Blender Git Commits

Blender Git "master" branch commits.

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Revision 5c0a8ca by Joshua Leung
November 2, 2013, 13:08 (GMT)
Quick test commit - fixing what looks like a typo in a comment
November 2, 2013, 10:48 (GMT)
Fix: tooltip when adding a new 'Excluded path' for python execution
November 2, 2013, 10:37 (GMT)
Fix: error message when removing an 'Excluded path' for python execution, small leftover from copy/paste
November 2, 2013, 05:18 (GMT)
fix for possible leak in the expression controller find identifier.
November 2, 2013, 04:22 (GMT)
fix memory leak with navmesh
November 2, 2013, 04:04 (GMT)
code cleanup: warnings
November 1, 2013, 18:20 (GMT)
Fix [#37290] Movie files filtering does not show *.ts files.
November 1, 2013, 18:11 (GMT)
missing bit from last float precision update (patch by 'unknow' via irc)
Revision d2cd871 by Thomas Beck
November 1, 2013, 16:39 (GMT)
Fix blenderplayer build, stub for modifier_skin_customdata_ensure(...)
November 1, 2013, 13:14 (GMT)
* Extrude options where available in object mode (search menu), resulting in error msg.
Added polls now, patch by Gottfried Hofmann (gottfried).
November 1, 2013, 11:42 (GMT)
Add 'cut-through' option for Knife Project operator.

If enabled, it makes knife project act as the
cut-through (Shift-K) version of knife.
This option will soon be more useful when a better
cut-though Knife change is submitted, allowing
this to work for cuts within faces in addition
to cuts across them.
November 1, 2013, 09:37 (GMT)
Cycles:
* Change the default Light Path settings.

* Diffuse/Glossy bounces are now set to 4, to give a bit faster renders in default scenes. More bounces are often not needed (especially in animation).
* Transmission bounces have been increased to 12, to not run into problems with dark glass too quickly.
* Max/Min bounces are now 12/3.
November 1, 2013, 08:31 (GMT)
Fix [#37266] Skin modifier can't be copied.

Patch by Martin Felke, many thanks.

When copying that modifier across objects, we also have to ensure that a skin CDLayer is present in dest objects (just as when adding it).
November 1, 2013, 08:03 (GMT)
Fix [#37224] Icons: tiny interface issue with certain DPI settings.

For some reason (consistant margin?), the whole icon stuff is shifted by two vertically in the svg file - but the bottom row of numbers was not, comming in touch with the icon area, and at some DPI values it showed in icons...
November 1, 2013, 04:24 (GMT)
Fix #37270: Blender crashes in several situations

Issue was caused by cloth modifier used for particle
system dynamic have an invalid error field pointer.
Seems at some point cloth failed to apply and set an
error,

This commit only fixes crash with existing file,
will look further into why exactly such situation
happened,
November 1, 2013, 04:06 (GMT)
Expose is_keyframed flag for tracking marker

So now it's possible to know from python whether
marker is a keyframe or tracked one.
November 1, 2013, 01:14 (GMT)
fix for weight-paint crash picking the weight with the mask modifier (or any modifier which removes geometry).
was incorrectly mixing indices from the DerivedMesh and the original mesh.
October 31, 2013, 23:52 (GMT)
code cleanup: spelling
October 31, 2013, 21:00 (GMT)
FIX: [#37199] .ogg file is not recognized as a movie in File Browser

CHANGE: writing an animation in the ogg movie format now defaults to .ogv (ogg/video) which is recommended by Xiph.org for video
CHANGE: for .ogg files a check is added whether Blender can read it as a movie (is avi or ffmpeg movie), otherwise assume audio
CHANGE: the anim player now filters for the same extensions as the file browser
Revision c9fdec1 by Lukas Toenne
October 31, 2013, 17:20 (GMT)
Fix #37261 Rendering a Render Layer from another scene doesn't update.

The scene pointer used for looking up the appropriate source of render result images in the image editor was always taken from context. This means that render results for a different scene would never be
displayed in the image editor.

To give feedback on running renders, try to get the running render job's scene pointer in the image editor for render result type images. This only happens during rendering, apart from that the regular
context scene result is displayed.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021