Blender Git Commits

Blender Git "master" branch commits.

Page: 3066 / 5574

September 29, 2013, 10:00 (GMT)
OSX: cleanup for 60409, let m_window protected and use rather a public function for getting it public
September 29, 2013, 06:47 (GMT)
Fix [#36841] UV-Maps cannot be renamed in EditMode

Own error in r60260, in edit mode we need to use bmesh's cdata!
September 29, 2013, 02:07 (GMT)
minor edit on r60413, convert to a bool.
September 28, 2013, 20:04 (GMT)
Fix [#36845] New generated blank image doesn't update preview (properties editor)

* IMAGE_OT_NEW did not had a notifier yet for some weird reason.
September 28, 2013, 19:56 (GMT)
Properties Editor / UI:
* Fix a py error in the "Image Sampling" panel, tex.image can be NULL.
September 28, 2013, 19:28 (GMT)
Fix [#36831] Grease Pencil dont create a drawing in current frame less than 1

Only forbid negframes when user has not allowed them in whole Blender (userpref, editing). Else, it's more than annoying to not be able to draw negframed gpencil.
September 28, 2013, 18:42 (GMT)
OSX/Scons/OMP: 1. Allow for compile with gnu gcc 4.8.1, 2. fix compiling with sdk > 10.7 by using libgomp dynamic, which includes proper errorhandling vs. static. Before xtra linking to system libstdc++.6.dylib was needed, which then caused incompatibilities
September 28, 2013, 17:55 (GMT)
OSX: make sure closing the mainwindow forewards to the quitdialog - todo: check if m_window now public is a problem
September 28, 2013, 12:05 (GMT)
add PoseBone.children convenience attribute.
September 28, 2013, 05:06 (GMT)
Fix [#36827] 2.69 bug with smoke domain, particle emitter and a force field causes a crash

fuel array might be null!
September 27, 2013, 20:29 (GMT)
Fix #36826: make screencast with quicktime output gave black flickering areas.
Problem was OpenGL buffer alpha channel, it's not used in most places and so
not set to any meaningful value while drawing.
September 27, 2013, 19:44 (GMT)
Fix build error when building without OpenMP.
September 27, 2013, 19:09 (GMT)
Fix #35684: cycles unable to use full 6GB of memory on NVidia Titan GPU. We now
use arrays instead of textures for general storage on this card (image textures
are still stored as texture). Textures were found to be faster on older cards,
but the limits on 1D texture size have not increased along with the memory size,
which meant that the full 6 GB could not be used.

The performance actually seems to be slightly better with arrays in some tests
on Titan. For older cards there seems to be a bit of a mix, some are better and
others not. We may change those to use arrays too, but more testing is needed,
only Titan and Tesla K20 (sm_35) is changed for now.

The fact that arrays are faster is a bit surprising, as others found textures
to be faster on Kepler. However even if they were, the memory limitation is
more important to solve anyway.
https://research.nvidia.com/publication/understanding-efficiency-ray-traversal-gpus-kepler-and-fermi-addendum
September 27, 2013, 18:55 (GMT)
Elbeem: fix memory leak and add guarded allocator directives
September 27, 2013, 18:55 (GMT)
Elbeem: Use pragma directive instead of overriding number of omp threads

Global OpenMP threads override is not a good idea because this would affect
all possible OpenMP blocks running at the same time as simulation.

And that was actually a big on restoring number of threads: code needed to
store current number of threads, not maximal one.
September 27, 2013, 16:58 (GMT)
blenderplayer stubs for WM_keymap_remove
(reported by Thomas Dinges on irc)
September 27, 2013, 14:27 (GMT)
replace ints with bools for keymap functions.
September 27, 2013, 14:05 (GMT)
rna: implementing function to remove keymap from keyconfig

Thanks Campbell Barton for reviewing.
September 27, 2013, 13:56 (GMT)
install_deps.sh fix: add explicit OGG lib handling, we need it to pass correct values for ffmpeg libraries (at least for static builds).

I�??m not close to understand why this has worked fine until today... :/

Only tested with Debian, but I would not expect any issue with Fedora/Suse/Arch, this is a quite simple change!
Revision 640fc26 by Lukas Toenne
September 27, 2013, 13:45 (GMT)
Fix #36630, Particlesystem - boids - goal - collision.
Problem was introduced with r54648, which determined the initial interval for the Newton-Raphson method using the "total_time" of the collision - but this info is only defined for regular collisions, not
for the raycasting used in boids to find the "ground object". To ensure correct behavior, now clear the collision info before using it (good practice in any case), then check the inv_total_time variable
and use the standard 0.001 step if not defined.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021