Blender Git Commits

Blender Git "master" branch commits.

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December 15, 2012, 01:01 (GMT)
Hi there, it has been a while, just curious if my SVN account still works :)
This commit is an attempt to improve collisions between moving Bullet rigid bodies using (concave) triangle mesh bounds.
Instead of using Gimpact, this we create a btCompoundShape with child shape tetrahedra derived from the surface triangles.
For each triangle, we add a fourth vertex using the centroid, shifting inwards using the triangle normal.
If the centroid hits an internal triangle, we stop. The default depth could be exposed as 'advanced' setting in the user interface.
This solution will be a slower than the original/gimpact solution, but a bit more reliable.
In the future, it is better to add HACD, convex decomposition to Blender, for moving concave meshes.
See http://kmamou.blogspot.com and the Bullet SDK's Demos/ConvexDecompositionDemo.
December 14, 2012, 23:20 (GMT)
Restoring default theme made the panel regions opaque again.
December 14, 2012, 22:39 (GMT)
initialize static island colour display on reverting to default theme
December 14, 2012, 22:08 (GMT)
Fix #33539: shift+numpad 2/4/8 shortcuts for zoom in image and clip editor
don't work in Windows. These shortcuts are taken by the operating system,
so ctrl+numpad 2/4/8 now work as well and are the shortcuts shown in menus.
December 14, 2012, 21:41 (GMT)
Fix #33497: seting object scale to 0 on one axis made moving verts in edit mode
impossible. In this case matrix inversion failed and didn't give a useful result.
Now it falls back to a pseudoinverse in that case, so that moving along the
other axes still works.

There may be other places that can benefit from this, but this is a place where
it has no significant performance impact, doing this in general for e.g. bone
matrices could be quite slow.
December 14, 2012, 20:56 (GMT)
Fix mac build error with SDK < 10.7, this version is not then defined then as
pointed out by Patrick Boelens on the mailing list.
December 14, 2012, 18:57 (GMT)
Remove the "ID" stuff from top comments.
December 14, 2012, 18:54 (GMT)
Bug fix, irc submitted:

On saving a first .blend after startup, the file would load back as if it was not
saved (showing no name in header).

The whole FILEFLAGS and G.relabase_valid and G.file_saved etc is messy.
This commit fixes issues, but only adds more mess :)

Will discuss a nicer implementation of all of this.

December 14, 2012, 18:40 (GMT)
Removed 'svn:keywords' and 'svn:mime-type' properties from source/blender/freestyle files.
December 14, 2012, 16:51 (GMT)
use UI_view2d_getscale() to get the scale for image cursor drawing and ED_mask_pixelspace_factor(). - was getting the image width/height when its not needed before.
December 14, 2012, 16:10 (GMT)
code cleanup and move alternate shell calculation method into its own function: BM_vert_calc_shell_factor_ex
December 14, 2012, 16:09 (GMT)
workaround for ndof events showing in view3d menu items. (add before other keys, eventually we may want to have some kind of priority here)
December 14, 2012, 15:26 (GMT)
Cycles: make "Open Shading Language" a boolean toggle, the other option "GPU Compatible" was confusing.
December 14, 2012, 15:17 (GMT)
commands to convert svg-to-png as shell scripts (just for convenience), and center prvicons.svg so the resulting image is sized properly.
December 14, 2012, 15:09 (GMT)
Fixes for correct UI scaling display:

- Move to layer (and more popups) didn't scale yet
- User Prefs and render window now open on right location on Mac Retinas
- Brush sizes for painting now scale for Mac Retina

December 14, 2012, 14:59 (GMT)
Blender Internal / Texture UI:
* Ocean Texture was not in alphabetical order.
December 14, 2012, 12:06 (GMT)
SCons: clean up code which was commented out since 2007
December 14, 2012, 12:06 (GMT)
SCons; cleanup linux-config.py from using deprecated libraries from svn

This was already done for CMake and mentioning this paths in scons only
messes things up.
December 14, 2012, 12:00 (GMT)
Fix #33532: vertex paint subtract mode was broken, always resulting in black.
December 14, 2012, 09:47 (GMT)
Fix #33530: Blender Crash when selecting "Point select mode" in Particle Mode with and 0 hairs object
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021