert for meshes with no faces |
Revision 678a6b6 by Campbell Barton June 2, 2017, 06:38 (GMT) |
Fix T51695: Border select fails w/ lamps Draw order doesn't match scene order when mixing object types. |
Revision eae486f by Campbell Barton June 2, 2017, 05:39 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 0d8bf4b by Campbell Barton June 2, 2017, 05:38 (GMT) |
Cleanup: style |
Revision cb23927 by Campbell Barton June 2, 2017, 05:21 (GMT) |
Fix View3D orientation index initial value Would assert after transform |
Revision 7beb173 by Campbell Barton June 2, 2017, 05:12 (GMT) |
Fix crash using non-camera object as camera Also sync with master to avoid conflicts |
June 2, 2017, 01:59 (GMT) |
PyAPI: update to bpy.types.Operator.5.py This is a minor update add more information on how Blender handles modal operators. The existing docs provide a good overview, but might not be as helpful to those unfamiliar with modal programming. This patch also corrects a few small grammar issues. |
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