Blender Git Commits

Blender Git "master" branch commits.

Page: 2345 / 5574

June 8, 2016, 14:00 (GMT)
Fix FPE exception happening when converting linear<->srgb using SIMD
June 8, 2016, 12:31 (GMT)
Cleanup: typo
June 8, 2016, 12:25 (GMT)
Cleanup: typos
June 8, 2016, 11:37 (GMT)
Fix edit-mesh draw not disabling stipple

Caused problem w/ basic-shader
June 8, 2016, 10:25 (GMT)
Cycles: Fix crash after recent zero scale instance optimization
June 8, 2016, 10:17 (GMT)
Buildobt: Update master config
June 8, 2016, 10:01 (GMT)
Buildbot: Give 2015 builds different name
June 8, 2016, 09:26 (GMT)
3D Text: Use BLI_array_store for undo storage
June 8, 2016, 09:21 (GMT)
3D Text: Store separate arrays for undo data

Don't store maximum length of text per undo step,
or attempt to pack all data in a single array.

Was storing 32766 characters per undo step, irrespective of actual text length.
June 8, 2016, 09:12 (GMT)
3D Text: move undo into its own file
June 8, 2016, 09:12 (GMT)
BLI_array_store: move helper functions into their own API
Revision e623d6b by Lukas Toenne
June 8, 2016, 08:32 (GMT)
Fix cloth stability when in perfect rest shape.

The way cloth is coded, structural springs are only effective when stretched, while bending springs act only when shrunk. However, when cloth is exactly in its rest shape, neither have any effect, and effectively don't exist for the implicit solver.

This creates a stability problem in the initial frames of the simulation, especially considering that gravity seems to act so precisely that it doesn't disturb the strict equality of lengths, so in parts of the cloth this springless state can continue for quite a while.

Here is an example of things going haywire because of this and some suspicious logic in collision code acting together: {F314558}

Changing the condition so that structural springs are active even at exactly rest length fixes this test case. The use of >= is also supported by the original paper that the cloth implementation in blender is based on.

Reviewers: lukastoenne

Reviewed By: lukastoenne

Projects: #bf_blender

Differential Revision: https://developer.blender.org/D2028
June 8, 2016, 08:31 (GMT)
Buildbot: Trickery for MSVC2015 and NVCC
June 8, 2016, 06:31 (GMT)
Correct assert
June 8, 2016, 05:20 (GMT)
GPU: fix/workaround basic shader font-color

All text was displaying black.

BLF uses alpha-only textures which aren't supported by the basic-shader,
Workaround this by using texture swizzle so the RGB components of the texture are set to 1.
June 8, 2016, 01:17 (GMT)
Cycles: Fix two numerical issues in the volume code

This hopefully fixes T48383 by avoiding two numerical problems that I found in the volume code.

Reviewers: sergey, dingto, brecht

Reviewed By: sergey, dingto, brecht

Maniphest Tasks: T48383

Differential Revision: https://developer.blender.org/D2051
Revision a506f4c by Julian Eisel
June 7, 2016, 21:13 (GMT)
Cleanup: Add comment on behavior of tweak events

It's not obvious that they use the mouse coordinate of the initial key-press event (behavior since rBf1f33ba7be2d), so added comment.

Also corrected other comments.
June 7, 2016, 20:37 (GMT)
Fix T48600: VSE strip 'side selection' fails in 'Both' case.

Looks like a line was forgotten in the 'BOTH' case in code...
June 7, 2016, 19:53 (GMT)
Cleanup - size_t is unsigned, so always >= 0!
June 7, 2016, 19:40 (GMT)
GPU: Fix triple buffer w/ basic glsl shader

Needed to add GL_TEXTURE_RECTANGLE support to basic-shader.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021