Revision 3b5dec4 by Campbell Barton March 22, 2016, 06:22 (GMT) |
Fix T47882: startup camera not upright |
Revision 121e273 by Campbell Barton March 22, 2016, 06:20 (GMT) |
Cleanup: reduce scope for versioning vars |
March 22, 2016, 03:26 (GMT) |
Fix add mesh template |
Revision 4acd218 by Antonis Ryakiotakis March 21, 2016, 21:43 (GMT) |
GPU compositing: Minor optimization: Store the uniform interface of shaders instead of re-querying every frame. |
Revision 2c3985d by Philipp Oeser / Bastien Montagne March 21, 2016, 14:45 (GMT) |
Fix T47842: UV sculpt brush widgets are available when not in uv sculpt mode. rB5b3af3dd made the poll function here slightly too laxist. To be backported to 2.77 should we make an 'a' release. Reviewed By: mont29 Differential Revision: https://developer.blender.org/D1861 |
Revision da2dfaa by Alexander Romanov March 21, 2016, 11:36 (GMT) |
Mirror influence of environment texture in Blender viewport This patch implements Mirror influence for environment textures. Approach matches the one from BI. {F281871} See the video https://youtu.be/BskgCv6dcIE Example: {F281876} Alexander (Blend4Web Team) Reviewers: campbellbarton, merwin, brecht Reviewed By: brecht Subscribers: TwisterGE, blueprintrandom, youle, Evgeny_Rodygin, AlexKowel, yurikovelenov Differential Revision: https://developer.blender.org/D1786 |
Revision 112300a by Campbell Barton March 21, 2016, 08:40 (GMT) |
Fix T47862: VSE hard cut fails Regression caused by changing how video length is calculated, however similar problems could be caused by strip length changing on-disk. |
Revision f4840e8 by Campbell Barton March 21, 2016, 05:36 (GMT) |
Fix T47848: Fix regression in sequencer GL render Own changes in 2.77 broke off-screen render with scene render size doesn't match output. |
Revision fb5c633 by Campbell Barton March 21, 2016, 05:06 (GMT) |
GPU: avoid redundant logic for non-spot lamps |
Revision 72bf5d1 by Campbell Barton March 21, 2016, 05:02 (GMT) |
Fix for non spot lamps calculating spot values Logical error in D1378, also incorrectly used lamp type as a flag. |
Revision a0a66e0 by Campbell Barton March 21, 2016, 04:34 (GMT) |
Correct strange icon scaling in preferences |
Revision 8238f5b by Campbell Barton March 21, 2016, 04:16 (GMT) |
Fix T47868: Check Box shape doesn't scale |
Revision 2683dd8 by Campbell Barton March 20, 2016, 08:40 (GMT) |
Docs: add missing bmesh.ops descriptions |
Revision 7f03e7c by Bastien Montagne March 19, 2016, 16:06 (GMT) |
Fix T47837: Filtering UIList broken with recent master. Using 32nd bit of integer with our int RNA prop is not a good idea, it does not really support unsigned int even with PROP_UNSIGNED type... Most likely this has been unveiled by recent work over property clamping in RNA. Not critical, but should be backported should we make an 'a' release. |
Revision 26f2fe9 by Campbell Barton March 19, 2016, 07:31 (GMT) |
mathutils.bvhtree: Add find_nearest_range API call Returns all elements within a radius. Similar to kdtree.find_range |
Revision 1a75969 by Campbell Barton March 19, 2016, 07:31 (GMT) |
BLI_kdopbvh: Pass center to to range callback Useful when BLI_bvhtree_range_query callback calculates a new position to measure from. |
Revision 6aeb1f7 by Joshua Leung March 19, 2016, 04:48 (GMT) |
Fix: "pchan_name" field in SDNA for names of bone targets for drivers was too short When all the names in Blender were updated to go from having 32 characters to 64, the "pchan_name" field in the DriverTarget struct was missed. This meant that if you had a bone with a suitably long name, it would have been impossible to use values from this bone in a driver. The only reason this probably hasn't been discovered yet is because the standard/old depsgraph doesn't work that well for bones in the same armatures, so setups where this may have occurred are not that common. To prevent this problem from happening in future, I've added the standard "MAX_ID_NAME-2" comment to the comments on each line likely to be impacted by such changes, making it easier for whoever does a search and replace in future :) |
Revision 3d59be3 by Campbell Barton March 18, 2016, 09:05 (GMT) |
Sequencer: expose GL preview alpha in scene UI While this isn't essential, accessing this setting required navigating to each scene and using render menu. Expose in sequencer UI for more convenient access. |
Revision cc12fc1 by Sergey Sharybin March 18, 2016, 06:50 (GMT) |
Fix T47806: Blender animation player stop working correctly with XVID codec Something weird, seems some buffers _might_ be shared between codec context and frame, which is quite weird. Could be a bug in FFmpeg or could be wrong API usage somewhere else.. |
Revision 9777c5b by Campbell Barton March 17, 2016, 12:52 (GMT) |
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