Revision 45b4506 by Sergey Sharybin May 6, 2014, 12:49 (GMT) |
Cleanup a bit of the locked shape keys painting It's still gives some slowdown when painting a locked key in the solid view, but since shape key is now longer being re-used by DM. but this change should still give some degree of speedup propagating delta onto the keyblock if i remember the code correct. |
Revision 35380cd by Campbell Barton May 6, 2014, 09:20 (GMT) |
Fix for uninitialized unit_use_radians variable with inset and bevel |
Revision 7fddd7f by Campbell Barton May 6, 2014, 08:14 (GMT) |
Fix for own recent change to menu shortcut behavior Missed setting the flag for operator-menus. Now call `ui_but_add_shortcut` to match the rest of the api. |
Revision 38b5125 by Tamito Kajiyama May 6, 2014, 07:58 (GMT) |
Freestyle: minor code clean-up. |
Revision a6f92cd by Tamito Kajiyama May 6, 2014, 07:58 (GMT) |
Freestyle: added more conditions to be able to switch to the line style texture properties context. |
Revision fd7f5c4 by Campbell Barton May 6, 2014, 04:07 (GMT) |
Cycles: revert part of the optimization from ff34c2d This was faster for my AMD system but slower for Intel. However with gcc4.9,-O3 I was able to get roughly the same speed before/after. Revert since this isnt giving such clear benefits on most systems. |
Revision 7660218 by Campbell Barton May 5, 2014, 23:32 (GMT) |
Correct fix for knife interior use, distance needed to be in object-space |
Revision d2920e9 by Campbell Barton May 5, 2014, 23:02 (GMT) |
Knife too: was using a ray-cast direction scaled down by the knife epsilon |
Revision cd9aed7 by Campbell Barton May 5, 2014, 22:35 (GMT) |
Fix T38623: Knife tool completely failing on interior geometry |
Revision 678b3cb by Sergey Sharybin May 5, 2014, 22:03 (GMT) |
Proper fix for CMake files next time you're deprecating some platform, compiler, feature just either mail in the ML telling about this or if you're not that lazy poke developers online whether then can spot issues quick. Or be ready to pick up stuff being done by the developers your change gives headache to. |
Revision 4c47a71 by Campbell Barton May 5, 2014, 20:13 (GMT) |
CMake: Edit recent commit, allow 64bit msvc2008 |
Revision 60c5887 by Campbell Barton May 5, 2014, 20:04 (GMT) |
CMake: mark vars as advanced |
Revision 4638ca0 by Antonis Ryakiotakis May 5, 2014, 19:39 (GMT) |
Revision 312d3ed by Antonis Ryakiotakis May 5, 2014, 19:24 (GMT) |
Hidden PBVH nodes: Set hidden when rebuilding the PBVH tree if all primitives are hidden. |
Revision 9088604 by Campbell Barton May 5, 2014, 19:04 (GMT) |
Drop support for MSVC versions older then 2013 with CMake We get too many complaints about breakage and we intend to drop older versions soon anyway. |
Revision 036de9b by Bastien Montagne May 5, 2014, 18:57 (GMT) |
Make bpy.types.EditBone.matrix writeable. Makes importing armatures from matrices (FBX...) *much* easier. |
Revision f568732 by Bastien Montagne May 5, 2014, 18:57 (GMT) |
Install_deps: explicitely disable OSL/LLVM seems needed... |
Revision 9a1c47d by Antonis Ryakiotakis May 5, 2014, 18:13 (GMT) |
Attempt to solve T39950, Avoid filling up buffers when total buffer triangles are zero. Better still would be to tag a node as hidden when doing recreation of the PBVH tree by checking for any visible elements. Original bug report probably has to do with OpenGL doing something funky but hidden nodes should be tagged as hidden to completely avoid iterating for painting. This is to be done in a later commit. Also some naming cleanup for consistency, GPU_build_pbvh_mesh_buffers to GPU_build_mesh_pbvh_buffers. |
Revision fbfaa47 by Antonis Ryakiotakis May 5, 2014, 16:51 (GMT) |
Fix T39322, hair not rendered in rendered mode viewport after returning from particle edit mode. Check for object particle edit mode, not psys->edit. This won't get freed on exit (which might be worth considering doing, maybe?) |
Revision 8641e30 by Brecht Van Lommel May 5, 2014, 15:15 (GMT) |
Fix T40032: hair BSDF not working correct after primitive type code refactoring. |
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