Revision 9e6d27b by Campbell Barton October 25, 2012, 04:44 (GMT) |
add BLI_STATIC_ASSERT macro. |
Revision 69fa77d by Nicholas Bishop October 25, 2012, 04:08 (GMT) |
Various convex hull fixes * Lower the required number of vertices from four to three. The new backend correctly outputs a triangle in this case. * Fix the check for the number of input vertices. Before it was counting total number of input elements including edges and faces. * Don't mark edges as holes if they are loose. * Don't allow duplicate faces to be created. * If use_existing_faces isn't enabled, but a face in the convex hull has the same vertices as an existing face in the mesh, mark it as output geometry rather than interior geometry. * Fixes bug [#32960] Convex hull operator crashes when 'make holes' is selected. projects.blender.org/tracker/?func=detail&atid=498&aid=32960&group_id=9 |
Revision ade7a00 by Campbell Barton October 25, 2012, 03:10 (GMT) |
hide text overlays when 'Only Render' option is enabled. |
Revision 95b8a64 by Campbell Barton October 25, 2012, 02:57 (GMT) |
fix [#32938] The Splash Screen doesn't show up correctly ..... applying window clipping to the splash on startup gave strange/annoying problems. |
Revision 1298357 by Brecht Van Lommel October 24, 2012, 22:36 (GMT) |
Fix #32964: IK constraint had a "Target" option, which actually is an internal flag that shouldn't have been exposed in the user interface. Also avoided many calls to pchan.is_in_ik_chain in UI script, it's somewhat slow. |
Revision 5aa6327 by Brecht Van Lommel October 24, 2012, 21:57 (GMT) |
Cycles UI: keep node input sockets collapsed by default in the properties editor, when doing the linking in the node editor, to keep the properties editor more clean in this case. |
Revision b4d9037 by Brecht Van Lommel October 24, 2012, 21:57 (GMT) |
Fix #30940: layout.prop_search() item not drawing correct inside menus. |
Revision e66ee1c by Joerg Mueller October 24, 2012, 21:33 (GMT) |
Audaspace: RAII locking implementation. This should fix bug [#32096] Background music stops when playing 3D sounds. |
Revision 05f5633 by Brecht Van Lommel October 24, 2012, 21:05 (GMT) |
Fix #31894: cycles node muting not working, was not implemented yet. |
Revision d430046 by Brecht Van Lommel October 24, 2012, 19:26 (GMT) |
Fix blender player link error with scons, include opennl for lapacian smooth modifier. |
Revision 87108a7 by Alexander Pinzon October 24, 2012, 19:24 (GMT) |
Solved the problem when WITH_PLAYER activated. blenderplayer had not added the library Opennl, was added to the CMakeLists.txt file. |
Revision 7c846bb by Campbell Barton October 24, 2012, 16:55 (GMT) |
add section on how to run scripts in blender for the API intro, found there were no simple docs like this in the wiki. also set the window type to normal on start when -p argument is given, since the view could be maximized/fullscreen. |
Revision 1fecf8f by Sergey Sharybin October 24, 2012, 16:15 (GMT) |
Patch #29142: Reduce hopping when switching between perspective and orthographic on 3D view Patch by Yasuhiro Fujii, thanks! Original issue was that in vases viewport's lens are different from default value switching between perspective and orthographic projections will change viewplane a lot, which is disorienting and annoying. |
Revision f07b291 by Campbell Barton October 24, 2012, 16:15 (GMT) |
fix for maximized startup blend preventing -p command line argument from working. |
Revision 2dbc6e5 by Jeroen Bakker October 24, 2012, 16:00 (GMT) |
set default value of defocus maxblur when this is unset during reading. |
Revision 68249f4 by Sergey Sharybin October 24, 2012, 15:43 (GMT) |
Patch #31641: Text editor: unindent even if no selection Patch by Sebastian Nell, thanks! Still not ideal (it could some smarter selection policy in such case perhaps), but it's less annoying than it was before. |
Revision eab6d5b by Campbell Barton October 24, 2012, 15:38 (GMT) |
made mistake of saving last startup.blend on my second monitor, looks like this stores absolute position and messes up using '-p' argument. also add file menu to '3D View Full', since we had quite a few complaints there was no obvious way to get back out of the screen. |
Revision 927e143 by Ton Roosendaal October 24, 2012, 14:45 (GMT) |
Bugfix #31527 Using "outliner data operation" on vertexgroup suggested it should work, but this is not supported yet. Similar to all the other cases it throws a Report warning now. |
Revision d4ee075 by Sergey Sharybin October 24, 2012, 14:43 (GMT) |
Fix #32951: Progressive refine crashing Blender when used with multiple cuda devices This time issue was caused by Save Buffers enabled and the reason blender crashed was tiles generated by cycles didn't match tiles generated by openexr. Currently solved it in a way that background rendering will allocate tiles in the same way render parts are generated in blender. Viewport rendering will still be using sliced image, but it's more tricky to change and it's no so big deal for now. |
Revision e287425 by Bastien Montagne October 24, 2012, 14:25 (GMT) |
Unhide "simplify stroke" option of Grease Pencil strokes in userpref UI... Looks like it was commented out since r22353 (more than three years!), and could not find a valid reason for thisâ?¦ |
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