Blender Git Commits

Blender Git "master" branch commits.

Page: 3215 / 5574

April 22, 2013, 20:15 (GMT)
from bug report [#34984] bmesh.ops.recalc_face_normals() ignores use_flip=True

the name `use_flip` is misleading, option in fact tags faces that have been flipped, rename to `use_face_tag`
April 22, 2013, 20:00 (GMT)
fix [#35007] clipping border error
add clip option to ED_view3d_win_to_ray(), ED_view3d_win_to_segment()
April 22, 2013, 19:39 (GMT)
add clip_segment_v3_plane_n() to clip a line segment to planes (as used for view clipping).
use in ED_view3d_win_to_segment_clip() and fix error, was clipping by only 4 planes rather then 6.
April 22, 2013, 18:32 (GMT)
code cleanup: remove duplicate function _det_m3(), clip_line_plane was copying a vector for no reason.
April 22, 2013, 17:51 (GMT)
Yet another Stupid Stub Fixâ?¢!
April 22, 2013, 16:46 (GMT)
fix for scaling on individual center in mesh editmode when the object has non-unit matrix. (own error when adding support for axismtx in editmode)
Revision d56ceaa by Lukas Toenne
April 22, 2013, 16:25 (GMT)
Nicer registration mechanism for node categories. The lists of node categories and items are now stored in a dictionary with an identifier key, so they can be registered and unregistered individually. The Add menu is now persistent and gets extended with a draw function for each of the registered node category lists.

This allows pynodes to define their own list of node categories and items and register it at runtime without interfering with the standard nodes.
April 22, 2013, 16:07 (GMT)
fix own mistake updating edge slide, even edge-slide was broken
April 22, 2013, 15:49 (GMT)
Fix part of #34746: crash importing certain collada files with armatures. It still
imports the armature wrong though.
April 22, 2013, 15:13 (GMT)
tweak to vertex slide drawing, reduce line alpha, could cover vertex and make it hard to see whats happening.
April 22, 2013, 15:03 (GMT)
Fix #35051: when viewing a complex node setup in the material properties, the
properties were continuously redrawing, which slowed down everything else.

The problem was integer overflow, with a short only capable of storing values
up to 32767. Note that sockets are collapsed by default since the previous
release, and that's it's not very useful to edit such complex node setups in
the properties editor, it's mainly meant for simple setups or group nodes to
present just a few sockets.
April 22, 2013, 14:56 (GMT)
Fix #34350: Maya Keyboard map preset problems

Two main things:

- Made a python operator for selection in a viewport
which will de-select everything if nothing is under
the mouse.

To do so needed to modify VIEW3D_OT_select, so invoke
sets mouse location which is later used by exec
function.

This way it's possible to select stuff from python
defined operator.

Not best-ever solution since ideally exec() shall not
do OpenGL stuff, but we've got this issue in some
other operators. We'll solve this later.

- Used a keymap from Gianmichele Mariani as a reference,
updated his keymap to latest changes in operators.

We shall match Maya keymap much better now, thanks
for the keymap dude!
April 22, 2013, 14:27 (GMT)
Attempt to fix #35041 and #34725: cycles crash with OSL and both a 3D viewport
and preview running at the same time.

It seems there's something in OSL/LLVM that's not thread safe, but I couldn't
figure out what exactly. Now all renders share the same OSL ShadingSystem which
should avoid the problem.
April 22, 2013, 14:26 (GMT)
Fix #35054: adjust tooltip for Render Border option in 3D view panel to say
it has an effect outside of the camera view.
Revision 5580b56 by Joshua Leung
April 22, 2013, 13:22 (GMT)
Bugfix [#34836] Crash when driver variable has path == 'data'

Most of the places which relied on RNA_path_resolve() did so believing that if
it returned true, that it had found a valid property, and that the returned
pointer+property combination would be what the path referred to. However, it
turns out that if the property at the end of the path turns out to be a
"pointer" property (e.g. "data" for Object.data), this would automatically
become the pointer part, while the prop part would be set to null. Hence, if a
user accidentally (or otherwise) specifies a path for the single-property driver
variable type like this, then Blender would crash.

This commit introduces two convenience functions - RNA_path_resolve_property()
and RNA_path_resolve_property_full() - which mirror/wrap the existing
RNA_path_resolve() functions. The only difference though is that these include a
check to ensure that what was found from resolving the path was in fact a
property (they only return true iff this is the case), and make it explicitly
clear in the name that this is what they will do so that there's no further
confusion. It is possible to do without these wrapper functions by doing these
checks inline, but the few cases that had been patched already were pretty
hideous looking specimens. Using these just make it clearer and simpler for all.

I've also beefed up the docs on these a bit, and changed these to using bools.
April 22, 2013, 12:00 (GMT)
fix [#35026] Curve build modifier
April 22, 2013, 11:19 (GMT)
Footage information panel

Displays such information as current frame dimension,
frame number within image sequence/movie and in case
of image sequence input displays current file name of
a frame.

Not entirely happy with such approach, but was requested
a lot by artists.
April 22, 2013, 10:46 (GMT)
Support more mapping modes for alpha masks. Tiled, stencil and random
April 22, 2013, 10:08 (GMT)
Fix #35037: Compositor: MultilayerEXR + undo loses image. Crash when selecting in Image Editor

Issue was cause dby ima->ibufs being stored in a ma on
undo/redo and ima->rr not. In case of multilayer image
ibufs hares pointer with render result, so current
undo/redo policy lead to a dead pointer stored in ibuf.

Made it so ima->rr also stores in the map and restores
on redo/undo keeping all the pointers fine.
April 22, 2013, 09:26 (GMT)
Fix #35039: two other issues with curve caps

- Skip filling caps if spline is cyclic
- Use hard limit of 1024 for curve resolution
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021