Revision c0122cc by Julian Eisel December 2, 2021, 18:49 (GMT) |
Asset Browser: Don't expand top-level catalogs by default The "All" item will be expanded of course, and the tree will also be expanded so that the active item is visible. But feedback was that in some setups, opening all the top-level catalogs is a bit too much. So collapse them for a more compact default layout. Part of T93582. |
Revision 56ff954 by Julian Eisel December 2, 2021, 18:49 (GMT) |
UI: Expand tree-view items (e.g. asset catalogs) on click to activate This actually gives a quite nice behavior in my opinion, especially for asset catalogs, where activating a catalog makes all assets inside it or its (grand-)child catalogs visible, so showing the child catalogs then adds useful information. Maybe this should become a feature for asset catalogs only, to be evaluated once the tree-view API is used in more cases. Only asset catalogs are affected by this change right now. Part of T93582. |
Revision a159f67 by Dalai Felinto December 2, 2021, 18:37 (GMT) |
Merge remote-tracking branch 'origin/blender-v3.0-release' |
Revision f1cca30 by Dalai Felinto December 2, 2021, 18:35 (GMT) |
Blender 3.0 - version bump -> release |
Revision 0988711 by Dalai Felinto December 2, 2021, 18:35 (GMT) |
Licenses: Attribution document for Blender 3.0 A few libraries were updated, a few were added, and a few were missing from the previous license document. |
Revision e385327 by Julian Eisel December 2, 2021, 18:14 (GMT) |
Asset Browser: Nest all catalogs under the "All" item This makes the relation to the catalogs and the behavior more clear. Part of T93582. |
Revision fca6a9f by Julian Eisel December 2, 2021, 18:14 (GMT) |
Asset Browser: Remove home icon for "All" item Originally this wasn't really meant to stay there permanently, but helped giving things a nicer alignment. Others seemed to like it at first so it stayed, but after more feedback we decided to remove it again. The alingment is better now with the previous commit. Part of T93582. |
Revision cef8f5f by Brecht Van Lommel December 2, 2021, 17:43 (GMT) |
Docs: add README for HIPEW library |
Revision 1e98a0c by Dalai Felinto December 2, 2021, 17:22 (GMT) |
NanoSVG: Mention the version we use |
Revision 431255e by Dalai Felinto December 2, 2021, 17:02 (GMT) |
Docs: 3.0 release description for Linux appdata Includes a typo fix for 2.93. |
Revision 27b7042 by Hans Goudey December 2, 2021, 16:20 (GMT) |
Cleanup: Avoid using C++ keyword as variable name |
Revision e6a732d by Brecht Van Lommel December 2, 2021, 15:43 (GMT) |
Merge branch 'blender-v3.0-release' |
Revision 7e60d8a by Brecht Van Lommel December 2, 2021, 15:35 (GMT) |
Fix missing Blender logo in Windows store package D9681 was not properly merged to all branches, leaving a path to a non-existent icon file in the maniphest. |
Revision 2fd657d by Brecht Van Lommel December 2, 2021, 15:34 (GMT) |
Fix T93560: crash with image paint undo and cycles preview render Cycles preview rendering could free the image buffers being used by drawing in another thread due to a race condition. This race condition was unlikely before, but now that preview renders are started right before we draw the image in the image editor or load it as a texture in the 3D viewport, it's likely to happen. As we are close to release this is too risky to fix properly, just avoid freeing the cache for preview renders instead and accept increased memory usage in some cases. |
Revision aec56e5 by Jacques Lucke December 2, 2021, 14:32 (GMT) |
Fix (unreported): incorrect custom data layer created Without this fix `CustomDataAttributes::create_by_move` did not work on named attributes. |
Revision a1f0f2e by Hans Goudey December 2, 2021, 14:24 (GMT) |
Cleanup: Move public docs to BKE_spline.hh header |
Revision 23ffcb2 by Sybren A. Stüvel December 2, 2021, 13:40 (GMT) |
Merge remote-tracking branch 'origin/blender-v3.0-release' |
Revision 61e92ee by Sybren A. Stüvel December 2, 2021, 13:35 (GMT) |
Fix `Action.asset_data["is_single_frame"]` set incorrectly The asset metadata custom property `["is_single_frame"]` was set incorrectly. Since this is intended for forward compatibility, including being covered by the asset metadata indexing, it's important to have it set correctly from the first release of Blender that includes the asset browser. Differential Revision: https://developer.blender.org/D13452 |
Revision 1620dcd by Sybren A. Stüvel December 2, 2021, 12:02 (GMT) |
Fix: don't use `BLI_strncpy_utf8` for copying file paths File paths can be any encoding, so using some UTF-8-specific function is not the right way to go. |
Revision c5ec373 by Sybren A. Stüvel December 2, 2021, 11:58 (GMT) |
Blenloader: move ghost include path from INC to TEST_INC The Ghost dependency was added to avoid a memory leak (rBc7a1e115b507), but since that's only for the unit tests, it's better to add the path to `TEST_INC`. |
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