Revision f190131 by Julian Eisel January 14, 2015, 00:29 (GMT) |
Workaround/Fix T43139: Calling bpy.ops.screen.screen_full_area() multiple times in python console causes Blender to crash This was sort of a chicken<->egg dilemma, because after a maximized screen was restored, the screen handling used region coordinates which weren't updated yet. I'm still not sure why, but this resulted in area coords that go beond INT_MAX. To fix this I made sure the first screen handling after restoring a maximized screen is skipped, so that it's delayed to the next call of wm_event_do_handlers (since this is called from main loop there shouldn't be a noticable delay or any handling glitches). |
Revision 3d503ea by Campbell Barton January 13, 2015, 21:46 (GMT) |
UI: Eyedropper for view-depth Currently this is mainly useful for picking camera DOF depth. - EKey over a distance field prompts you to pick a depth from the camera. - WKey (Specials menu) to pick from the 3D view (when the active camera's selected). |
Revision 54fd3f3 by Sergey Sharybin January 13, 2015, 21:34 (GMT) |
Fix T43195: Cycles uses clipping sphere instead of clipping plane Basically the title tells it all, now Cycles uses proper clipping plane, matching other render engines. |
Revision e6c79b7 by Sergey Sharybin January 13, 2015, 21:17 (GMT) |
Cycles: Fix QBVH refit nodes not setting primitive type properly |
Revision cfd2af0 by Bastien Montagne January 13, 2015, 20:03 (GMT) |
Fix UI messages (own stupidness even :/ ). |
Revision 653c6f2 by Sergey Sharybin January 13, 2015, 19:26 (GMT) |
SDL wrangler: Support loading SDL2 libraries of different names Seems different distros might have different naming rules, so need to adopt our code for that. |
Revision 45d131f by Campbell Barton January 13, 2015, 18:24 (GMT) |
Recent extrude rework caused bug with single faces extrude_discrete_faces doesn't duplicate faces on extrude, see: T43237 |
Revision b09563c by Campbell Barton January 13, 2015, 18:11 (GMT) |
Cleanup: fixes for building with recent clang |
Revision ef80914 by Campbell Barton January 13, 2015, 18:11 (GMT) |
error in last commit |
Revision 3f0113b by Sergey Sharybin January 13, 2015, 15:56 (GMT) |
Fix T43156: Cycles incorrect final render, proper viewport with moblur disabled Really stupid issue caused by typo in bitfield bit lead to bit conflict, Not sure how it was done, could be some bad merge conflict resolve in the original commit or just pure man stupidnes. This is a nice example when having set of small test render scenes hooked to the ctest would really help. It's probably not that stopper issue (even tho still quite bad) since it was made 2 months ago. But if we ever do 'a' this time it's a nice change to include. |
Revision be2994a by Bastien Montagne January 13, 2015, 15:43 (GMT) |
FileBrowser: minor tweak/UI consistency: add 'viewzoom' icon to search field. |
Revision 0d7c41d by Bastien Montagne January 13, 2015, 15:37 (GMT) |
FileBrowser: Add an 'hidden file' icon, and use it instead of named checkbox for 'show hidden' param. |
Revision a97c5d1 by Campbell Barton January 13, 2015, 14:36 (GMT) |
Fix T42459: Knife fails at small scale Occluding geometry failed when near overlapping (or cutting small objects). |
Revision a2a7260 by Campbell Barton January 13, 2015, 14:36 (GMT) |
BMesh: option to filter out faces during raycast This allows us to more easily cast from the surface of a mesh without normal offsets (Which can give precision issues). |
Revision bd00770 by Campbell Barton January 13, 2015, 14:36 (GMT) |
Cleanup: consistent arg order in bmesh |
Revision fbc2909 by Sergey Sharybin January 13, 2015, 13:24 (GMT) |
Make version_update() callback being invoked when linking/appending datablocks This way addons and render engines which needs to do versioning code on files will properly do it when something is being linked or appended to the scene. Previously that callback was only called for the local main only, making it impossible to do tweaks on linking. |
Revision 117edbb by Sergey Sharybin January 13, 2015, 10:41 (GMT) |
Fix T40616: Deformation Motion Blur for modifiers Added extra checks for constructive modifiers which might in theory cause deformation motion blur. it's still not totally perfect but we're getting really close to what we can do in the best case scenario. This commit might cause some extra time being spent on scene synchronization because there might be now some false-positive results, but render time should stay quite the same as before (apart from cases when there is deformation happening which was not detected before). |
Revision b77dd13 by Campbell Barton January 13, 2015, 10:28 (GMT) |
Revision 98ad7c2 by Campbell Barton January 13, 2015, 08:10 (GMT) |
Blender-Internal: avoid redundant area check |
Revision 3debcc8 by Campbell Barton January 13, 2015, 08:10 (GMT) |
Math Lib: improve area calculation - area_quad_v3 now works correctly with concave quads. - add area_squared_*** functions, to use when comparing to avoid a sqrt(). |
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