Revision b6631b8 by Campbell Barton September 18, 2013, 05:20 (GMT) |
fixes for python api docs. also move foreach_get/set examples into their own py example files (prefer not to have example code built into blenders binary). |
Revision dc4cded by Campbell Barton September 18, 2013, 04:32 (GMT) |
fix for missing attribute is_argument_optional when generating docs. also use __slots__ for classes. |
Revision 9d6f05e by Campbell Barton September 18, 2013, 01:22 (GMT) |
fix relating to bug [#36758], When printing operator reports, ommit unset properties. This is needed because in some cases operators check if a value is set or not, so filling in default arguments may change behavior. |
Revision eb4bf92 by Campbell Barton September 18, 2013, 00:28 (GMT) |
fix [#36758] Add Group Instance crash |
Revision 0ac1946 by Campbell Barton September 18, 2013, 00:07 (GMT) |
style cleanup |
Revision 9096b3a by Campbell Barton September 17, 2013, 23:23 (GMT) |
fix [#36211] bridge edge loops joining vertecies that are far away for bridge use a different beautify method when edge loops have non-matching loop count (simple face-angle comparison). |
Revision dd628ab by Campbell Barton September 17, 2013, 22:48 (GMT) |
comments and more logical var names for bm_edge_calc_rotate_beauty(), (make it easier to see whats going on) |
Revision cc41494 by Mitchell Stokes September 17, 2013, 21:00 (GMT) |
BGE: Fixing a typo in the collision API that was found by agoose77. |
Revision 7fa2d32 by Dalai Felinto September 17, 2013, 20:35 (GMT) |
bugfix: [#34663] Cannot rotate view while using Knife tool with Maya preset fix as suggested by Ton Roosendaal in tracker: "the knife tool has a "MODE_PANNING" state, it could be nice to set this in the modal map as well, to define the shortcut(s) that have to be passed on." |
Revision 73f15dd by Dalai Felinto September 17, 2013, 20:11 (GMT) |
bugfix [#36757] Vertex coloring in preview window meshes default to black, makes preview useless Adding 'Col' vertex color layer to preview cycles meshes The artist could simply disconnect the VCol node from the nodetree for the preview, but it should be harmless to add this to the preview meshes. As long as the user stick to the default vertex color name (and is happy with seing a all-white channel) it should be ok. |
Revision 394efd8 by Brecht Van Lommel September 17, 2013, 16:12 (GMT) |
Fix crash with recently added remove_on_cancel transform property, and hide this property in the user interface. |
Revision 5aeade4 by Dalai Felinto September 17, 2013, 15:20 (GMT) |
add support for trackpad navigation while in knife operator I caught this while looking at: [#34663] Cannot rotate view while using Knife tool with Maya preset (though it's not the original report). I'll look at the other operators, there are probably a few in the same situation as knife. |
Revision e1a57e7 by Brecht Van Lommel September 17, 2013, 15:03 (GMT) |
Fix #36750: windows crash with empty cycles scene, can't do &references[0] with MSVC when references is an empty vector. |
Revision 07306c5 by Sergey Sharybin September 17, 2013, 14:20 (GMT) |
Fix #36718: Wrong lighting on text objects In fact, all curve objects were flipped in GLSL mode. This is because of the way how normals are calculated for them (inwards vs. outwards). We might want to make normals consistent all over, but that would be the bigger change. For ow just made some tweaks to OpenGL setup. Thanks Brecht for the review and tests! |
Revision daa87ff by Bastien Montagne September 17, 2013, 14:02 (GMT) |
Update foreach_get/_set doc. |
Revision edde749 by Brecht Van Lommel September 17, 2013, 13:22 (GMT) |
Fix #36741: cycles AO pass giving values > 1.0 with transparency. |
Revision 29b546f by Lukas Toenne September 17, 2013, 13:07 (GMT) |
Fix for #36739: Delete new nodes added via the Add menu or toolbar if the subsequent transform operator is cancelled. This prevents ugly situations where nodes stick "under" the toolbar after clicking a wrong button. Works by adding a flag to transform operators "remove_on_cancel". This is currently only used for node transforms, the idea is that if set, the operator will remove the transformed elements when it is cancelled. It's not possible to do that in the original NODE_OT_add_node operator, because transform is modal and there is no way of reacting to a cancel outside of the transform itself (previous attempt used a macro operator, but that also doesn't work because subsequent operators don't get executed if the previous transform cancels). |
Revision 40b5b66 by Antonis Ryakiotakis September 17, 2013, 12:11 (GMT) |
Fix #36748 Sculpting/image painting does not respect undo steps limit. A simple oversight here, it should work as intended now. Nice to have it functional for people who might hate dyntopo undo with a passion. |
Revision b35f1ea by Bastien Montagne September 17, 2013, 11:01 (GMT) |
Fix py/numpy build under Suse, and minor other fixes/enhancements. Also switch to python3.3.2 |
Revision 63e4005 by Sergey Sharybin September 17, 2013, 11:00 (GMT) |
Fix #36747: curve bevel and extrude issue Was a small mistake in bevel list optimization, no need to check whether first/last points are the same coord if curve is not cyclic. |
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