Blender Git Commits

Blender Git "master" branch commits.

Page: 333 / 5574

March 24, 2021, 14:11 (GMT)
Tweak default ID types processing order, step 04: Screen.

Move Screen data type higher in the list, just after the other
UI-related types, and before Scenes.
March 24, 2021, 14:11 (GMT)
Tweak default ID types processing order, step 05: PaintCurve.

Move PaintCurve type with other weird, not-really-data ID types (like
Palette and Brushes), higher in the process.

Those preset-like types may use a lot of other ID types, but should only
be used by UI-related (and Scene, for tool settings) types.
March 24, 2021, 14:11 (GMT)
Tweak default ID types processing order, step 06: Brushes.

Move Brushes type with other weird, not-really-data ID types (like
Palette and Brushes), higher in the process.

Those preset-like types may use a lot of other ID types, but should only
be used by UI-related (and Scene, for tool settings) types.
March 24, 2021, 14:11 (GMT)
Tweak default ID types processing order, step 07: MovieClips.

Move them with the other shading/image types, just before Images.
March 24, 2021, 14:11 (GMT)
Tweak default ID types processing order, step 08: CacheFiles.

Move them with the rest of the simulation types.
March 24, 2021, 14:11 (GMT)
Tweak default ID types processing order, step 09: Particles.

Move Particles next to the other physics/simulation types, after obdata
types.
March 24, 2021, 14:11 (GMT)
Tweak default ID types processing order, step 10: LineStyles.

Move LineStyles (Freestyle) type with the rest of the shading types.
March 24, 2021, 14:11 (GMT)
Tweak default ID types processing order, step 11: Worlds.

Move World type with the other shading types.
March 24, 2021, 14:11 (GMT)
Tweak default ID types processing order, step 12: Sounds.

Move Sound type toward the end of the list, this is a file-wrapper type
with typically no dependency to any other ID.
March 24, 2021, 14:11 (GMT)
Tweak default ID types processing order, step 13: Texts.

Move Texts type toward the end of the list, this is a file-wrapper type
with typically no dependency to any other ID.
Revision 7db4ef9 by Bastien Montagne
March 24, 2021, 14:11 (GMT)
Tweak default ID types processing order, step 14: Fonts.

Move Font type toward the end of the list, this is a file-wrapper type
with typically no dependency to any other ID.
Revision fd75a4c by Bastien Montagne
March 24, 2021, 14:11 (GMT)
Tweak default ID types processing order, step 15: ShapeKeys.

Move shape keys type just after all obdata types, since they are some
sort of sub-geometry data.
Revision c1f5a56 by Bastien Montagne
March 24, 2021, 14:11 (GMT)
Tweak default ID types processing order, step 16: Palettes.

Move Palettes type with other weird, not-really-data ID types (like
PaintCurves and Brushes), higher in the process.

Those preset-like types may use a lot of other ID types, but should only
be used by UI-related (and Scene, for tool settings) types.
Revision 8bbd6ba by Bastien Montagne
March 24, 2021, 14:11 (GMT)
Tweak default ID types processing order, step 17: Group and comments.

Regroup ID type indices by categories, and add some comments about
reasoning of current order.
March 24, 2021, 14:00 (GMT)
Fix T86895: bpy.ops.curve.select_all(action='INVERT')

The operator should not assume v3d is valid.
March 24, 2021, 13:30 (GMT)
Cleanup: removed unnecessary allocations.
March 24, 2021, 13:30 (GMT)
Cleanup: replace index based forloops with iterators.
March 24, 2021, 13:30 (GMT)
Cleanup: Removed commented out code.
March 24, 2021, 13:30 (GMT)
Spelling: getRenderPriotrity -> getRenderPriority
Revision d37deb1 by Julian Eisel
March 24, 2021, 13:28 (GMT)
Cleanup: Move button context based operator poll into utility function

Using the button context for operators is useful for other cases as well (where
the operator isn't the button operator itself). For example we'll need this for
the asset view UI template, where there will be additional operators that
should be able to act on button context.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021