Revision 3038423 by Sergey Sharybin August 19, 2013, 08:03 (GMT) |
Remove unneeded include, was a residual from some WIP patch in the past |
Revision cfe7349 by Sergey Sharybin August 19, 2013, 08:03 (GMT) |
Use BOUNDBOX_DIRTY to mark BB as need to be updated |
Revision e326d2d by Sergey Sharybin August 19, 2013, 07:43 (GMT) |
Revision 1dc1997 by Sergey Sharybin August 19, 2013, 07:32 (GMT) |
Fix warnings reported by cavity checker |
Revision f008a4c by Campbell Barton August 19, 2013, 04:23 (GMT) |
edit to object center snapping, exit early if unsupported. |
Revision 43e9913 by Campbell Barton August 19, 2013, 04:22 (GMT) |
add support for snapping to empty centers during transform. |
Revision 47c2375 by Campbell Barton August 19, 2013, 01:48 (GMT) |
style cleanup: indent/whitespace |
Revision 2060bb1 by Campbell Barton August 19, 2013, 00:39 (GMT) |
correct uninitialized var, worked by accident. |
Revision d4fde84 by Antonis Ryakiotakis August 18, 2013, 22:44 (GMT) |
Fix #34485 sculpt strength weirdly inverted with some mesh part. The view vector was not being calculated correctly. Shamelessly rip off correct transform to object space from projective texture painting code. |
Revision 676b019 by Thomas Dinges August 18, 2013, 22:25 (GMT) |
Cycles: * Fix 16 byte alignment for constant hair kernel data. |
Revision 8080c10 by Thomas Dinges August 18, 2013, 20:49 (GMT) |
Cycles / SSS: * OSL rendered Black with Compatible Fallof option, fixed. Note: OSL uses compatible scattering when "Compatible" or "Bicubic" is selected. I guess compatible will be removed later? If not we need to fix this properly. |
Revision 49b0dbd by Sv. Lockal August 18, 2013, 20:07 (GMT) |
Add comments for outliner's treestore and treehash (no functional changes) |
Revision 6fe983d by Antonis Ryakiotakis August 18, 2013, 19:47 (GMT) |
Fix #34413 Dyntopo, smooth shading normals not getting uploaded to GPU and undo buffers. When we have smooth shading we must not only update the unique vertex normals. |
Revision b9f7881 by Bastien Montagne August 18, 2013, 15:48 (GMT) |
Fix [#36423] Audio strips contain selectable (visual) blend modes and opacity value Simply hide blend type and opacity for SOUND strips! |
Revision a567dd2 by Bastien Montagne August 18, 2013, 15:17 (GMT) |
More "relpath" try/except protection... |
Revision c5e14f6 by Campbell Barton August 18, 2013, 15:14 (GMT) |
bmesh improvements to face creation. * fill-holes operator now takes advantage of new edge-net fill, works in many more cases then it did before. * face-create that uses edge-net now initializes the normals based on surrounding geometry, only running normal calculation if there are no connected faces for a reference. |
Revision a71f846 by Stuart Broadfoot August 18, 2013, 15:09 (GMT) |
Fix compile of last commit |
Revision e2dc331 by Campbell Barton August 18, 2013, 14:35 (GMT) |
correct recent commit |
Revision b9ce231 by Brecht Van Lommel August 18, 2013, 14:16 (GMT) |
Cycles: relicense GNU GPL source code to Apache version 2.0. More information in this post: http://code.blender.org/ Thanks to all contributes for giving their permission! |
Revision d43682d by Brecht Van Lommel August 18, 2013, 14:15 (GMT) |
Cycles: Subsurface Scattering New features: * Bump mapping now works with SSS * Texture Blur factor for SSS, see the documentation for details: http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Shaders#Subsurface_Scattering Work in progress for feedback: Initial implementation of the "BSSRDF Importance Sampling" paper, which uses a different importance sampling method. It gives better quality results in many ways, with the availability of both Cubic and Gaussian falloff functions, but also tends to be more noisy when using the progressive integrator and does not give great results with some geometry. It works quite well for the non-progressive integrator and is often less noisy there. This code may still change a lot, so unless you're testing it may be best to stick to the Compatible falloff function. Skin test render and file that takes advantage of the gaussian falloff: http://www.pasteall.org/pic/show.php?id=57661 http://www.pasteall.org/pic/show.php?id=57662 http://www.pasteall.org/blend/23501 |
|
|
|


Master Commits
MiikaHweb | 2003-2021