Revision 98bf395 by jens verwiebe June 5, 2014, 20:14 (GMT) |
OSX: replace deprecated (10.8 ) Gestalt function with utsname, no functional change |
Revision 865dfa8 by Brecht Van Lommel June 5, 2014, 16:10 (GMT) |
Fix T40228: cycles CUDA multi GPU + world MIS giving error. |
Revision 2305e32 by Brecht Van Lommel June 5, 2014, 16:10 (GMT) |
Fix T40429: cycles CUDA + use persistent images problem. |
Revision 6b256a7 by Sergey Sharybin June 5, 2014, 16:05 (GMT) |
Fix subpixel precision in transform node The node was using sampler from the callee node and passed it to the input nodes. Since the fact that compositor output node uses NEAREST interpolation (why it uses nearest is the whole separate story) it's not possible to have subpixel precision in such cases: <image> -> <translate> -> <output> For now solving by hard-coding translate node to use BILINEAR interpolation. It can't become worse in this node anyway and the sampling pipeline is to be re-visited from scratch. |
Revision 91429d0 by Sergey Sharybin June 5, 2014, 13:37 (GMT) |
Tweak to previous commit |
Revision 543ce85 by Sergey Sharybin June 5, 2014, 13:36 (GMT) |
Revision 8355955 by Campbell Barton June 5, 2014, 08:50 (GMT) |
Avoid openmp sections in BM_mesh_elem_index_ensure |
Revision 6f47d05 by Campbell Barton June 5, 2014, 08:37 (GMT) |
Code cleanup: mixup hflag/htype |
Revision ee5f432 by Sergey Sharybin June 5, 2014, 07:15 (GMT) |
Fix T40436: No preview in Brush with Cycles More like a feature request, but after i've implemented preview for icons it was rather simple to support nodes previews. |
Revision 650f1d0 by Shinsuke Irie June 5, 2014, 07:08 (GMT) |
Blender Internal: Fix for lamp option "Specular" not working when "Only Shadow" is enabled. This is followup to rB8008d9bdfd57. Blender Render and GLSL preview now produce the same results. |
Revision 5474dfe by Campbell Barton June 5, 2014, 06:03 (GMT) |
Correct hard-coded height for UV-Vertex buttons |
Revision 4ac5d32 by Tamito Kajiyama June 5, 2014, 05:07 (GMT) |
Freestyle: Fix for Interface0DIterator.object docstring with additional notes. |
Revision a1f8cb6 by Campbell Barton June 5, 2014, 03:58 (GMT) |
Fix T40423: UV Editing 'Draw Other Objects' fails with Cycles |
Revision de280ff by Tamito Kajiyama June 5, 2014, 03:56 (GMT) |
Freestyle: Fix for a wrong formula used for RGB to grayscale conversion. This bug fix is likely to affect the visual results of existing Freestyle setups using the Material color/alpha/thickness modifiers with the 'material_attribute' parameter set to either 'Diffuse' (default) or 'Specular', and also the Ramp option enabled in the case of the Material color modifier. |
Revision df94a77 by Campbell Barton June 4, 2014, 22:13 (GMT) |
BMesh: avoid using OpenMP when nothing to do Gave slowdown drawing on high poly meshes |
Revision dc2daf7 by Sergey Sharybin June 4, 2014, 20:33 (GMT) |
Fix T40482: Cycles matlib file crashes it's possible that runtime optimizer would call get_attribute with NULL renderstate. As per documentation, it's valid to return false in that cases and in worst case we'll just miss some possible optimization. Supporting such cases would require some bigger changes to Cycles since attributes are only set to up for the kernel after shader compilation. Thanks Brecht for review! |
Revision 9b3efa9 by Brecht Van Lommel June 4, 2014, 17:42 (GMT) |
Fix T40478: wrong cycles fresnel with GLSL materials in the viewport. |
Revision ec97cb8 by Sergey Sharybin June 4, 2014, 16:27 (GMT) |
Fix issues when ungrouping meta changes the final sequencer render Seems to be caused by the way how the most bottom strip in the stack used to apply effect. Just rendering strip in this cases will not give proper results. Made it so effect is applying between empty imbuf and actual strip. Seems to work by tests, but more intense testing is required. |
Revision bc4043e by Brecht Van Lommel June 4, 2014, 15:57 (GMT) |
Fix T40456: cycles bug with branched path + sss + no sample all direct lights. |
Revision fc1c763 by Campbell Barton June 4, 2014, 10:44 (GMT) |
Optimize editmode drawing edgees Was interpolating and setting the color twice per edge. Now only set the color when needed (can be once per draw), ~2x speedup for edge drawing. |
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