Revision d03befd by Campbell Barton February 9, 2013, 07:59 (GMT) |
fix for is_quad_convex_v3(), getting the dominant axis wasn't accurate enough in some cases and would make beauty fill fail. now rotate the coords before calculation. |
Revision 2eab18d by Campbell Barton February 9, 2013, 07:14 (GMT) |
code cleanup: use const for matrix functions vector args. |
Revision 8eabdad by Mitchell Stokes February 9, 2013, 06:32 (GMT) |
BGE: Fix to make KX_CharacterWrapper.jumpCount work a bit smoother. Previously jumpCount was only getting reset to 0 if the character was on the ground while jump() was being called. This works alright internally for double jumping, but it made things awkward if a user wanted to check jumpCount before calling jump() (i.e., before jumpCount was updated). |
Revision e3488af by Gaia Clary February 9, 2013, 00:23 (GMT) |
fixed: [#34080] import of COLLADA breaks on '#' in filepath |
Revision deeeaed by Gaia Clary February 8, 2013, 19:52 (GMT) |
[#33955] Collada Model Import Hangs Blender. Optimized Object import for better performance. Added logging messages |
Revision d26c063 by Campbell Barton February 8, 2013, 16:41 (GMT) |
disable translations for some python buttons. |
Revision ebf18c6 by Sergey Sharybin February 8, 2013, 16:25 (GMT) |
Corrections to alpha pipeline do_versions Basically they're aimed to solve issues when scene with sky was used for compositing. If compo used alpha output result of current trunk would be completely different form hwo it was before. Two heuristics here: - If there's no world or world color is black, it completely equals to straight alpha mode, no further magic is needed to preserve compatibility - If scene is used as Render Layer node and something is connected to Alpha output of this node, ensure alpha mode for this scene is set to Premultiplied. Basically it shall give better compatibility and make 4K mango project just happy! :) |
Revision e092115 by Bastien Montagne February 8, 2013, 16:18 (GMT) |
Fix build (some code before var declaration... thought my compiler checked that???). |
Revision 23aa0c9 by Bastien Montagne February 8, 2013, 16:01 (GMT) |
Fix uilists showing data names translated (reported on bf-translations ML by Satoshi Yamasaki aka yamyam, thanks!). |
Revision 32a6a3e by Brecht Van Lommel February 8, 2013, 15:56 (GMT) |
Fix #33747: do better backwards compatibility for image transparency changes. The use alpha option moved from the texture datablock to the image, and now it will duplicate the image datablock in case you have one texture using alpha and the other not. |
Revision 95b28a6 by Bastien Montagne February 8, 2013, 15:16 (GMT) |
Cleanup: happily remove no-more-used PY_TRANSLATE RNA prop flag, and related code (just realized that flag value was wrong, probably own typo in a previous commit :/ ). That "trick" was nice when introduced, but it became kind of a pita since we added translation contexts... |
Revision e6cd9ea by Bastien Montagne February 8, 2013, 14:29 (GMT) |
RNA ui API: fix long-standing annoying glitches when using 'text' property of UI functions: * No context-aware at all. * Always translated (when i18n was enabled). Now, it will try tu use RNA struct/property context if available, unless you specify a context within optional "text_ctxt" parameter. And you can prevent translation by setting 'translate' parameter to False (is True by default). Will clean up code in a later commit (remove PROP_STRING_PY_TRANSLATE flag and related code), and also fix uilist templates to translate no more materials/textures/etc. names! |
Revision 66e160d by Howard Trickey February 8, 2013, 13:51 (GMT) |
Fix Knife cut-through bug #34072. |
Revision a3bd7de by Ton Roosendaal February 8, 2013, 13:15 (GMT) |
Added warning below MultiSample User Preference option for Linux systems. (All 8 reports in tracker for selection failures were linux...) |
Revision 8b37f47 by Gaia Clary February 8, 2013, 12:31 (GMT) |
fix: #34051 Collada export crashes |
Revision fdd18c7 by Gaia Clary February 8, 2013, 12:23 (GMT) |
fixed collada import for objects which have NO children |
Revision 1dfb640 by Ton Roosendaal February 8, 2013, 12:12 (GMT) |
Release todo: added userpref for Mac users having "Natural Scroll" set. As per discussion and analysis of all trackpad usage, we now follow this convention: - Blender follows system setting for trackpad direction preference. - If you set your system to "natural" scroll, we need to invert a couple of cases in Blender we do "natural" already. Like: - view rotate (the inversed option just never feels ok) - scroll active items in list or pulldown menu (up/down is absolute) - ALT+scroll values in buttons (up/down is absolute) The new User Preference setting "Trackpad Natural" handles this. For 2.66 we only have trackpad handling for OS X... so this isn't affecting trackpad usage in Windows and Linux, which stick to be mapped to Scroll Wheel still. (Note: viewrotate now is "natural" always, changing how it worked in the past weeks). |
Revision 0832677 by Campbell Barton February 8, 2013, 11:23 (GMT) |
use sys.platform for checking the OS. |
Revision 560c022 by Campbell Barton February 8, 2013, 10:15 (GMT) |
patch [#34163] "Zoom" in Python console startup message from Shinsuke Irie (irie) |
Revision c6865e8 by Sergey Sharybin February 8, 2013, 09:05 (GMT) |
Fix #34165: Disappearing active marker label in timeline window Simply clamp label position from bottom. |
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