Revision 4e39b31 by Dalai Felinto May 29, 2017, 09:15 (GMT) |
Fix crash on rna show diffuse color update (untested because texture painting is not working) |
Revision be31582 by Bastien Montagne May 29, 2017, 09:02 (GMT) |
Fix T51624: Scene Full Copy ignores shader node links. Properly remap nodes' pointers to copied IDs in copied ntrees. Note that this only affects root trees, node groups are not concerned here, since they are assumed to be reusable chunks and hence *not* duplicated. |
Revision 05f9155 by Dalai Felinto May 29, 2017, 08:54 (GMT) |
Fix crash when setting sculpt settings |
Revision ea147e9 by Thomas Beck May 29, 2017, 08:51 (GMT) |
UI: Make GP "Add Blank Frame" operator name and description fit its behavior. The operator is indeed not adding frames but inserting them at the current frame (shifting all subsequent ones). Changed the operator name and description. Approved by Antonio. |
Revision ecf2f15 by Sergey Sharybin May 29, 2017, 07:40 (GMT) |
Fix T51646: Motion Tracker instantly crashes Was a mistake in previous changes. Weirdly enough, frame reading assumes cache_key is always non-NULL.. |
Revision c0cf767 by Campbell Barton May 29, 2017, 04:29 (GMT) |
Access node backdrop as vector Minor change from 'custom-manipulators' branch, avoid conflicts. |
Revision 94a3bc6 by Aaron Carlisle May 29, 2017, 01:45 (GMT) |
Add some missing VSE tooltips Part of T51061 Differential Revision: https://developer.blender.org/D2664 |
Revision 5f46374 by Aaron Carlisle May 29, 2017, 00:41 (GMT) |
UI correct use of "..." in the VSE |
Revision 8051f24 by Bastien Montagne May 28, 2017, 19:47 (GMT) |
Usual i18n/message tweaks & fixes. |
Revision 9ba7805 by Howard Trickey May 28, 2017, 18:02 (GMT) |
Fix T48996, bevel bad for certain in-plane edges. |
Revision 8ead56c by Bastien Montagne May 28, 2017, 15:48 (GMT) |
Merge branch 'master' into blender2.8 |
Revision b947810 by Bastien Montagne May 28, 2017, 15:35 (GMT) |
Make 'set offset from cursor' group operator internal. This operator relies on a rather specific context setup, so it shall not be exposed to user in 'operator search' menu etc. Based on D2528 by Vuk Garda?evi? (lijenstina). |
Revision 9f044cb by Aaron Carlisle May 27, 2017, 19:34 (GMT) |
Remove MinGW support The Issue ======= For a long time now MinGW has been unsupported and unmaintained and at this point, it looks like something that we should just leave behind and move on. Why Remove ========== One of the big motivations for MinGW back in the day is that it was free compared to MSVC which was licensed based. However, now that this is no longer true we have basically stopped updating the need CMake files. Along with the CMake files, there are several patches to the extern libs needed to make this work. For example, see: https://developer.blender.org/diffusion/B/browse/master/extern/carve/patches/mingw_w64.patch If we wanted to keep MinGW then we would need to make more custom patches to the external libs and this is not something our platform maintainers are willing to do. For example, here is the patches needed to build python: https://github.com/Alexpux/MINGW-packages/tree/master/mingw-w64-python3 Fixes T51301 Differential Revision: https://developer.blender.org/D2648 |
Revision 275e2fb by Bastien Montagne May 27, 2017, 12:46 (GMT) |
Fix T51637: Mesh Tools - Noise Button Crashes. Logic behind which mtext to use from material was broken here... Though ultimately that whole tool could probably be deprecated or reworked! |
Revision 7df5ed1 by Campbell Barton May 27, 2017, 10:47 (GMT) |
Release wasn't building, limit debug scope |
Revision 2eead82 by Campbell Barton May 27, 2017, 04:04 (GMT) |
CustomData: assert on bad arguments to free Assert the index is in-range for the layer type. |
Revision 19809c8 by Bastien Montagne May 26, 2017, 19:58 (GMT) |
Revision 4d58080 by Bastien Montagne May 26, 2017, 19:58 (GMT) |
Fix T50851: Array modifier generating invalid geometry. We had handling of fully duplicated polygons already, but... absolutely nothing to sanitize partially merged polygons! This were giving us totally invalid geometry, with duplicated vertices in single poly, invalid edges, etc. Now we do check for invalid loops inside polys, and generate new edges as needed to get only valid polys. For some reason this was a nightmare to get running fully OK, playing with old and new indices is really, really mind breaking. |
Revision 6dfe56f by Dalai Felinto May 26, 2017, 15:51 (GMT) |
Silence warning in draw manager |
Revision 43badbd by Dalai Felinto May 26, 2017, 15:44 (GMT) |
Rename: FILE_ACTIVELAY > FILE_ACTIVE_COLLECTION |
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