Revision 37fc4b5 by Sergey Sharybin June 8, 2016, 14:00 (GMT) |
Fix FPE exception happening when converting linear<->srgb using SIMD |
Revision 6ca6d3c by Campbell Barton June 8, 2016, 12:31 (GMT) |
Cleanup: typo |
Revision e02679f by Campbell Barton June 8, 2016, 12:25 (GMT) |
Cleanup: typos |
Revision 5e063ce by Campbell Barton June 8, 2016, 11:37 (GMT) |
Fix edit-mesh draw not disabling stipple Caused problem w/ basic-shader |
Revision 6307e82 by Sergey Sharybin June 8, 2016, 10:25 (GMT) |
Cycles: Fix crash after recent zero scale instance optimization |
Revision 438bdcc by Sergey Sharybin June 8, 2016, 10:17 (GMT) |
Buildobt: Update master config |
Revision b7a0340 by Sergey Sharybin June 8, 2016, 10:01 (GMT) |
Buildbot: Give 2015 builds different name |
Revision 4845736 by Campbell Barton June 8, 2016, 09:26 (GMT) |
3D Text: Use BLI_array_store for undo storage |
Revision 94057b1 by Campbell Barton June 8, 2016, 09:21 (GMT) |
3D Text: Store separate arrays for undo data Don't store maximum length of text per undo step, or attempt to pack all data in a single array. Was storing 32766 characters per undo step, irrespective of actual text length. |
Revision c6864c4 by Campbell Barton June 8, 2016, 09:12 (GMT) |
3D Text: move undo into its own file |
Revision 0a029e3 by Campbell Barton June 8, 2016, 09:12 (GMT) |
BLI_array_store: move helper functions into their own API |
Revision e623d6b by Lukas Toenne June 8, 2016, 08:32 (GMT) |
Fix cloth stability when in perfect rest shape. The way cloth is coded, structural springs are only effective when stretched, while bending springs act only when shrunk. However, when cloth is exactly in its rest shape, neither have any effect, and effectively don't exist for the implicit solver. This creates a stability problem in the initial frames of the simulation, especially considering that gravity seems to act so precisely that it doesn't disturb the strict equality of lengths, so in parts of the cloth this springless state can continue for quite a while. Here is an example of things going haywire because of this and some suspicious logic in collision code acting together: {F314558} Changing the condition so that structural springs are active even at exactly rest length fixes this test case. The use of >= is also supported by the original paper that the cloth implementation in blender is based on. Reviewers: lukastoenne Reviewed By: lukastoenne Projects: #bf_blender Differential Revision: https://developer.blender.org/D2028 |
Revision 1345865 by Sergey Sharybin June 8, 2016, 08:31 (GMT) |
Buildbot: Trickery for MSVC2015 and NVCC |
Revision fc60689 by Campbell Barton June 8, 2016, 06:31 (GMT) |
Correct assert |
Revision eaa1917 by Campbell Barton June 8, 2016, 05:20 (GMT) |
GPU: fix/workaround basic shader font-color All text was displaying black. BLF uses alpha-only textures which aren't supported by the basic-shader, Workaround this by using texture swizzle so the RGB components of the texture are set to 1. |
Revision 654019f by Lukas Stockner June 8, 2016, 01:17 (GMT) |
Cycles: Fix two numerical issues in the volume code This hopefully fixes T48383 by avoiding two numerical problems that I found in the volume code. Reviewers: sergey, dingto, brecht Reviewed By: sergey, dingto, brecht Maniphest Tasks: T48383 Differential Revision: https://developer.blender.org/D2051 |
Revision a506f4c by Julian Eisel June 7, 2016, 21:13 (GMT) |
Cleanup: Add comment on behavior of tweak events It's not obvious that they use the mouse coordinate of the initial key-press event (behavior since rBf1f33ba7be2d), so added comment. Also corrected other comments. |
Revision 38f07a8 by Bastien Montagne June 7, 2016, 20:37 (GMT) |
Fix T48600: VSE strip 'side selection' fails in 'Both' case. Looks like a line was forgotten in the 'BOTH' case in code... |
Revision 9081adf by Bastien Montagne June 7, 2016, 19:53 (GMT) |
Cleanup - size_t is unsigned, so always >= 0! |
Revision 5bd9e83 by Campbell Barton June 7, 2016, 19:40 (GMT) |
GPU: Fix triple buffer w/ basic glsl shader Needed to add GL_TEXTURE_RECTANGLE support to basic-shader. |
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