Revision 17e3f90 by Antonis Ryakiotakis July 25, 2015, 16:02 (GMT) |
Style cleanup + fix sign on previous commit. |
Revision a6b1e28 by Antonis Ryakiotakis July 25, 2015, 15:18 (GMT) |
Cleanup - we don't need a bogus enable material function, just pass NULL. All derivedmesh types check if we have an enable function, we can get rid of this. |
Revision e2652bc by Antonis Ryakiotakis July 25, 2015, 14:21 (GMT) |
Fix tile feature not working outside mesh boundaries. We need to generate strokes up to a brush radius around the bounding box. |
Revision 5878050 by Antonis Ryakiotakis July 25, 2015, 14:16 (GMT) |
Revision 50a46a5 by Antonis Ryakiotakis July 25, 2015, 12:42 (GMT) |
GPU buffer materials: Separate and reuse some shared code. Also avoid counting for information we already know, such as total loop triangles etc. |
Revision 38e1953 by Porteries Tristan July 25, 2015, 12:00 (GMT) |
Fix compile warning in 04b369 |
Revision 04b3694 by Porteries Tristan July 25, 2015, 11:50 (GMT) |
BGE: Fix T35454: Soft body joints crash. Constraint on soft bodies are special and return 0 as constraint id. So we have to check that the id is not 0 in function setParam, getParam, getAppliedImpulse and removeConstraint. |
Revision 221aee7 by Porteries Tristan July 25, 2015, 11:09 (GMT) |
BGE: Fix T45278 sleeping deactivation with overlay scene. this commit fix also angular and linear threshold sleeping value update via bge.constraints. |
Revision 9ff869e by Antonis Ryakiotakis July 25, 2015, 10:51 (GMT) |
Fix T45555 crash with subsurf edge drawing. Loose edge count was double. It didn't fail on own tests because they had a small number of loose edges, but for bigger meshes it hit garbage indices at draw time and crashed. Also cleaned up the code to make it less verbose and easier to understand how indices are counted. Hope it's the last edge-related fix (fingers crossed) |
Revision 9dc0fed by Campbell Barton July 25, 2015, 10:36 (GMT) |
Fix grease pencil selection When zoomed in could int overflow and select the wrong vertex. also correct clipping check. |
Revision 8cd14d4 by Bastien Montagne July 25, 2015, 08:39 (GMT) |
Fix T45553: Object parent_type 'ARMATURE' disappeared in Blender 2.75. Own stupid mistake in rBb318795c3b3d (ideally we should really not have that kind of ugly hacks :/ ). |
Revision 9939c18 by Porteries Tristan July 25, 2015, 07:43 (GMT) |
BGE: Fix T35288 Touch/Ray/Mouse sensor and Constraint actuator with material check doesn't work. Now we look at all materials instead of the first. So m_auxilary_info is useless and removed. |
Revision e301cf3 by Campbell Barton July 25, 2015, 03:26 (GMT) |
Cleanup: double-promotion warnings |
Revision 2a28682 by Campbell Barton July 25, 2015, 03:07 (GMT) |
Correct check for angle-rake stroke |
Revision e4b716a by Campbell Barton July 24, 2015, 21:44 (GMT) |
Cleanup: warnings, style |
Revision 5acce60 by Sergey Sharybin July 24, 2015, 21:05 (GMT) |
Compositor: Fixes for the debug pass This commit fixes issues with wrong socket type being added to the Cycles debug pass compositor operation, which lead to crashes with non-value pass types. This commit also reverts socket renaming thing because while it's was behaving ok on runtime file reload might have loose the links which is annoying. |
Revision 7c5c7b5 by Kévin Dietrich July 24, 2015, 19:18 (GMT) |
Fix T45537: cycles bake crashes with motionblur on The crash was due to baking with motion blur but without a camera. Reviewed by Brecht. |
Revision 75f8f19 by Sergey Sharybin July 24, 2015, 16:41 (GMT) |
Experiment with setting proper socket name for debug pass |
Revision 33bd2c1 by Sergey Sharybin July 24, 2015, 15:45 (GMT) |
Deduplicate some logic around debug passes |
Revision 68a9d80 by Sergey Sharybin July 24, 2015, 15:16 (GMT) |
Compositor: Make it work for debug passes other than float |
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