Blender Git Commits

Blender Git "master" branch commits.

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October 24, 2012, 13:43 (GMT)
Oeps... Enabled the pixelate node added documentation, removed unneeded
code
October 24, 2012, 13:24 (GMT)
Bugfix #32496

You don't believe it, this bug traces back to 2002. Went by unreported for a decade.

If you link in an object, delete it, and relink again its materials are lost!
Easy fix, annoying error. :)

Revision 2af81d4 by Lukas Toenne
October 24, 2012, 12:57 (GMT)
Fix #32835, Reroute node on shading nodes connection gives wrong renders.

Problem here is that muted nodes and reroute nodes are supposed to be removed from the execution node tree during the localize function. However, this is function is apparently only used during preview renders and must be considered a hack (is there anything that is not a hack in BI?)

Now the mute/reroute check happens in the node tree exec functions still used by BI and the legacy compositor and texture nodes. It uses the same internal_connect function from nodes to assign input stack indices directly to outputs (which also avoids overhead). Localize function also still does this. Cycles/Tile should also implement muting/reroute in their intermediate node layers by using this function, then it could be removed from localize too.
October 24, 2012, 11:53 (GMT)
no need to update normals when running edge-split modifier since the normals are now set on conversion.
don't show 'Auto-Key' message when in editmode.
October 24, 2012, 11:44 (GMT)
reneme volume_preservation -> use_volume_preserve
October 24, 2012, 11:31 (GMT)
code cleanup: some edits for unused vars in recent smooth addition and some style edits.
October 24, 2012, 11:13 (GMT)
UI fixes for Laplacian Smooth (r51578):
* Make UI look more like Smooth Modifier.
* Don't use RNA property names like "lamb", use a more descriptive one instead.
October 24, 2012, 10:54 (GMT)
Compile fix for r51578:
* Scons include missed the comma, caused Bullet Include to fail.
October 24, 2012, 10:39 (GMT)
Merge GSoC project from branch: Laplacian Smooth (Operator & Modifier)
by Alexander Pinzon Fernandez (apinzonf)

Supported by Google Summer of Code 2012

Project Documentation:
http://wiki.blender.org/index.php/User:Apinzonf

Manual Page:
http://wiki.blender.org/index.php/User:Apinzonf/Doc:2.6/Manual/Modifiers/Deform/Laplacian_Smooth

October 24, 2012, 10:09 (GMT)
Back to "Espanol" (instead os "Castellano"), as it looks to be the standard for softwares...
Revision cbae51b by Lukas Toenne
October 24, 2012, 10:00 (GMT)
Removed the experimental (and commented-out) code for FOR and WHILE loops in nodes. This was a feature i tested a while back but was only partially supported by Blender Internal renderer and the old compositor. The main idea was to have nodes that automatically mirror input and output sockets to support incremental changes of "internal variables".

It is not a well-supported feature of the primary node systems (shader, compositor, texture) in Blender. If anybody wants to create a node system that has actual use for loops, they can do so much more elegantly with Python nodes, but it does not have to be a core node type in Blender. Removing this should ease node code maintenance a bit.
October 24, 2012, 09:33 (GMT)
Bugfix #32617

Text object render error.

Issue was caused by FLT_EPSILON being used to check for zero-sized faces, for
getting a reliable normal of front/backfaces of polygons. This value is too
small, giving occasional bad looking faces.

In other parts of code FLT_EPSILON10 was being used, that works much better.

Note for the future: here using doubles internally would be advised.

October 24, 2012, 09:07 (GMT)
style cleanup
October 24, 2012, 08:59 (GMT)
Updated crop image setting to make every pixel outside the crop black as
it is expected.

Fix for [#32955] Compositer "Crop" node option "Crop Image Size" doesn't
really crop the input image
October 24, 2012, 08:36 (GMT)
Adding a pixelate node.

This makes it possible to create pixelized scale in the Tile compositor.

Just append the node in front of a scale node or where you want the pixelization to take place.

There were some bugs on this subject, but they used the work around to add a blur size of 0 in the place where they need the pixelization.

October 24, 2012, 08:16 (GMT)
use smaller type for kdopbvh - this change was made as a size optimization, and I moved back to ints since there were many int comparisons.

now define axis_t and an unsugned char.
October 24, 2012, 07:24 (GMT)
add CDDM_from_bmesh(), avoids using BMEditMesh in modifiers.
October 24, 2012, 06:08 (GMT)
code cleanup: move doxy comments into the C files.
October 24, 2012, 05:45 (GMT)
style cleanup: modifier structs
October 24, 2012, 05:44 (GMT)
enable decimate modifier for curves.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021