Blender Git Commits

Blender Git "master" branch commits.

Page: 3103 / 5574

August 19, 2013, 08:03 (GMT)
Remove unneeded include, was a residual from some WIP patch in the past
August 19, 2013, 08:03 (GMT)
Use BOUNDBOX_DIRTY to mark BB as need to be updated
August 19, 2013, 07:43 (GMT)
Merging r59182 through r59257 from trunk into soc-2013-depsgraph_mt

August 19, 2013, 07:32 (GMT)
Fix warnings reported by cavity checker
August 19, 2013, 04:23 (GMT)
edit to object center snapping, exit early if unsupported.
August 19, 2013, 04:22 (GMT)
add support for snapping to empty centers during transform.
August 19, 2013, 01:48 (GMT)
style cleanup: indent/whitespace
August 19, 2013, 00:39 (GMT)
correct uninitialized var, worked by accident.
August 18, 2013, 22:44 (GMT)
Fix #34485 sculpt strength weirdly inverted with some mesh part.

The view vector was not being calculated correctly. Shamelessly rip off
correct transform to object space from projective texture painting code.
August 18, 2013, 22:25 (GMT)
Cycles:
* Fix 16 byte alignment for constant hair kernel data.
August 18, 2013, 20:49 (GMT)
Cycles / SSS:
* OSL rendered Black with Compatible Fallof option, fixed.

Note: OSL uses compatible scattering when "Compatible" or "Bicubic" is selected. I guess compatible will be removed later? If not we need to fix this properly.
Revision 49b0dbd by Sv. Lockal
August 18, 2013, 20:07 (GMT)
Add comments for outliner's treestore and treehash (no functional changes)
August 18, 2013, 19:47 (GMT)
Fix #34413 Dyntopo, smooth shading normals not getting uploaded to GPU
and undo buffers.

When we have smooth shading we must not only update the unique vertex
normals.
August 18, 2013, 15:48 (GMT)
Fix [#36423] Audio strips contain selectable (visual) blend modes and opacity value

Simply hide blend type and opacity for SOUND strips!
August 18, 2013, 15:17 (GMT)
More "relpath" try/except protection...
August 18, 2013, 15:14 (GMT)
bmesh improvements to face creation.

* fill-holes operator now takes advantage of new edge-net fill, works in many more cases then it did before.

* face-create that uses edge-net now initializes the normals based on surrounding geometry, only running normal calculation if there are no connected faces for a reference.
August 18, 2013, 15:09 (GMT)
Fix compile of last commit
August 18, 2013, 14:35 (GMT)
correct recent commit
August 18, 2013, 14:16 (GMT)
Cycles: relicense GNU GPL source code to Apache version 2.0.

More information in this post:
http://code.blender.org/

Thanks to all contributes for giving their permission!
August 18, 2013, 14:15 (GMT)
Cycles: Subsurface Scattering

New features:

* Bump mapping now works with SSS
* Texture Blur factor for SSS, see the documentation for details:
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Shaders#Subsurface_Scattering

Work in progress for feedback:

Initial implementation of the "BSSRDF Importance Sampling" paper, which uses
a different importance sampling method. It gives better quality results in
many ways, with the availability of both Cubic and Gaussian falloff functions,
but also tends to be more noisy when using the progressive integrator and does
not give great results with some geometry. It works quite well for the
non-progressive integrator and is often less noisy there.

This code may still change a lot, so unless you're testing it may be best to
stick to the Compatible falloff function.

Skin test render and file that takes advantage of the gaussian falloff:
http://www.pasteall.org/pic/show.php?id=57661
http://www.pasteall.org/pic/show.php?id=57662
http://www.pasteall.org/blend/23501
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021