Blender Git Commits

Blender Git "master" branch commits.

Page: 2876 / 5574

May 6, 2014, 12:49 (GMT)
Cleanup a bit of the locked shape keys painting

It's still gives some slowdown when painting a locked
key in the solid view, but since shape key is now longer
being re-used by DM.

but this change should still give some degree of speedup
propagating delta onto the keyblock if i remember the
code correct.
May 6, 2014, 09:20 (GMT)
Fix for uninitialized unit_use_radians variable with inset and bevel
May 6, 2014, 08:14 (GMT)
Fix for own recent change to menu shortcut behavior

Missed setting the flag for operator-menus.
Now call `ui_but_add_shortcut` to match the rest of the api.
May 6, 2014, 07:58 (GMT)
Freestyle: minor code clean-up.
May 6, 2014, 07:58 (GMT)
Freestyle: added more conditions to be able to switch to the line style texture properties context.
May 6, 2014, 04:07 (GMT)
Cycles: revert part of the optimization from ff34c2d

This was faster for my AMD system but slower for Intel.

However with gcc4.9,-O3 I was able to get roughly the same speed before/after.

Revert since this isnt giving such clear benefits on most systems.
May 5, 2014, 23:32 (GMT)
Correct fix for knife interior use, distance needed to be in object-space
May 5, 2014, 23:02 (GMT)
Knife too: was using a ray-cast direction scaled down by the knife epsilon
May 5, 2014, 22:35 (GMT)
Fix T38623: Knife tool completely failing on interior geometry
May 5, 2014, 22:03 (GMT)
Proper fix for CMake files

next time you're deprecating some platform, compiler, feature just either
mail in the ML telling about this or if you're not that lazy poke developers
online whether then can spot issues quick.

Or be ready to pick up stuff being done by the developers your change gives
headache to.
May 5, 2014, 20:13 (GMT)
CMake: Edit recent commit, allow 64bit msvc2008
May 5, 2014, 20:04 (GMT)
CMake: mark vars as advanced
May 5, 2014, 19:39 (GMT)
Fix T39956.

Even locked shape keys need to be flushed if user is in textured or
wireframe mode.
May 5, 2014, 19:24 (GMT)
Hidden PBVH nodes:

Set hidden when rebuilding the PBVH tree if all primitives are hidden.
May 5, 2014, 19:04 (GMT)
Drop support for MSVC versions older then 2013 with CMake

We get too many complaints about breakage and we intend to drop older versions soon anyway.
May 5, 2014, 18:57 (GMT)
Make bpy.types.EditBone.matrix writeable.

Makes importing armatures from matrices (FBX...) *much* easier.
May 5, 2014, 18:57 (GMT)
Install_deps: explicitely disable OSL/LLVM seems needed...
May 5, 2014, 18:13 (GMT)
Attempt to solve T39950,

Avoid filling up buffers when total buffer triangles are zero.

Better still would be to tag a node as hidden when doing recreation of
the PBVH tree by checking for any visible elements. Original bug report
probably has to do with OpenGL doing something funky but hidden nodes
should be tagged as hidden to completely avoid iterating for painting.
This is to be done in a later commit.

Also some naming cleanup for consistency, GPU_build_pbvh_mesh_buffers to
GPU_build_mesh_pbvh_buffers.
May 5, 2014, 16:51 (GMT)
Fix T39322, hair not rendered in rendered mode viewport after returning
from particle edit mode.

Check for object particle edit mode, not psys->edit. This won't get
freed on exit (which might be worth considering doing, maybe?)
May 5, 2014, 15:15 (GMT)
Fix T40032: hair BSDF not working correct after primitive type code refactoring.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021