Blender Git Commits

Blender Git "master" branch commits.

Page: 3063 / 5574

October 1, 2013, 15:34 (GMT)
Fix blender internal viewport render not using color management settings like
view, exposure, looks.
October 1, 2013, 15:04 (GMT)
UV sculpting was missing curve initialization causing crashes. Reported
by Sebastian Koenig, thanks!
October 1, 2013, 14:55 (GMT)
Optimization for recent changes in keyframe selection
October 1, 2013, 13:33 (GMT)
change to ED_armature_bone_rename so theres never any duplicates dictionary items in 'ob->pose->chanhash'
this turned out to be harmless but it did make ghash assert() because the ghash isnt flagged to allow duplicates.
October 1, 2013, 13:28 (GMT)
add assert for bone renaming, to check if the chanhash is still valid.
October 1, 2013, 12:56 (GMT)
fix [#36906] AutoName operator do not update the display of the bone's name in the Bone Properties
October 1, 2013, 12:48 (GMT)
Fix issues reported by coverity scan in recent changes to customdata code.
October 1, 2013, 12:48 (GMT)
fix [#36435] Crash on unwrap with specific mesh
October 1, 2013, 12:37 (GMT)
make the manipulator work with curve handle selections with normal orientation and individual origins.
October 1, 2013, 12:35 (GMT)
check SELECT flags for curves (was checking for nonzero which would break if new files use this field for other flags)
October 1, 2013, 12:11 (GMT)
fix for bug own recent commit [#36904] Snap to Volume is broken with Armature

this is infact an older bug which was exposed by the recent change.
for now only use the change in behavior for scale/rotation.
October 1, 2013, 11:44 (GMT)
replace inline searches for BLI_findindex
October 1, 2013, 11:15 (GMT)
Fix issues according to codereview page

Mainly just a comment cleanups.
Revision ff9f799 by Lukas Toenne
October 1, 2013, 09:29 (GMT)
Yet another fix for node groups localization: The ntreeLocalMerge function can not be used to free localized node groups, because it is not commonly called to free the localized node trees. Instead these
data blocks are freed using the standard ntreeFreeTree function, so freeing localized node groups has to be done there. This means an ugly loop over G.main to detect localized groups, but should not be a
big problem in practice.
October 1, 2013, 09:17 (GMT)
Mark some CCG funcrions as inlined

This seems to be giving speedup up to 10% in own tests.

--
svn merge -r60104:60105 ^/branches/soc-2013-depsgraph_mt

Revision a4068d3 by Lukas Toenne
October 1, 2013, 08:55 (GMT)
Fix for own commit r60468: All the localized node groups ended up in the main library ... This was because of the G.main check in ntreeCopyTree_internal, which determines whether a node tree gets put
into main or is an independent data block. This can now be controlled by passing an explicit Main pointer, so we can ensure localized node groups don't pollute main.
October 1, 2013, 08:30 (GMT)
fix bug with vector handles in the graph editor when transforming 2 selected points of a bezt, the unselected handle wouldn't have its value restored on transform cancel.
October 1, 2013, 08:18 (GMT)
fix for error setting vector handles to free when both vector handles were selected but not the mid-point.
only one of the handles would be changed to the HD_FREE.

effected curves and fcurves.
Revision 4cd7799 by Lukas Toenne
October 1, 2013, 08:18 (GMT)
Fix #36850, Material Node Editor Crash Always.
This problem was introduced with pynodes merge in r55373. It's caused by missing localization of node groups in shaders in cases where GLSL + node previews causes threading conflicts. I'm not quite sure why
we didn't do this before, but now all node groups also get localized recursively.
October 1, 2013, 07:02 (GMT)
fix [#36900] single spline handle can't be "scaled"

this works in the graph editor but didn't for curves, useful functionality to have.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021