Revision 1ce9898 by Dalai Felinto September 21, 2013, 05:42 (GMT) |
bugfix: [#36786] customdata layers are not merging taken the names into consideration (which is also "[#36749] Joining objects with more than one uv map depends on list order") Thanks Bastien Montagne and Brecht van Lommel for reviewing and some advice. |
Revision 50fbb6c by jens verwiebe September 20, 2013, 18:52 (GMT) |
OSX/scons: fix linking errors due bf_intern_ghostndof3dconnexion was build even if no 3Dmouseware was detected |
Revision aff71ea by Dalai Felinto September 20, 2013, 18:47 (GMT) |
Text Editor: 'Find' (in the Edit menu) was pointing to the wrong operator |
Revision aa70879 by Dalai Felinto September 20, 2013, 18:36 (GMT) |
bugfix [#36724] Ctrl+F in text editor opens Toolbar, but no longer closes it (added Ctrl+P as a toggle to show Properties) |
Revision 97ee8b2 by Sergey Sharybin September 20, 2013, 13:22 (GMT) |
Mark Mesh->tface as DNA_DEPRECATED It already had deprecated comment, but now it also uses compiler flag just to be sure no one uses this guy. |
Revision 95bfe69 by Howard Trickey September 20, 2013, 12:50 (GMT) |
Let vertex bevel work on boundary verts of polys. Suggestion by Jonathan Williamson, and thanks to Walid Shouman for noticing that the existing code worked if a test to prohibit it were removed. Limitation: treats segments > 1 the same as segments == 1 in this case; a TODO to do something more intelligent. |
Revision cdc2cf4 by Andrea Weikert September 20, 2013, 11:55 (GMT) |
FIX: [#27536] GLSL object space normal maps have wrong shading Added object and world space for normal map in GLSL view. |
Revision 2cca73e by Bastien Montagne September 20, 2013, 11:14 (GMT) |
Fix [#36759] UV Project - Specified UV Map doesnt work properly In fact, the issue was that names of mloopuv/mtespoly layers could very easily get out of sync (a simple rename was enough), while most tools (such as the UVProject modifier) expect matching layers to have the same name! Now matching names are check on load, and renaming of a layer through RNA is guaranted to be synchronized with its counterparts. Thanks to Brecht & Campbell for reviews. |
Revision 6ca1276 by Sergey Sharybin September 20, 2013, 10:14 (GMT) |
Images didn't get clear when using multires baker from python script Seems to be a regression since BMesh merge. |
Revision 7617ead by Sergey Sharybin September 20, 2013, 10:14 (GMT) |
Clear color to gray when baking displacement map This makes more sense to have no displacement if baking non-normalized displacement map or have mid-level displacement (which is likely be close to no displacement as well) when baking normalized displacement. In any way it's better than using default black color. |
Revision 556fa5e by Sergey Sharybin September 20, 2013, 09:28 (GMT) |
Fix for margin which didn't work properly with normalized displacement baking |
Revision aa077fe by Sergey Sharybin September 20, 2013, 09:28 (GMT) |
Fix for displacement bake buffer might be allocated twice Issue was caused by missing NULL-pointer check in user-data initialization. This issue might have lead to wrong displacement map being baked. |
Revision 37b82a2 by Lukas Toenne September 20, 2013, 09:10 (GMT) |
Fix #36226, Select Linked works not in touch with Prefs. When setting keymap properties to values equalling the RNA default, they will get "unset" and automatic operator behavior is used. There is no way to explicitly set the default value as a user. 1) To allow distinguishing uninitialized (not set) properties in the keymap items, a few changes to the RNA struct comparison function are needed: Instead of allowing only strict/non-strict comparison of 2 properties A and B in a struct, this now has 3 modes: * STRICT: compare only the actual property values (same as 'strict' before) * UNSET_MATCH_ANY: if either A or B is unset, consider them a match (same as non-strict before) * UNSET_MATCH_NONE: if one property is set and the other not, consider them a mismatch. The new UNSET_MATCH_NONE mode is useful for keymaps, because it allows keeping user-defined property values in the keymap even if they match the default property value (see wm_keymap_diff function in wm_keymap.c) 2) A new operator is added for unsetting ID properties in the RMB context menu and in user preferences next to keymap properties. This only works on ID properties and deletes the ID property storage, so that the default value is used. In the user preferences for keymaps the properties are shown in an inactive layout to indicate that the default value is used (which some operators such as the "select linked" op from the report use to trigger automatic behavior). When the user sets a property it gets set and stays that way until explicitly "unset" using the new operator. |
Revision 203c6ef by Campbell Barton September 20, 2013, 06:35 (GMT) |
code cleanup: quiet rna warnings, remove remove_strict_flags() for cmake/rna. also set_source_files_properties() wasn't working for rna_*_gen.c files, set dna.c and generated data files with generated property too. |
Revision 24b4304 by Campbell Barton September 20, 2013, 06:23 (GMT) |
fix for nla-strip-path function not returning an allocated pointer and new mask function ignoring the name argument from RNA-api. |
Revision e9bcb8f by Campbell Barton September 20, 2013, 06:20 (GMT) |
remove unused modifier argument from ParticleSystem.co_hair |
Revision 00c3088 by Campbell Barton September 20, 2013, 05:30 (GMT) |
fix [#36777] uv_on_emmiter make Blender crash |
Revision d783cbb by Campbell Barton September 20, 2013, 01:43 (GMT) |
replace VIEW3D_OP_OFS_LOCK_TEST() macro with static function view3d_operator_offset_lock_check() |
Revision 9d8a6b4 by Campbell Barton September 20, 2013, 01:24 (GMT) |
fix [#36773] Dolly breaks in quad view more of a usability issue then a bug, now dolly switches out of camera view, like view-rotate does. |
Revision 83efcb2 by Thomas Dinges September 20, 2013, 00:48 (GMT) |
Release cycle / 2.69: * Update links to release logs, now pointing at http://www.blender.org/development/release-logs/blender-269 * Update readme, also remove FreeBSD from it, we don't have official releases for that anymore. |
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