Revision 0d5ebab by Bastien Montagne January 27, 2015, 15:23 (GMT) |
Fix T43367: Non-wacom tablets broken on Blender in linux? Looks like with some versions of Xlib (at least the 1.6.2 currently used on Debian testing) and/or evdev generic driver (2.9.0 currently on Debian testing), you have to also 'select' DeviceButton1Motion with the extended tablet's motion event, otherwise you won't get any tablet motion event once pen is pressed, leading to no pressure (each stroke keeping its init pressure until the end). Crap! |
Revision 77848f2 by Antonis Ryakiotakis January 27, 2015, 14:41 (GMT) |
Revision d687625 by Sergey Sharybin January 27, 2015, 14:29 (GMT) |
Correct path to mingw64 libs so some minimal blender subset is possible to be compiled with older gcc |
Revision 58f7dec by Sergey Sharybin January 27, 2015, 12:14 (GMT) |
Fix T43429: bpy.ops.render.render() not working with scene in VSE Was a mistake in threading conflict prevention condition. |
Revision 9e48f01 by Antonis Ryakiotakis January 27, 2015, 11:30 (GMT) |
Proxy job: make user cancelling actually matter |
Revision d9c77a4 by Sergey Sharybin January 27, 2015, 11:14 (GMT) |
Fix T43427: Particle system children sometimes not generated on reload The issue was caused by the conflict between preview render which would set R_NO_IMAGE_LOAD flag on the renderer and texture samplers called outside of the render pipeline trying to use this flag. Now the sampler functions accepts extra argument so render pipeline can still skip image load, but calls outside of the pipeline will nicely load all the images. Not cleanest change in the world but good enough to unlock gooseberry team, and assuming we already had pool passed all over the place it should be all fine. Will need to reshuffle arguments into SamplerOptions structure later. |
Revision df07a25 by Sergey Sharybin January 27, 2015, 08:36 (GMT) |
Cycles: Support texture coordinate from another object This is the same as blender internal's texture mapping from another object, so this way it's possible to control texture space of one object by another. Quite straightforward change apart from the workaround for the stupidness of the dependency graph. Now shader has flag telling that it depends on object transform. This is the simplest way to know which shaders needs to be tagged for update when object changes. This might give some false-positive tags now but reducing them should not be priority for Cycles and rather be a priority to bring new dependency graph. Also GLSL preview does not support using other object for mapping. This is actually correct for BI shading as well and to be addressed as a part of general GLSL viewport improvements since it's not really clear how to support this in GLSL. Reviewers: brecht, juicyfruit Subscribers: eyecandy, venomgfx Differential Revision: https://developer.blender.org/D1021 |
Revision ddc0d28 by Lukas Toenne January 27, 2015, 08:09 (GMT) |
Fix T43408: Putting steps and keys properties into an inactive sublayout based on the interpolate property does not make any sense at all. These settings are still totally confusing - this code has not been touched since 2009 at least! Go figure ... |
Revision 59e2f91 by Campbell Barton January 26, 2015, 16:41 (GMT) |
missed last commit |
Revision b94efe0 by Campbell Barton January 26, 2015, 16:29 (GMT) |
BGE: remove Py3.1 workaround |
Revision 7bc6fbf by Bastien Montagne January 26, 2015, 15:59 (GMT) |
Cleanup: current/parent paths: add helpers in BLI_path_utils. Also, avoid calling ugly strcmp with '.' or '..', making direct char checks is much cheaper here! |
Revision fca5158 by Bastien Montagne January 26, 2015, 15:59 (GMT) |
Cleanup: strcmp/strncmp -> STREQ/STREQLEN (in boolean usage). Makes usage of those funcs much more clear, we even had mixed '!strcmp(foo, bar)' and 'strcmp(foo, bar) == 0' in several places... |
Revision d44890e by Nicholas Bishop January 26, 2015, 15:36 (GMT) |
Code cleanup: de-duplicate codegen texid assignment Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D1026 |
Revision c5f5012 by Nicholas Bishop January 26, 2015, 15:36 (GMT) |
Code cleanup: use GPUDynamicType instead of int Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D1026 |
Revision 8174ea2 by Nicholas Bishop January 26, 2015, 15:36 (GMT) |
Code cleanup: use GPUDataSource enum instead of int Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D1026 |
Revision 3a3d68c by Nicholas Bishop January 26, 2015, 15:36 (GMT) |
Code cleanup: use bool instead of int Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D1026 |
Revision fdb55e3 by Nicholas Bishop January 26, 2015, 15:35 (GMT) |
Code cleanup: use an enum for GPUNodeLink.image Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D1026 |
Revision 6cfc55c by Nicholas Bishop January 26, 2015, 15:35 (GMT) |
Code cleanup: use enums instead of defines Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D1026 |
Revision 42eaf82 by Nicholas Bishop January 26, 2015, 15:35 (GMT) |
Code cleanup: move struct GPUFunction and related code out of header Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D1026 |
Revision 4c3a49e by Nicholas Bishop January 26, 2015, 15:35 (GMT) |
Code cleanup: use lowercase "gpu" prefix for static functions Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D1026 |
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