Blender Git Commits

Blender Git "master" branch commits.

Page: 3067 / 5574

September 27, 2013, 11:06 (GMT)
relating to [#36822], apply clamping to hard limits too
September 27, 2013, 10:53 (GMT)
Fix for #36823, SSS node now displays a warning, that it does not work on the GPU.
September 27, 2013, 10:26 (GMT)
Fix [#36822], Sky Turbidity values > 10 could result in weird behavior and crashes with the new sky model.

Soft UI range is 10 already, now clamp inside the code as well.
September 27, 2013, 09:51 (GMT)
Fix related #36824: Shrinkwrap modifier 'Subsurf Levels' doesn't seem to do anything

Subsurf Levels only makes sense when using Projection mode,
so moved this option into if mode == 'PROJECTION' branch.
September 26, 2013, 21:27 (GMT)
Made PIL_time_utildefines self-sufficient

Meaning it's enough to only include PIL_time_utildefines for
benchmarking, no need to worry about other header dependencies.
September 26, 2013, 20:14 (GMT)
Fix for Freestyle hang up in stroke rendering, due to missing update of 2D stroke length in StorkeCleaner.
Problem report by Light BWK through personal communications, thanks!
September 26, 2013, 16:41 (GMT)
Fix for the name of line style ID blocks, from "FreestyleLineStyle" to "Line Style".
September 26, 2013, 16:29 (GMT)
Freestyle: remove a bunch of debug prints in the python code, these are confusing
and don't give any meaningful info to users.
September 26, 2013, 10:35 (GMT)
quiet warnings (converting pointer to boolean)
September 26, 2013, 07:55 (GMT)
Use the brush icon rather than the particle icon for ID-block type of Freestyle line style, though that's still workaround.
We need a proper icon representing Freestyle line style.

September 25, 2013, 20:28 (GMT)
Fix cycles issue with mapping node rotation and scale order. When using both
scale and rotation in mapping node, there would be shearing, and the only way
to avoid that was to add 2 mapping nodes. This is because to transform the
texture, the inverse transform needs to be done on the texture coordinate

Now the mapping node has Texture/Point/Vector/Normal types to transform the
vector for a particular purpose. Point is the existing behavior, Texture is
the new default that behaves more like you might expect.
September 25, 2013, 19:18 (GMT)
Don't install LICENSE-bmonofont-i18n.ttf.txt unless international fonts are enabled.
September 25, 2013, 17:04 (GMT)
cmake - cached LLVM values would be overwritten on every execution.
September 25, 2013, 16:31 (GMT)
rename LLVM_LIB_DIR to LLVM_LIBPATH to match other cmake vars.
September 25, 2013, 11:38 (GMT)
knife was projecting vertex locations to the screen when it wasnt needed.
September 25, 2013, 11:11 (GMT)
fix error where BKE_mesh_cd_validate layer renaming would use invalid index values. from r60260
also correct some comments.
September 25, 2013, 08:35 (GMT)
Add font licenses to installation files

So now release archive will have this files included.
September 25, 2013, 08:23 (GMT)
fix [#36780] Knife Project broken
was regression in r59665 (fix for [#35002]).

now when checking a segment that lies on the same plane as the triangle intersects,
clip the segment by the triangle bounds so we know the points remain inside the triangle.
September 24, 2013, 17:11 (GMT)
fix for crash freeing console history.
September 24, 2013, 15:17 (GMT)
Fix #36695, brushes would behave differently in scaled objects (tested
by applying scale). It looks that only layer brush needs this
correction.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021