Blender Git Commits

Blender Git "master" branch commits.

Page: 2616 / 5574

April 27, 2015, 15:18 (GMT)
Cleanup: use mul_v3_mat3_m4v3
April 27, 2015, 15:10 (GMT)
Multi-View: Code cleanup

I finally put the time into understanding what was going on here.
Basically RE_AcquireResultImage() produces RenderResults without
RenderViews. That will be fine for now since I'm planning to refactor
RenderResult soon.
April 27, 2015, 13:41 (GMT)
Muti-View: viewport crashes when empty is active camera - reported over IRC by Campbell Barton
April 27, 2015, 13:41 (GMT)
Fix T44514 Crash under cycles rendering using F12, based on patch from Gaia Clary
April 27, 2015, 12:46 (GMT)
Fix T44512: Cycles fails normal bake /w scale flip
April 27, 2015, 11:52 (GMT)
Math Lib: add mul_v3_mat3_m4v3
April 27, 2015, 09:17 (GMT)
Fix T44011: Ruler/Knife/Loop-cut fail in quad-view

This is a kind of sloppy-focus,
resolving long standing bug with loop-cut/knife/ruler /w quad-view.

Where activating a tool would lock onto one of quad-views,
especially problematic when activating from the toolbar or menus.
April 27, 2015, 09:00 (GMT)
Py API: expose operator runtime flags

eg from operator invoke/execute:
self.options.is_grab_cursor
April 27, 2015, 08:58 (GMT)
Cleanup: rename GRAB_POINTER -> GRAB_CURSOR

Term pointer is overloaded already.
April 26, 2015, 17:35 (GMT)
Sculpt: symmetrize was leaving edge-tags dirty

This is used for the edge-queue
April 26, 2015, 17:34 (GMT)
Correct own error in recent sculpt changes

mixed up squared nonsquared length, also remove invalid verify check.
April 26, 2015, 15:35 (GMT)
UI: 'View Online Manual' Shortcut

D1031, implement proposal T37478 to give easy access to the online manual.

Use Alt+F1 while hovering over a button/setting.
April 26, 2015, 14:29 (GMT)
BGE : addObject in python without reference object.

Making the reference argument optional for the addObject function.
```
scene.addObject("Cube")
```

This allows to keep the rotation, scale and position of the original object.
To avoid layer problems with lights if the reference arguments is None, the new object have the same layer than the active layers in scene.

Reviewers: lordloki, moguri, hg1, sybren

Reviewed By: hg1, sybren

Subscribers: agoose77

Projects: #game_engine

Differential Revision: https://developer.blender.org/D1222
April 26, 2015, 11:26 (GMT)
BMesh: increase subdiv smooth strength

Now 1.0 gives near spherical output
April 26, 2015, 10:34 (GMT)
Cleanup: bmesh subdivide

var names were a bit cryptic, set return arg last.
April 26, 2015, 09:20 (GMT)
BMesh: subdiv smooth, use simpler even calculation

Was checking all vertices adjacent faces,
now just compare the difference between normal angles.

Also default to inverse-square for loopcut-subdiv falloff.
April 26, 2015, 09:12 (GMT)
Cleanup: subdivide smooth vertex placement
April 26, 2015, 08:35 (GMT)
BMesh: use inverse-square falloff /w smooth-subdiv

Resolves ugly artifacts with multi-cut.
April 26, 2015, 08:31 (GMT)
Add inverse-square falloff to bmesh, mask & compo.
April 26, 2015, 07:19 (GMT)
BMesh: use const for API calls
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021