Blender Git Commits

Blender Git "master" branch commits.

Page: 3426 / 5574

October 25, 2012, 04:44 (GMT)
add BLI_STATIC_ASSERT macro.
October 25, 2012, 04:08 (GMT)
Various convex hull fixes

* Lower the required number of vertices from four to three. The new
backend correctly outputs a triangle in this case.

* Fix the check for the number of input vertices. Before it was
counting total number of input elements including edges and faces.

* Don't mark edges as holes if they are loose.

* Don't allow duplicate faces to be created.

* If use_existing_faces isn't enabled, but a face in the convex hull
has the same vertices as an existing face in the mesh, mark it as
output geometry rather than interior geometry.

* Fixes bug [#32960] Convex hull operator crashes when 'make holes' is
selected.
projects.blender.org/tracker/?func=detail&atid=498&aid=32960&group_id=9
October 25, 2012, 03:10 (GMT)
hide text overlays when 'Only Render' option is enabled.
October 25, 2012, 02:57 (GMT)
fix [#32938] The Splash Screen doesn't show up correctly .....

applying window clipping to the splash on startup gave strange/annoying problems.
October 24, 2012, 22:36 (GMT)
Fix #32964: IK constraint had a "Target" option, which actually is an internal
flag that shouldn't have been exposed in the user interface. Also avoided many
calls to pchan.is_in_ik_chain in UI script, it's somewhat slow.
October 24, 2012, 21:57 (GMT)
Cycles UI: keep node input sockets collapsed by default in the properties editor,
when doing the linking in the node editor, to keep the properties editor more
clean in this case.
October 24, 2012, 21:57 (GMT)
Fix #30940: layout.prop_search() item not drawing correct inside menus.
October 24, 2012, 21:33 (GMT)
Audaspace:

RAII locking implementation. This should fix bug [#32096] Background music stops when playing 3D sounds.
October 24, 2012, 21:05 (GMT)
Fix #31894: cycles node muting not working, was not implemented yet.
October 24, 2012, 19:26 (GMT)
Fix blender player link error with scons, include opennl for lapacian smooth modifier.

October 24, 2012, 19:24 (GMT)
Solved the problem when WITH_PLAYER activated.
blenderplayer had not added the library Opennl, was added to the CMakeLists.txt file.
October 24, 2012, 16:55 (GMT)
add section on how to run scripts in blender for the API intro, found there were no simple docs like this in the wiki.

also set the window type to normal on start when -p argument is given, since the view could be maximized/fullscreen.
October 24, 2012, 16:15 (GMT)
Patch #29142: Reduce hopping when switching between perspective and orthographic on 3D view

Patch by Yasuhiro Fujii, thanks!

Original issue was that in vases viewport's lens are different from default
value switching between perspective and orthographic projections will change
viewplane a lot, which is disorienting and annoying.
October 24, 2012, 16:15 (GMT)
fix for maximized startup blend preventing -p command line argument from working.
October 24, 2012, 16:00 (GMT)
set default value of defocus maxblur when this is unset during reading.
October 24, 2012, 15:43 (GMT)
Patch #31641: Text editor: unindent even if no selection

Patch by Sebastian Nell, thanks!

Still not ideal (it could some smarter selection policy in such case perhaps),
but it's less annoying than it was before.
October 24, 2012, 15:38 (GMT)
made mistake of saving last startup.blend on my second monitor, looks like this stores absolute position and messes up using '-p' argument.

also add file menu to '3D View Full', since we had quite a few complaints there was no obvious way to get back out of the screen.
October 24, 2012, 14:45 (GMT)
Bugfix #31527

Using "outliner data operation" on vertexgroup suggested it should work, but this is not
supported yet. Similar to all the other cases it throws a Report warning now.

October 24, 2012, 14:43 (GMT)
Fix #32951: Progressive refine crashing Blender when used with multiple cuda devices

This time issue was caused by Save Buffers enabled and the reason blender
crashed was tiles generated by cycles didn't match tiles generated by
openexr.

Currently solved it in a way that background rendering will allocate tiles
in the same way render parts are generated in blender. Viewport rendering
will still be using sliced image, but it's more tricky to change and it's
no so big deal for now.
October 24, 2012, 14:25 (GMT)
Unhide "simplify stroke" option of Grease Pencil strokes in userpref UI... Looks like it was commented out since r22353 (more than three years!), and could not find a valid reason for thisâ?¦
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021