Revision a6a3989 by Antonis Ryakiotakis October 31, 2014, 13:37 (GMT) |
Texture Paint Add Simple UVs: Add simple uvs now does a cube unwrap and pack operation. Result is not optimal by far but it should not result in crashes and it will be quite usable for simple cases. |
Revision 46c11c7 by Sergey Sharybin October 31, 2014, 11:59 (GMT) |
Fix T42277: Apply track's mask on displaying preview not working |
Revision 7bb910c by Sergey Sharybin October 31, 2014, 11:35 (GMT) |
Fix T42344: EWA filter produces blured results Derivatives variable names are swapped in the old EWA filter code, need to adjust for that. TODO: Make naming fore clear in there. |
Revision fcc2ca0 by Sergey Sharybin October 31, 2014, 11:19 (GMT) |
Fix T42401: Gaussian blur node is visibly squared-off at larger sizes The root of the issue comes to the way how we sample the gaussian filter in RE_filter_value(). We need to scale x to -3*sigma..3*sigma segment in order to get the whole bell. The old code tried to do it, but failed dramatically, plus it used some weird gaussian sampling formula. Replaced it with much more clear one, which gives proper blur now. There's no visible different in AA sampling in BI render tho. Other filters like Mitchell still tends to give wrong square shaped blurs, but they're much more difficult to resolve because they're just wrong in the code -- for some reason smaller kernel size means more blur. Let's solve this later. |
Revision b154aa8 by Bastien Montagne October 31, 2014, 10:12 (GMT) |
Fix T42447: Shrinkwrap constraint: mismatch in handling sclaing in projection case. Constraint space conversion ignores object scale, which is OK in most cases. But here, we are converting a normal from world to local space, and when later converting it into target space to actually do the BVH raycast, we use TransformSpace which does applies objects' scaling to normals, as expected. Best solution here is to also take object's scale into account when converting from local to world space. |
Revision 5e6d878 by Campbell Barton October 31, 2014, 09:41 (GMT) |
Revert "Scons/funstuff: notify when the binaries are compiled" This reverts commit cdf53701599ace0b3410cbb75b0313bd969c417c. Please always keep build-systems simple, boring & functional, anyone who liked notification popups can write a simple build script. |
Revision 625843d by Dalai Felinto October 31, 2014, 00:16 (GMT) |
View3d - walk: expose gravity toggle to keymap |
Revision be7b943 by Campbell Barton October 30, 2014, 21:31 (GMT) |
Cleanup: use function to calc shell thickness |
Revision e414853 by Antonis Ryakiotakis October 30, 2014, 20:48 (GMT) |
Remove leftover error prints. |
Revision 37807d9 by Antonis Ryakiotakis October 30, 2014, 20:47 (GMT) |
Fix T42431 lagging on texture painting. Issue here is that seam outset was being calculated wrong and as a result we filled too many unneeded pixels. Code can be improved here by clamping perhaps but left it as is for now. Thanks to Campbell for the help resolving this! |
Revision f312f89 by Sergey Sharybin October 30, 2014, 18:29 (GMT) |
Libmv: Support disabled color channels in tracking settings This was never ported to a new tracking pipeline and now it's done using FrameAccessor::Transform routines. Quite striaghtforward, but i've changed order of grayscale conversion in blender side with call of transform callback. This way it's much easier to perform rescaling in libmv side. |
Revision 606329d by Sergey Sharybin October 30, 2014, 18:12 (GMT) |
Libmv: Replace region tracker with autotracker in Blender The title actually tells it all, this commit switches Blender to use the new autotrack API from Libmv. From the user point of view it means that prediction model is now used when tracking which gives really nice results. All the other changes are not really visible for users, those are just frame accessors, caches and so for the new API. |
Revision 7013d55 by Sergey Sharybin October 30, 2014, 18:07 (GMT) |
Libmv: Add autotrack API to the C-API Pretty much straightforward changes, nothing to be mentioned specially. |
October 30, 2014, 18:03 (GMT) |
Libmv: Initial commit of unfinished AutoTrack API This starts the creating the new AutoTrack API. The new API will make it possible for libmv to do full autotracking, including predictive tracking and also support multiple motion models (3D planes etc). The first goal (not in this patch) is to convert Blender to use the new API without adding any new functionality. This API currently contanins: - Frame accessor to access frames which are stored in Blender side. - New Tracks implementation - New Reconstruction implementation Currently this API only tested on doing the same frame-to-frame tracking as the old API allowed to do. But it also supports now predictive tracking which is based on the Kalman filter. |
Revision 47faf61 by Campbell Barton October 30, 2014, 17:26 (GMT) |
Fix project-file generators (didn't close files) |
Revision a634bcb by Antonis Ryakiotakis October 30, 2014, 15:17 (GMT) |
Add a few more warnings so coders hopefully will take note that event codes get stored in keymaps and should not be changed |
Revision af9da0b by Lukas Toenne October 30, 2014, 14:31 (GMT) |
Complementary fix for rB8054372: Follow the common naming scheme by using negate_mat3_m4 instead of negate_m4. This avoids changing the behavior and only flips the 3x3 part of the matrix. |
Revision f07cd77 by Antonis Ryakiotakis October 30, 2014, 14:26 (GMT) |
Fix issue in fullscreen patch. Don't change old event codes! Keymap diffing depends on those being the same across versions to work. |
Revision be63ba3 by Campbell Barton October 30, 2014, 13:49 (GMT) |
Math Lib: pseudoinverse_m4_m4 changed input matrix |
Revision d8094b6 by Bastien Montagne October 30, 2014, 11:56 (GMT) |
Transform: snapping: normal-align: Cleanup! Use BLI's `rotation_between_vecs_to_mat3` helper instead of own custom code, both simplifies the code and fixes wrong handling when snapped normal was exactly opposed to org one (i.e. 180° rot case). |
|
|
|


Master Commits
MiikaHweb | 2003-2021