Revision a286afe by Campbell Barton November 14, 2012, 11:06 (GMT) |
use memarena for bevel allocs |
Revision 7295d98 by Campbell Barton November 14, 2012, 10:23 (GMT) |
use ghash for bevel verts, saves list lookups when getting a BMVert's BevVert |
Revision 0163ae1 by Campbell Barton November 14, 2012, 10:08 (GMT) |
speedup bevel by tagging verts and edges to bevel, this avoids a loop over all bevel edges for each bevel vert (can use edges-of-vert instead) |
Revision 7c3db35 by Campbell Barton November 14, 2012, 09:45 (GMT) |
remove ifdef'd bevel code, current bevel works better then the previous code. reduce strlen check in texttool_suggest_add() use 'del list[:]' rather then 'list[:] = []' in python scripts which clear lists. |
Revision 97fe214 by Sergey Sharybin November 14, 2012, 08:12 (GMT) |
Fix #33166: Wrong profile name in config.ocio causes crash In this case we can not validate OCIO configuration and the only way to fix such issues is to add NULL-pointer checks.. |
Revision 7138bea by Bastien Montagne November 14, 2012, 08:12 (GMT) |
Fix for oiio/ocio/boost in those scons config, else specifying a custom "root" path for those libs in user-config.py is useless! |
Revision 2417967 by Sergey Sharybin November 14, 2012, 08:05 (GMT) |
Fix #33171: Sculpt lag in recent builds Issue was caused by own previous change in PBVH which in this case lead to unneeded draw buffers rebuilding. |
Revision 4cd129b by Campbell Barton November 14, 2012, 06:13 (GMT) |
fix for the update issue reported in [#32452] When blending shape key, opening the popup didnt execute anything - making it so pressing a button would update the result even if the value didnt change. |
Revision 697d29c by Campbell Barton November 14, 2012, 04:02 (GMT) |
add 'use_unselected' option to UV_OT_remove_doubles, handy of you have a UV island that doesnt quite fit into its surrounding UV's - its a quick way to snap selected -> unselected UV's. |
Revision ebde2d5 by Campbell Barton November 14, 2012, 03:13 (GMT) |
each different remove doubles function used a different property name, use 'threshold' for all now. |
Revision 54ff14c by Campbell Barton November 14, 2012, 02:58 (GMT) |
speedup to uv remove doubles. - no need to copy the UV vectors, just point to them. - calculate the midpoint once and copy rather then mid_v2_v2v2() on each UV. - reduce the number of comparisons by only checking the remaining uv's in the nested loop. |
Revision cc8a43f by Campbell Barton November 14, 2012, 02:03 (GMT) |
style cleanup: with uv remove doubles, weld distance soft/hard ranges were wrong rename to "Remove Doubles UV" to avoid confusion with the mesh operator of the same name. |
Revision 6cee7bb by Tamito Kajiyama November 14, 2012, 02:01 (GMT) |
Merged changes in the trunk up to revision 52191. Conflicts resolved: source/blender/makesdna/DNA_scene_types.h |
Revision 050f09a by Campbell Barton November 14, 2012, 01:41 (GMT) |
buildsystem cleanup: remove duplicate source & includes for scons, add a check for duplicates in BlenderLib()m, if 0'd now. |
Revision de5d0d6 by jens verwiebe November 13, 2012, 19:17 (GMT) |
scons/warningfix: remove mask_evaluate.c from blenkernel/intern, as it is already build |
Revision b6d15e3 by Matthew Dietel November 13, 2012, 18:29 (GMT) |
Added 'remove doubles' tool to uv editor. |
Revision 95a64ff by Bastien Montagne November 13, 2012, 18:12 (GMT) |
Fixes for scons |
Revision 4713c30 by Bastien Montagne November 13, 2012, 18:04 (GMT) |
Adding an escape for '/' char inside the regex's char classe, looks like it is needed for ubuntu 's awk but not mandatory for debian's awk??? Anyway, does not arm... ;) |
Revision 093854e by Mitchell Stokes November 13, 2012, 17:50 (GMT) |
Docs update for r52164 |
Revision a46b1fe by Bastien Montagne November 13, 2012, 16:42 (GMT) |
Add more info to make ffmpeg work "out of the box" for DEB systems: *For CMake, enable ffmpeg (it is disabled by default...) *Give the full list a librairies to link. Tested on Debian for CMake (did not test scons at all for now, anyway). Not yet implemented for RPM/SUSE distribs, but this should not be too hard. |
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