Revision a25484e by Thomas Dinges August 24, 2014, 21:06 (GMT) |
Cleanup: Remove unused variable in kernel_path_volume_bounce(). |
Revision 031620a by Thomas Dinges August 24, 2014, 14:15 (GMT) |
Cycles: Avoid redundant call to volume_stack_is_heterogeneous() for Distance Sampling. |
Revision c89287e by Thomas Dinges August 24, 2014, 13:58 (GMT) |
Cycles: Avoid call to volume_stack_sampling_method() on GPU, Decoupled is required for Equi-Angular/MIS. |
Revision 8ed818e by Thomas Dinges August 24, 2014, 12:54 (GMT) |
Cycles: Remove Volume Nodes GPU warning and gray out Sampling Method button when using GPU. |
Revision 7a02697 by Bastien Montagne August 24, 2014, 08:22 (GMT) |
Fix T41548: Menu pulldown button behaves incorrectly on click if menu shadow width is set to 0 in theme prefs. This is more like a workaround actually, we use a fixed 'margin' for height in case of search menus, instead of using shadow width (which gave the bug with low values, and insane margins with big ones). Note root of the issue is that if 'top' margin is too small, the first entry of the search menu gets activated before the 'opening' click is released. This means that button will get the KM_RELEASE event, and immediately quit (see interface_handlers.c:7945, ui_handle_menu_button()). |
Revision 9541f75 by Bastien Montagne August 24, 2014, 06:57 (GMT) |
Fix T41550: Python: frame_set skips frame -1; frame_set(n) sets to frame n-1 for (only) negative number n, and sets to frame n for non-negative number n. This appeared in rBrB94cb20ff4e78b, purposedly it seems, but without even a single line of comment to explain why this was needed. For now, remove it. |
Revision 38cd35c by Campbell Barton August 24, 2014, 02:56 (GMT) |
ColorRamp: remove linear/srgb conversions Turns out these aren't needed |
Revision a4c5570 by Inês Almeida August 23, 2014, 18:24 (GMT) |
gameengine: fix T41272 - KX_Light.color returns wrong values |
Revision e390e9e by Lukas Toenne August 23, 2014, 14:17 (GMT) |
Fix T41538: Sun Beam Node has artifact at its radius. The sunbeams node was clamping the range of influence to start at 1 pixel distance from the source. This was a poor fix for artifacts caused by an off set in buffer coordinates. Since the u coordinate starts at ceil(umax) the v coordinate also has to use ceil. This also fixes some discontinuities that became visible when the source point is close to a sharp line in the input image. |
Revision 1518006 by Campbell Barton August 23, 2014, 11:18 (GMT) |
Smallhash: BLI_smallhash_calc_quality Also add inline hashing function to measure different methods. |
Revision fb49c5a by Benoit Bolsee August 23, 2014, 10:31 (GMT) |
BGE: fix crash and return boolean on scene.replace() Scene replacement with invalid scene name was crashing blender, now it's a no-op. KS_Scene.replace() to return a boolean to indicate if the scene is valid and is scheduled for replacement. This allows more robust game management. |
Revision a0600de by Thomas Dinges August 22, 2014, 18:10 (GMT) |
Fix T41541: Cuda renders objects in black with MIS enabled in world setting Issue introduced in 8d3cc431d7fdcc9f3243cc24dfdcb94124be0993, parameter mismatch. |
Revision 4ff4bfc by Sergey Sharybin August 22, 2014, 17:53 (GMT) |
Cycles: DPX is saved in the sRGB space and need to be converted to linear This at least applies to DPX saved from within blender, which is 1st prio to support working reliably. |
Revision 4ba0f44 by Brecht Van Lommel August 22, 2014, 15:12 (GMT) |
Fix missing tag for detecting changes with bpy.data.node_groups[...].is_updated. |
Revision 7c052a8 by Sergey Sharybin August 22, 2014, 11:36 (GMT) |
Cycles: Fix wrong image update tagging, float vs. byte images |
Revision 08c1408 by Sergey Sharybin August 22, 2014, 10:14 (GMT) |
Fix T41068: 3D viewport shading - Material or Window vs. Rendered Checked with Brecht, Cycles indeed expects generated to be in 0..1 space instead of -1..1 as it is in BI. |
Revision 28a08e7 by Campbell Barton August 22, 2014, 06:16 (GMT) |
Cleanup: BMesh arg name |
Revision 8bb318b by Thomas Dinges August 22, 2014, 00:46 (GMT) |
Fix T41528: Error message on trying to import COLLADA triangle strips is wrong Thanks to Maarten Gribnau for the patch. |
Revision 9f029d3 by Campbell Barton August 22, 2014, 00:12 (GMT) |
ColorRamp: Use linear V for HSV/HSL blending This matches RGB blending black/white for eg. |
Revision 847654b by Campbell Barton August 22, 2014, 00:12 (GMT) |
ColorRamp: HSV CW/CCW were flipped |
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