Revision f8f25c3 by Antonis Ryakiotakis June 7, 2014, 22:39 (GMT) |
Fix T40510, revert openmp thread count to how it was in 2.70 for non Apple systems. Also refactored the code that restores the previous openmp thread count. The logic here was weird, mostly due to all the commit madness with Apple openmp support. The restored thread count though should not depend on the on/off state of threaded sculpting (since it has to do with systems other than sculpting only). For OSX threads are restored to the system thread count but Jens should recheck here. |
Revision 918f6a4 by Campbell Barton June 7, 2014, 01:30 (GMT) |
Replace open() with BLI_open |
Revision ee812ce by jens verwiebe June 6, 2014, 20:06 (GMT) |
OSX: Ideasman does not like using utsname, so i use the always satisfactorily working sysctl method now for runtime OS detection |
Revision 8392e83 by Campbell Barton June 6, 2014, 14:08 (GMT) |
Fix T40514: Cycles world MIS segfault |
Revision d53ed58 by Campbell Barton June 6, 2014, 13:54 (GMT) |
BMesh: avoid OpenMP use for low poly meshes (counting selection) also use schedule(static) for simple for loops. |
Revision e4e58d4 by Brecht Van Lommel June 6, 2014, 13:39 (GMT) |
Revision 553264f by Bastien Montagne June 6, 2014, 12:50 (GMT) |
Fix T40520: Properties panel in properties region in 3D view does not go away. Ignore '_RNA_UI' IDP... |
Revision a98c27f by Sergey Sharybin June 6, 2014, 12:49 (GMT) |
Fix T38668: When using Maya Input style, there is no way to snap Knife tool to midpoints |
Revision 089608c by Sergey Sharybin June 6, 2014, 12:18 (GMT) |
Revision 607cd0e by Bastien Montagne June 6, 2014, 12:14 (GMT) |
Fix T40522: Viewport layer name is not redrawed. Yet another missing redraw flag catching (only affecting Cycles, in this case). |
Revision 7f5d9a1 by Sergey Sharybin June 6, 2014, 10:07 (GMT) |
Fix compilation error after recent changes fmc->script is a text datablock, for which we need to access to it's IT property. |
Revision 07fa016 by Lukas Toenne June 6, 2014, 07:28 (GMT) |
Fix T40282: Renaming node sockets in Cycles nodes causes crash. Cycles expects to find all node sockets with their correct names, but this can be changed via the API (see bug report discussion). Solution for now is to let cycles accept this case gracefully instead of crashing. The shader will simply use the internal default values for inputs and any connections will be ignored. Would be nice to report the error somewhere, but cycles doesn't have a proper logging system for this purpose yet. |
Revision 96f8124 by Tamito Kajiyama June 6, 2014, 03:51 (GMT) |
Fix for missing visits of ID's within SceneRenderLayer in BKE_library_foreach_ID_link(). Just noticed them while working on the previous commit (rB00f722042c07). |
Revision 00f7220 by Tamito Kajiyama June 6, 2014, 03:48 (GMT) |
Fix for missing visits of Freestyle-related ID data blocks in BKE_library_foreach_ID_link(). |
Revision 81afc12 by Campbell Barton June 6, 2014, 01:45 (GMT) |
Code cleanup: remove redundant void*->int->bool cast on NULL pointer |
Revision 0b0bac8 by Campbell Barton June 6, 2014, 01:27 (GMT) |
Fix T40508: Calculating normals crashes |
Revision 269b14f by Tamito Kajiyama June 6, 2014, 00:58 (GMT) |
Freestyle: Fix for viewport render not updating with changes of Freestyle settings. |
Revision 70e98a2 by Tamito Kajiyama June 6, 2014, 00:58 (GMT) |
Freestyle: Fix for operator error messages with no active line set and associated line style. This commit amends a de-duplication of error messages in the commit rB6067fa682b0c. |
Revision 02808f2 by Campbell Barton June 5, 2014, 23:51 (GMT) |
UI: higher precision for IK poll angle |
Revision ae4ed68 by Campbell Barton June 5, 2014, 21:54 (GMT) |
Code cleanup: style |
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