Blender Git Commits

Blender Git "master" branch commits.

Page: 3065 / 5574

September 30, 2013, 11:27 (GMT)
add asserts for id property functions (ensure invalid types aren't passed)
September 30, 2013, 10:20 (GMT)
Fix [#36846] Adding a cloth sim to an object does not make it possible to go into Particle Mode for that object.

Softbody/cloth were not checked when building available modes enum.
September 30, 2013, 10:02 (GMT)
fix [#36835] Removing an addon has strange behavior
Revision 169b4e8 by Lukas Toenne
September 30, 2013, 09:51 (GMT)
Fix #36853, Undo not working for Particles Hair - Free Edit.
Resetting the particle system without losing edit undo is not so easy. Just added a confirm message for now to warn user about loss of particle edit undo.
September 30, 2013, 09:35 (GMT)
Fix for plane track jittering

Jittering was caused by homography not being estimated
accurate enough.

Before this, only algebraic estimation was used, which
is indeed not so much great, Now use algebraic estimation
followed with refinement step using Ceres minimizer.

The code was already there since keyframe selection patch,
made such estimation a generic function in multiview/ and
changed API for estimation in order to pass all additional
options via an options structure (the same way as it's
done fr Ceres).

This includes changes to both homography and fundamental
estimation.

TODO:
- Need to document Ceres functors better.
- Need to support homogeneous coordinates (currently
only euclidean coords are supported).
September 30, 2013, 09:34 (GMT)
fix for building with some configurations
September 30, 2013, 09:28 (GMT)
more fixes relating to [#36878], freestyle was only checking for NULL linestyles in some places.
September 30, 2013, 09:04 (GMT)
revert r36440, own commit, no longer needed because of changes to the keymap.
resolves [#36860] sampling color in face select mask
September 30, 2013, 08:43 (GMT)
fix regression [#36878], missing NULL checks for linestyle.
September 30, 2013, 08:21 (GMT)
fix [#36842] OpenGL Animation Playblast renders 1 too many frames
September 30, 2013, 07:58 (GMT)
fix [#36861] In face select masking circle select selects all when out of focus.
September 30, 2013, 05:50 (GMT)
lots of operator descriptions were incorrectly copy/pasted.

update some descriptions, others were removed and operators tagged as internal.

add a script to detect duplicate operator descriptions.
September 29, 2013, 23:24 (GMT)
Fix [#36863] OSL clamp, min and max functions have wrong signature when arguments are integers
* This was fixed in OSL 1.3.2, but we used an outdated stdosl.h.
September 29, 2013, 18:12 (GMT)
Fix [#36859] Grease Pencil - Frames.new() doesn't create frame if frame_number <= 0

Related to [#36831] (r60412), RNA was still forbidding negative frame numbers...
September 29, 2013, 15:09 (GMT)
Followup to r60416, we need to get cdlayers from bmesh everywhere! sorry...
September 29, 2013, 14:57 (GMT)
Fix broken example, reported by Codemanx on IRC, thanks.
September 29, 2013, 13:38 (GMT)
Fix [#36847] If Force Field in Ridgid Body group, crash at first frame of animation on playback

Not all objects in RB group actually have a "rigid body object", needs to be checked.
September 29, 2013, 13:25 (GMT)
Fix [#36830] 'Reset to Default Value' on Current Area Type button causes crash

Default default value for space types (0, i.e. SPACE_EMPTY) is not valid, use SPACE_VIEW3D instead.
September 29, 2013, 13:14 (GMT)
name cocoa functions in keeping with convention with similar functions for other ghost classes.
September 29, 2013, 10:11 (GMT)
OSX: more descriptive comment
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021