Revision ea610e6 by Campbell Barton April 15, 2014, 03:11 (GMT) |
Style cleanup: C & pep8 |
Revision 3cf39fc by Bastien Montagne April 14, 2014, 21:42 (GMT) |
Fix T39740: New Autosmooth instant crash entering Edit Mode One should always be wary of last minute changes, especially in comples code area... :/ |
Revision 0c51010 by Sergey Sharybin April 14, 2014, 18:15 (GMT) |
Fix video FFmpeg nt being able to produce video files due to usage of deprecated settings |
Revision 8fd6879 by Sergey Sharybin April 14, 2014, 17:59 (GMT) |
Fix T39700: Plane deform still works forever Clamped the EWA sampling region to buffer size now. Solves the issue, but needs more tests to be sure weights are correct. |
Revision 4f00737 by Bastien Montagne April 14, 2014, 17:49 (GMT) |
Fix T39736: Ctrl+V reports "Objects Pasted" regardless if it worked or not. |
Revision 2ab9a0f by Brecht Van Lommel April 14, 2014, 12:11 (GMT) |
Fix cycles standalone not saving renders in background mode. |
Revision dcec997 by Sergey Sharybin April 14, 2014, 11:56 (GMT) |
Fix for the eyedropper fixes from today Missing color copy, noticed by @campbellbarton, thanks! |
Revision 4863253 by Sergey Sharybin April 14, 2014, 11:50 (GMT) |
Fix T39702: VSE channel preview: strips used as effect operands no more visible |
Revision d0c1b44 by Sergey Sharybin April 14, 2014, 09:38 (GMT) |
CMake: enable OpenMP for all platforms by default This is done in SCons and the only reason to disable OpenMP on Windows was to deal with the express version of compilers. Now when we are about to switch to msvc2013 by default we can safely enable OpenMP there since even express version of this beast supports OpenMP. |
Revision e6ff0ec by Sergey Sharybin April 14, 2014, 08:10 (GMT) |
Fix T39704: Texture painting fails with different float image working space This was rather a TODO item related on supporting the proper painting color space, but added a small tweaks which will make things working for now in most of the situation (assuming the default view of display is ivnertible, as it is to be expected to be anyway). Shouldn't give much overhead since the conversion processors are cached in the color management code. And for the note: no, projection painting does not requite such a tweak because viewport works in sRGB space anyway. |
Revision 0d38f21 by Sergey Sharybin April 14, 2014, 07:48 (GMT) |
Fix the eyedropper not working properly with different scene linear spaces Either was some residue from the past or somebody didn't implement this in the right way. Also fixed memory leak in ED_space_clip_color_sample() caused by missing image buffer release. |
Revision f24bfcf by Thomas Dinges April 14, 2014, 07:05 (GMT) |
Cycles: Show Auto Smooth and Angle in the UI, after Split Normals are in. |
Revision 7c78bce by Campbell Barton April 14, 2014, 03:28 (GMT) |
Fix for crash un-indenting in the text editor |
Revision 6e9c2d0 by jens verwiebe April 13, 2014, 16:04 (GMT) |
OSX/cmake: fix a recently reported dependency issue |
Revision 6f15304 by Antonis Ryakiotakis April 13, 2014, 16:03 (GMT) |
Reduce overhead when sampling texture images for brushes. The tests can be cached and reused. |
Revision 5d79c26 by Antonis Ryakiotakis April 13, 2014, 15:14 (GMT) |
Cleanup: Naming: Change pressure to size_pressure, it notes correctly that this value is updated and expected to be used for size updating only. Change name of cursor function and since it is used for uv sculpting only now move to the relevant file. Also cleanup unneeded functionality from function. Stroke: Separate updating of stroke variables to invariants (updated when stroke->init = false) and variants. |
Revision 301d7d2 by Antonis Ryakiotakis April 13, 2014, 14:20 (GMT) |
Fix T39430, incorrect color management in paint cursor when using texture nodes. Adopt a similar system to texture sampling for painting. |
Revision 06cd550 by Thomas Dinges April 13, 2014, 14:09 (GMT) |
Compile fix for Windows. |
Revision e29698d by Bastien Montagne April 13, 2014, 10:51 (GMT) |
Split Normals I (5/5): Add support of split normals to Cycles. Idea and code by Brecht, many thanks! Reviewers: brecht Reviewed By: brecht CC: campbellbarton, dingto Differential Revision: https://developer.blender.org/D369 |
Revision 776f8d5 by Bastien Montagne April 13, 2014, 10:37 (GMT) |
Split Normals I (4/5): Add support of split normals to BI renderer. Note that this commit completely replaces old behavior of the auto_smooth feature in BI. Also note that split normals are only handled when no "advanced geometry post-processing" is used (something like Displace will obviously break it, since it has to re-compute normals after displacement...). Reviewers: brecht Reviewed By: brecht CC: campbellbarton Differential Revision: https://developer.blender.org/D368 |
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