Blender Git Statistics -> Developers -> a.romanov
Alexander Romanov (a.romanov)
Total Commits : 53
Master Commits : 47
Branch Commits : 6
First Commit : January 25, 2015
Latest Commit : July 4, 2017
Commits by Month
| Date | Number of Commits | |
|---|---|---|
| July, 2017 | 5 | |
| June, 2017 | 0 | |
| May, 2017 | 0 | |
| April, 2017 | 7 | |
| March, 2017 | 5 | |
| February, 2017 | 0 | |
| January, 2017 | 3 | |
| December, 2016 | 4 | |
| November, 2016 | 0 | |
| October, 2016 | 0 | |
| September, 2016 | 0 | |
| August, 2016 | 2 | |
| July, 2016 | 3 | |
| June, 2016 | 9 | |
| May, 2016 | 3 | |
| April, 2016 | 4 | |
| March, 2016 | 1 | |
| February, 2016 | 1 | |
| January, 2016 | 3 | |
| December, 2015 | 1 | |
| November, 2015 | 0 | |
| October, 2015 | 0 | |
| September, 2015 | 0 | |
| August, 2015 | 0 | |
| July, 2015 | 1 | |
| June, 2015 | 0 | |
| May, 2015 | 0 | |
| April, 2015 | 0 | |
| March, 2015 | 0 | |
| February, 2015 | 0 | |
| January, 2015 | 1 | |
Commit Distribution
Favourite Files
| Filename | Total Edits |
|---|---|
| gpu_shader_material.glsl | 13 |
| gpu_material.c | 10 |
| GPU_material.h | 10 |
| RE_shader_ext.h | 9 |
| gpu_draw.c | 8 |
| nodeitems_builtins.py | 7 |
| node_shader_normal_map.c | 7 |
| render_types.h | 6 |
| DerivedMesh.c | 6 |
| renderdatabase.c | 5 |
File Changes
| Action | Total | Per Commit |
|---|---|---|
| Added | 5 | 0.1 |
| Modified | 346 | 6.5 |
Code Changes
| Action | Total | Per Commit |
|---|---|---|
| Lines Added | 2 975 | 62.0 |
| Lines Removed | 948 | 19.8 |
Latest commits 
July 4, 2017, 14:53 (GMT) |
Third fix for my merge: crash after switch to edit mode reported by @dfelinto |
July 4, 2017, 13:25 (GMT) |
One more fix for merged 'normal map tangents not working correctly when there are no UV maps.' |
July 3, 2017, 17:13 (GMT) |
Fix for merged 'normal map tangents not working correctly when there are no UV maps.' |
July 3, 2017, 16:53 (GMT) |
Merge branch 'master' into blender2.8 |
July 2, 2017, 19:28 (GMT) |
Fix T51746: normal map tangents not working correctly when there are no UV maps. Patch by Alexander, with some refactoring by Brecht. Reviewed By: brecht Differential Revision: https://developer.blender.org/D2709 |
April 20, 2017, 08:40 (GMT) |
Fix T51198: Crash with new Datablock ID Properties |
April 18, 2017, 13:37 (GMT) |
Object Info node support for GLSL mode and the internal render Object Info node can be useful to give some variation to a single material assigned to multiple instances. This patch adds support for Viewport and BI. {F499530} Example: {F499528} Reviewers: merwin, brecht, dfelinto Reviewed By: brecht Subscribers: duarteframos, fclem, homyachetser, Evgeny_Rodygin, AlexKowel, yurikovelenov Differential Revision: https://developer.blender.org/D2425 |
April 17, 2017, 10:41 (GMT) |
Fix build error on Windows introduced in D2425 |
April 14, 2017, 15:15 (GMT) |
Object Info node support for GLSL mode and the internal render Object Info node can be useful to give some variation to a single material assigned to multiple instances. This patch adds support for Viewport and BI. {F499530} Example: {F499528} Reviewers: merwin, brecht, dfelinto Reviewed By: brecht Subscribers: duarteframos, fclem, homyachetser, Evgeny_Rodygin, AlexKowel, yurikovelenov Differential Revision: https://developer.blender.org/D2425 |
April 13, 2017, 10:02 (GMT) |
Merge branch 'master' into blender2.8 |
MiikaHweb - Blender Git Statistics v1.06


MiikaHweb | 2003-2021