Blender Git Commits

Blender Git "master" branch commits.

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Revision 5ca3f3d by Joshua Leung
June 16, 2015, 13:49 (GMT)
Partial Fix T44997: Propagate pose on selected keyframes only included those after the current frame

This behaviour was confusing, since "selected keyframes" suggests that it covers
all selected keyframes (instead of trying to do this based on frame ranges).
June 16, 2015, 12:17 (GMT)
Fix T45088: Wrong tooltip for 'Object Transform' option of transfer data.
June 16, 2015, 11:22 (GMT)
BGE: correct case for createConstraint keyword
June 16, 2015, 11:13 (GMT)
Disable assert for polyfill

Would fail on some zero-area ngons.
June 16, 2015, 10:33 (GMT)
Fix own mistake selecting linked
June 16, 2015, 00:32 (GMT)
Cleanup: style
June 16, 2015, 00:04 (GMT)
Fix T44701: Buffer overrun reading directories
June 16, 2015, 00:03 (GMT)
Win32: make DIR struct opaque
June 15, 2015, 22:39 (GMT)
Add back ray bounces debug code, can be useful nevertheless.
Just need to keep in mind that these are not indirect bounces in the pass then.
Revision 6d63446 by Jorge Bernal
June 15, 2015, 22:05 (GMT)
BGE: Fix for precision lost in setBackground/getBackground at Video Texture

Now internally the variables are processed as floats avoiding int->float->char conversions that are causing precision lost.

A check for int numbers is maintained to keep compatibility with old behaviour.

Reviewers: ben2610, campbellbarton, moguri, hg1

Reviewed By: moguri, hg1

Subscribers: campbellbarton

Projects: #game_engine

Differential Revision: https://developer.blender.org/D1301
June 15, 2015, 21:50 (GMT)
Cycles / Branched Path: Some simplifications for main loop.

The main loop only handles transparent intersections from the camera ray.
Therefore we can simplify some things.

* Avoid PATH_RAY_CAMERA check, this is always true.
* Avoid path_state_next() call, we can just set transparent flag and increase transparent bounces. This way we avoid the function call and some branching.

Also remove debug num_ray_bounces++, this is incorrect here as no indirect bounce happens here.

Should be no functional changes.
June 15, 2015, 21:35 (GMT)
Cleanup comment and remove now redundant define.
June 15, 2015, 21:02 (GMT)
Cycles: Move branched path tracking into own file

Code there started becoming a bit too big, by splitting it up it'll make it
easier to do improvements or extending the features in there.

The layout is not totally final yet, would need to try de-duplicating parts
of code from split kernel with non-split integrators,
June 15, 2015, 20:17 (GMT)
Fix T45086: Crash showing scopes

Was a rounding issue, which was previously solved by quite simple check.
Well, let's do the same check again :)
June 15, 2015, 19:46 (GMT)
BGE: Fix T43918: adding submodule bge.app including attribute version.

This patch adds the submodule app to bge. apps contains constants similar to bpy.app, particularly version (tuple of three ints like 2.75.1).

It was requested in T43918 and set as TODO.

The patch also adds rst doc for the module.

Reviewers: moguri, kupoman, lordloki, panzergame, campbellbarton

Reviewed By: lordloki, panzergame, campbellbarton

Subscribers: marcino15

Projects: #game_logic, #game_python, #game_engine

Differential Revision: https://developer.blender.org/D1348
June 15, 2015, 19:38 (GMT)
Usual minor i18n/UI messages fixes.
June 15, 2015, 19:23 (GMT)
Copy strip modifier operator for sequencer

Copies from active strip to selected strips, found in modifier panel
June 15, 2015, 18:16 (GMT)
Fix integer division error with image scopes
June 15, 2015, 18:16 (GMT)
Cleanup: quiet assert for zero-length axis
June 15, 2015, 16:55 (GMT)
Depsgrtaph: Adding shapekey should update relations

This is needed for the new granular depsgraph, otherwise graph is not
containing all the operations needed for proper update.

And the same is actually needed onwhen removing shape key.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021