Blender Git Commits

Blender Git "master" branch commits.

Page: 2692 / 5574

January 28, 2015, 14:24 (GMT)
Fix warning from previous commit:

Set slot to NULL when no active slot is found.
January 28, 2015, 13:49 (GMT)
Code cleanup: break up project_paint_begin() into smaller functions

This initialization function was massive with lots of local variables,
quite hard to follow. Splitting up doesn't make it perfectly clear,
but a bit better.

The changes are mostly quite mechanical splitting apart code, plus a
few new temporary structs for passing data without too many confusing
args. No intentional changes to functionality.

Reviewed By: psy-fi

Differential Revision: https://developer.blender.org/D1035
January 28, 2015, 13:43 (GMT)
Texture painting, support cycles UV Map nodes:

Support UV Map nodes for determining active UV layer. Now when an image
node is enocuntered, the system will recursively search the node's input
sockets for any UV Map nodes. Obviously this won't fetch any coordinate
transforms into painting, and it will only choose the first UV Map node
encountered if more than one UV Map nodes are combined.

However it should allow custom UV setups per materials and tweaking of
the UV Map node's UV layer from the Slots panel.
January 28, 2015, 12:32 (GMT)
Sequencer: Option to skip strip proxy generation if they already exists

This is a per-strip option next to the build proxy size which tells blender
whether to skip building proxy size if the file for it already exists or not.
The option is called "Overwrite" for simplicity.

This option is enabled by default to avoid changes in the file behavior.

TODO: Would be nice to do something like that for movie clips as well.
January 28, 2015, 12:03 (GMT)
Add theme option for cliping border
January 28, 2015, 10:48 (GMT)
Fix dreaded black screen for missing proxies - if requested proxy size
is not found, use the original footage instead
January 28, 2015, 10:09 (GMT)
Properly decrease users of images when deleting a paint slot.
January 28, 2015, 09:36 (GMT)
Switch windows MSVC builds to OpenAL-soft
January 28, 2015, 05:50 (GMT)
cleanup: py imports
Revision 3e59092 by Julian Eisel
January 28, 2015, 01:52 (GMT)
Stacked fullscreen area support (proper implemenation)

Adds support for stacked fullscreens. This basically means, if a user opens a
temporary fullscreen mode, such as the File Browser or the Image Editor render
view, from a different fullscreen, the "Back to Previous" function or the other
ways to escape those temporary fullscreens don't return to the split screen
layout but to the previous fullscreen he has been in.

I already committed something similar (f7e844570fea862) but that was only
supposed as a fix, it didn't work for the "Back to Previous" operator and the
implementation wasn't really reusable. This one looks a bit nicer + makes some
older hacks unnecessary :)
January 28, 2015, 00:07 (GMT)
OSL: Updates for OSL 1.5 API changes.

* create() and destroy() are deprecated since OSL 1.5, use regular constructors / destructors.
January 27, 2015, 20:20 (GMT)
Fix T43388 Cycles Baking gives different results than Cycles Render

Reported and nailed down by Michale (MeshLogic).
The code that fixes this was commented out, but Brecht gave the go ahead to use it even if it is not the real solution
January 27, 2015, 19:18 (GMT)
Interface get rid of some quadstrips in favor of trianglestrips

If we ever want OpenGL 3.2 core context quadstrips need to go anyway and while there is much more things that need to be done this is something that can be tackled without any mayor surgery.
And without losing any kind of compatibility with ancient GL.

Reviewers: psy-fi

Reviewed By: psy-fi

Subscribers: psy-fi

Projects: #bf_blender

Differential Revision: https://developer.blender.org/D1027
January 27, 2015, 18:54 (GMT)
Correction to tooltip, object texture space is supported by both SVM and OSL
January 27, 2015, 17:41 (GMT)
Fix T43398: Viewport "Renderend" ist not updated when a material is assigned to a face

The issues goes back to eb016eb and now it becomes clear object could be tagged for
update from the edit mode as well.
January 27, 2015, 17:02 (GMT)
Fix T43309 saving takes longer.

Issue is that world shader compilation and loading may take long so we
just draw file previews with premultiplied background. Should create the
old familiar transparent background files.

Thanks to Sergey for figuring out the issue.
Revision 937c2d8 by Lukas Toenne
January 27, 2015, 16:51 (GMT)
Followup fix for T43394: Reconnect feature was using identity matrix for
transforming hair into world space, but this is already happining due to
the global flag.

Still is a horrible mess, legacy code headache as always ...
January 27, 2015, 16:47 (GMT)
Fix T43346: Window mapping is wrong in preview render

The issue was caused by the whole viewplane used for mapping calculation
which would for sure lead to differences between final camera render and
viewport render from the camera view.

This commit makes it so window texture mapping is the same as final render
when viewing from the camera in viewport render.

It's not totally clear what's the right thing to do when viewport is not
in the camera view mode and that part is left unchanged.
January 27, 2015, 15:34 (GMT)
Fix T43250, lamp node did not use energy when used with nodes in blender
internal.

Similar to fix for T42074 we need to multiply with energy -after-
texture application.
January 27, 2015, 15:28 (GMT)
And one more infamous BPlayer Fix (tm).

Seriously, please build complete Blender when you change some public func signature...
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021