Revision 33e8451 by Lukas Toenne June 26, 2014, 08:41 (GMT) |
Better description for the "make links" operator. This is a misnomer: the operator copies data (mostly pointers) of various types from the active to selected objects. "Make Link" implies creating a permanent connection between these objects ... |
Revision 1b76c63 by Campbell Barton June 26, 2014, 06:09 (GMT) |
Code cleanup: remove MAT3/4_UNITY defines, just call unit_m3/4 |
Revision a4d9c8f by Campbell Barton June 26, 2014, 05:46 (GMT) |
Code cleanup: casts, dead assignment & arg order. |
Revision e3e5697 by Tamito Kajiyama June 26, 2014, 03:54 (GMT) |
Reverted part of my previous commit causing a crash. |
Revision 2c00470 by Tamito Kajiyama June 26, 2014, 03:13 (GMT) |
Freestyle: code cleanup: removed unused (outdated) static variables. |
Revision 8d6f546 by Joshua Leung June 26, 2014, 02:42 (GMT) |
Whitespace fix |
Revision 11e0ddd by Joshua Leung June 26, 2014, 02:39 (GMT) |
Bugfix T40801: Select grouped objects by Keying Set not working with builtin Keying Sets Most of the default builtin Keying Sets (e.g. Loc, Rot, Available, etc.) depend on the currently selected objects, making them unsuitable for use with this feature. As a result, this feature would silently fail. This commit adds some error messages which at least let users know what's going on so that they can make other plans |
June 25, 2014, 22:47 (GMT) |
BGE: New Mouse Actuator Disclaimer: The author of this patch is Geoffrey Gollmer (gomer). I only updated the patch to the current git master status, reworked several parts to fit well with current coding style and applied several fixes. This actuator allows users to show/hide the mouse cursor using logic bricks, as well as control object rotation with a mouse in the BGE. The mouse rotation is flexible enough to allow any type of mouse look, as well as banking for flight controls. {F94520} {F91859} Blend file for testing Mouse actuator (with default parameters and crosshair): {F94920} Reviewers: moguri Reviewed By: moguri CC: gomer, lordodin Differential Revision: https://developer.blender.org/D559 |
Revision 11d1fea by Thomas Dinges June 25, 2014, 20:23 (GMT) |
Windows: Enable numpy again, as we do have libs again for vc2013 and against py3.4. |
Revision 04683a7 by Sergey Sharybin June 25, 2014, 18:53 (GMT) |
Updating submodule to point to v2.71 Now for real! |
Revision 47366e0 by Sergey Sharybin June 25, 2014, 18:39 (GMT) |
Updating submodule to point to v2.71 |
Revision 42959f0 by Lukas Toenne June 25, 2014, 15:42 (GMT) |
Revision f430127 by Sergey Sharybin June 25, 2014, 11:52 (GMT) |
Revision deb3999 by Sergey Sharybin June 25, 2014, 10:25 (GMT) |
Fix T40776: Crash when using empty curve as a deformation target |
Revision da64e8a by Sergey Sharybin June 25, 2014, 09:38 (GMT) |
Fix T40800: Crash when editing material nodes it was caused by ee5f432. Not sure why exactly blender runs into threading conflicts here since material preview works. Let's keep it simple for now and disable material nodes preview, because it's not supported by the interface anyway. This is to be included to the final release. |
Revision 0529766 by Campbell Barton June 25, 2014, 09:33 (GMT) |
Use api function for flipping button list & rename to BLI_listbase_reverse |
Revision 833c037 by Campbell Barton June 25, 2014, 09:29 (GMT) |
Use fill function for setting origindex |
Revision 9273317 by Campbell Barton June 25, 2014, 09:02 (GMT) |
Speedup for skin modifier, avoid calculating normals many times |
Revision 72f77dd by Campbell Barton June 25, 2014, 06:45 (GMT) |
Fix T40786: Crash setting negative sound offset |
Revision d411e15 by Campbell Barton June 24, 2014, 18:22 (GMT) |
Correction to last commit |
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