Revision 66b84ad by Bastien Montagne August 25, 2014, 18:26 (GMT) |
Followup to previous commit: fix same wrong numinput handling in other modal ops. Also stumbled uppon 'move marker' code, was needing a bunch of fixes, cleanup and simplification, and added a candy feature - now you will enter numinput values in seconds when editor is in 'time' mode, instead of frames! |
Revision b638696 by Bastien Montagne August 25, 2014, 18:26 (GMT) |
Fix T41534: Bevel practically unusable interactively if set to percent amount type. Turned out to be a clean/fix up of modal bevel tool, percentage mode handling was broken, numinput handling was broken, etc. Also added a way to switch between bevel types (modes) with M key, and tweaked a bit numinput code to return early in case of 'char' event with ctrl modifier. |
Revision 33a5442 by Gaia Clary August 25, 2014, 17:25 (GMT) |
Simplified Collada error message for unknown references. |
Revision 0fc240d by Gaia Clary August 25, 2014, 17:04 (GMT) |
Fix T41513 Avoid adding NULL values into object lists when lamp- and controller-instances could not be created. |
Revision 8d0b3e9 by Thomas Dinges August 25, 2014, 15:23 (GMT) |
Cycles: Enable Volumetric Rendering on GPU. Limitations: * Smoke/Fire rendering is *not* supported on GPU yet, that is also documented here: http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Materials/Volume * Decoupled Ray Marching is also not supported yet, so no Equi-Angular and MIS sampling yet. Note for Builders and Developers: * Make sure to use the CUDA Toolkit 6.5 from now on. 6.0 might still work, but can cause slower renders. |
Revision 3ba28a2 by Campbell Barton August 25, 2014, 13:57 (GMT) |
Python API: support thick wrapped int arrays add bpy.data.version, needed for Python versioning code. |
Revision 5c1e958 by Sergey Sharybin August 25, 2014, 12:50 (GMT) |
Fix T41524: Won't open blend file with "space" symbol in the name |
Revision b7c13da by Bastien Montagne August 25, 2014, 10:54 (GMT) |
Move theme updates for new handles colors & co into last versioned block. Also, tweaked versionning for lnors color - we can add immediately versionning code, using future next subversion, even without actually switching to this subversion now. Avoids 'empty' versionning blocks floating around, and often forgotten when actually raising version numbers! |
Revision ba35761 by Bastien Montagne August 25, 2014, 10:54 (GMT) |
SplitNormals UI tweaks: add own color for normals drawing, and own 'face corner' icon. |
Revision 2a44844 by Sergey Sharybin August 25, 2014, 08:05 (GMT) |
Fix T41532: Some files bounce back and forth between 'packing BVH nodes' and 'Copying Transforms to Device' This was originally caused by a6ae12a where i didn't foresee unclear distinguishing between empty and non-synced meshes will give issues for the viewport. They're the same for final rendering, but for viewport we need to be accurate here. |
Revision ca1bca44 by Campbell Barton August 25, 2014, 06:57 (GMT) |
Fix T40993: Store selection history for extrude |
Revision 470e694 by Campbell Barton August 25, 2014, 06:42 (GMT) |
BMesh: New operator flag not to clear history |
Revision 93d40ae by Campbell Barton August 25, 2014, 04:34 (GMT) |
Fix Color DnD setting alpha to an undefined value |
Revision bf53615 by Campbell Barton August 25, 2014, 04:20 (GMT) |
Fix View3D glitch zooming Fast cursor movement could clamp the distance incorrectly. |
Revision 1377847 by Campbell Barton August 25, 2014, 04:20 (GMT) |
View3D: Add ED_view3d_dist_range_get remove hard coded limits |
Revision 4240425 by Tamito Kajiyama August 25, 2014, 03:05 (GMT) |
Freestyle: Fix for missing and unnecessary property update notifications. |
Revision 1987548 by Campbell Barton August 25, 2014, 01:28 (GMT) |
BLI_kdopbvh: ifdef unused 'skip' member Saves memory and speeds up balance |
Revision 07c96cc by Antonis Ryakiotakis August 24, 2014, 22:34 (GMT) |
Fix nice trash read in new texture slot operator. |
Revision 20700ca by Antonis Ryakiotakis August 24, 2014, 22:15 (GMT) |
Based on user input that we never listen to: * Move "save all edited" operator to layer tab * Duplicate operator in image menu in image editor. |
Revision ae31b25 by Thomas Dinges August 24, 2014, 21:08 (GMT) |
Cycles: Fix wrong Volume Scattering in Branched Path integrator, when building without Decoupled Ray Marching. The wrong throughput was used here. |
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