Revision 80de319 by Campbell Barton March 13, 2013, 15:41 (GMT) |
attempt to quiet warnings for gcc4.2 |
Revision 6d070e4 by Bastien Montagne March 13, 2013, 15:27 (GMT) |
Fix [#34621] I18n Switch Issue When Gimbal and Rotation Manipulator On. Real issue was that transform manipulators' code was calling TRANSFORM_OT_trackball with data (PointerRNA) from VIEW3D_OT_manipulator. That op has constraints props, while trackball has not. This created some kind of "ghost" properties, that showed up in redo panel. Why this only segfaults in BLF_pgettext in 32bit builds remains a deep mystery (currently dusting out my 32 vbox to try to understand it...). BLF_pgettext is supposed to be pretty secure. :/ |
Revision 1d9b80f by Ton Roosendaal March 13, 2013, 15:11 (GMT) |
Bug fix #34620 SHIFT+T (texture space transform) crashed in editmode. Not checking NULL pointer. |
Revision ad9e675 by Bastien Montagne March 13, 2013, 14:56 (GMT) |
Fix [#34628] Shift-V (vertex slide) does no longer show "vertex slide:" for the user. Own stupid mistake in r55214 refactor. |
Revision 25e579c by Campbell Barton March 13, 2013, 14:54 (GMT) |
fix for minor glitch in recent addition to create faces from partial selections. BM_edge_exists() would return an edge if both verts passed match, now assert instead. |
Revision f530adf by Sergey Sharybin March 13, 2013, 14:50 (GMT) |
Report timing compositor statistics when running in background mode. This would help figuring out time spent on compositing, helpful for render farms. |
Revision 5373578 by Sergey Sharybin March 13, 2013, 14:50 (GMT) |
Disable viewer nodes and previews when rendering in background mode This node and operations are not useful in background mode anyway, but calculating them could be really time-consuming especially when working on 4K frames. |
Revision 47f6d7f by Brecht Van Lommel March 13, 2013, 14:19 (GMT) |
Fix node group drawing not taking into account DPI properly. |
Revision 1367380 by Brecht Van Lommel March 13, 2013, 14:19 (GMT) |
Fix write past end of array in recent texture sampling refactoring commit, and a small warning for double const keyword. |
Revision 4e86946 by Brecht Van Lommel March 13, 2013, 14:19 (GMT) |
Fix wrong use of enum in UI code to reactive button on mouse over, this worked only by accident. |
Revision 020656c by Gaia Clary March 13, 2013, 14:12 (GMT) |
Outliner: recursive select/deselect visibility and selectable unconditionally |
Revision 604bdb7 by Howard Trickey March 13, 2013, 14:08 (GMT) |
Fix bevel modifier bug #34611, limit bevel amount needed. This is a quick fix that perhaps overestimates the point of first geometry collision, but at least for now it should allow models that used the old modifier and a too-big bevel amount to not look awful. The correct solution to this problem is much more involved and I'll get to it later. |
Revision 1ecf9cc by Gaia Clary March 13, 2013, 12:52 (GMT) |
Outliner fix: selecting a bone did not unselect other bones when they are located in a hidden layer |
Revision 8327557 by Shinsuke Irie March 13, 2013, 12:24 (GMT) |
Add Hebrew glyphs to i18n monospace font. The glyphs were derived from Droid Sans Hebrew Regular (Widths and horizontal positions were changed). |
Revision e89cf30 by Bastien Montagne March 13, 2013, 12:12 (GMT) |
Some small fixes found while investigating on bug [#34621] I18n Switch Issue When Gimbal and Rotation Manipulator On |
Revision aaa8a13 by Campbell Barton March 13, 2013, 09:03 (GMT) |
code cleanup: use const events for modal and invoke operators. |
Revision 2c8d3a9 by Campbell Barton March 13, 2013, 07:16 (GMT) |
patch [#34604] Add DPI read write for BMP and OpenEXR format |
Revision 894c240 by Tamito Kajiyama March 13, 2013, 06:44 (GMT) |
New implementation of Freestyle edge/face marks The previous implementation of Freestyle edge/face marks was refactored based on suggestions from the latest code review by Campbell. The new implementation relies on mesh CustomData to store edge/face marks, instead of introducing extra flags in the core Mesh and BMesh data structures. The CustomData-based implementation will allow further additions of new edge/face attributes because of the independence from Mesh/BMesh. This revision is work in progress, mainly intended to address the review comments and ask for further code review in view of the trunk merger in the upcoming 2.67 release. |
Revision 0488af0 by Campbell Barton March 13, 2013, 06:32 (GMT) |
fix for crash with laplacian smooth when unselected ngons were used, volume calculation assumed unselected face were not ngons. - added convenience function BM_face_calc_tessellation() to get triangles from an ngon. - expose volume function as BM_mesh_calc_volume(). |
Revision 56771be by Campbell Barton March 13, 2013, 05:33 (GMT) |
code cleanup: remove bmesh subdivide header, all definitions can be included in bmo_subdivide.c. also only initialize random numbers when fractal option is set. |
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