Revision a49b1d7 by Jeroen Bakker October 24, 2012, 13:43 (GMT) |
Oeps... Enabled the pixelate node added documentation, removed unneeded code |
Revision f746f3e by Ton Roosendaal October 24, 2012, 13:24 (GMT) |
Bugfix #32496 You don't believe it, this bug traces back to 2002. Went by unreported for a decade. If you link in an object, delete it, and relink again its materials are lost! Easy fix, annoying error. :) |
Revision 2af81d4 by Lukas Toenne October 24, 2012, 12:57 (GMT) |
Fix #32835, Reroute node on shading nodes connection gives wrong renders. Problem here is that muted nodes and reroute nodes are supposed to be removed from the execution node tree during the localize function. However, this is function is apparently only used during preview renders and must be considered a hack (is there anything that is not a hack in BI?) Now the mute/reroute check happens in the node tree exec functions still used by BI and the legacy compositor and texture nodes. It uses the same internal_connect function from nodes to assign input stack indices directly to outputs (which also avoids overhead). Localize function also still does this. Cycles/Tile should also implement muting/reroute in their intermediate node layers by using this function, then it could be removed from localize too. |
Revision 0a3e0b8 by Campbell Barton October 24, 2012, 11:53 (GMT) |
no need to update normals when running edge-split modifier since the normals are now set on conversion. don't show 'Auto-Key' message when in editmode. |
Revision f40d77e by Campbell Barton October 24, 2012, 11:44 (GMT) |
reneme volume_preservation -> use_volume_preserve |
Revision c93978d by Campbell Barton October 24, 2012, 11:31 (GMT) |
code cleanup: some edits for unused vars in recent smooth addition and some style edits. |
Revision e4fcc07 by Thomas Dinges October 24, 2012, 11:13 (GMT) |
UI fixes for Laplacian Smooth (r51578): * Make UI look more like Smooth Modifier. * Don't use RNA property names like "lamb", use a more descriptive one instead. |
Revision ba48c94 by Thomas Dinges October 24, 2012, 10:54 (GMT) |
Revision 3ce334e by Daniel Genrich October 24, 2012, 10:39 (GMT) |
Merge GSoC project from branch: Laplacian Smooth (Operator & Modifier) by Alexander Pinzon Fernandez (apinzonf) Supported by Google Summer of Code 2012 Project Documentation: http://wiki.blender.org/index.php/User:Apinzonf Manual Page: http://wiki.blender.org/index.php/User:Apinzonf/Doc:2.6/Manual/Modifiers/Deform/Laplacian_Smooth |
Revision d739536 by Bastien Montagne October 24, 2012, 10:09 (GMT) |
Back to "Espanol" (instead os "Castellano"), as it looks to be the standard for softwares... |
Revision cbae51b by Lukas Toenne October 24, 2012, 10:00 (GMT) |
Removed the experimental (and commented-out) code for FOR and WHILE loops in nodes. This was a feature i tested a while back but was only partially supported by Blender Internal renderer and the old compositor. The main idea was to have nodes that automatically mirror input and output sockets to support incremental changes of "internal variables". It is not a well-supported feature of the primary node systems (shader, compositor, texture) in Blender. If anybody wants to create a node system that has actual use for loops, they can do so much more elegantly with Python nodes, but it does not have to be a core node type in Blender. Removing this should ease node code maintenance a bit. |
Revision c9e489b by Ton Roosendaal October 24, 2012, 09:33 (GMT) |
Bugfix #32617 Text object render error. Issue was caused by FLT_EPSILON being used to check for zero-sized faces, for getting a reliable normal of front/backfaces of polygons. This value is too small, giving occasional bad looking faces. In other parts of code FLT_EPSILON10 was being used, that works much better. Note for the future: here using doubles internally would be advised. |
Revision 6d79568 by Campbell Barton October 24, 2012, 09:07 (GMT) |
style cleanup |
Revision b0fc0ba by Jeroen Bakker October 24, 2012, 08:59 (GMT) |
Updated crop image setting to make every pixel outside the crop black as it is expected. Fix for [#32955] Compositer "Crop" node option "Crop Image Size" doesn't really crop the input image |
Revision 0fb9b7b by Jeroen Bakker October 24, 2012, 08:36 (GMT) |
Adding a pixelate node. This makes it possible to create pixelized scale in the Tile compositor. Just append the node in front of a scale node or where you want the pixelization to take place. There were some bugs on this subject, but they used the work around to add a blur size of 0 in the place where they need the pixelization. |
Revision 0cba4e6 by Campbell Barton October 24, 2012, 08:16 (GMT) |
use smaller type for kdopbvh - this change was made as a size optimization, and I moved back to ints since there were many int comparisons. now define axis_t and an unsugned char. |
Revision 2de2acc by Campbell Barton October 24, 2012, 07:24 (GMT) |
add CDDM_from_bmesh(), avoids using BMEditMesh in modifiers. |
Revision 879d920 by Campbell Barton October 24, 2012, 06:08 (GMT) |
code cleanup: move doxy comments into the C files. |
Revision 3fab39f by Campbell Barton October 24, 2012, 05:45 (GMT) |
style cleanup: modifier structs |
Revision dd36983 by Campbell Barton October 24, 2012, 05:44 (GMT) |
enable decimate modifier for curves. |
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