Blender Git Commits

Blender Git "master" branch commits.

Page: 3462 / 5574

September 21, 2012, 21:43 (GMT)
add back clear skin operator, removed with sticky by mistake.
September 21, 2012, 20:46 (GMT)
Updated comment
September 21, 2012, 20:44 (GMT)
Color Management: different fixes for byte buffers

- Color space of byte buffer for generated images haven't been
updated properly on change

- Byte buffers weren't handling data color spaces on display transform
properly
September 21, 2012, 17:56 (GMT)
Readme:
* One link still pointed to 2.63 release logs.
September 21, 2012, 17:53 (GMT)
Cycles:
* Change Addons Link to point to the manual instead of the dev documentation.
* Add sm_30 to Linux build configuration.
September 21, 2012, 15:19 (GMT)
More fixes in Sequencer's View menu (thanks to Lockal for pointing those ;) ).
September 21, 2012, 13:56 (GMT)
* Fix for r50782, new "Geometry Data" Panel was missing in Cycles.
September 21, 2012, 13:41 (GMT)
Fix for r50790, removed operator printed error into the console...
September 21, 2012, 13:32 (GMT)
Cycles UI:
* Followup for r50550, added checks to the "Samples" Button in World and Lamp Context to properly show the correct options.
September 21, 2012, 13:29 (GMT)
Fix for [#32595] N shortcut (view-properties) is not shown in preview mode in sequence editor.

Main problem was in py UI code (has to set the context to INVOKE_REGION_PREVIEW for the shortcut lookup to succeed).

Also moved the N properties item into SequencerCommon keymap, and removed the View Selected menu entry from preview-only mode View menu (thx to Ejner Fergo for pointing this out).
September 21, 2012, 12:18 (GMT)
Mask Editor: make Alt+S feather shrink/fatten work better when no feather was
defined yet, previously would just stick to original curve then.
September 21, 2012, 11:37 (GMT)
remove sticky coords from blender and the internal render engine.
September 21, 2012, 11:19 (GMT)
remove sticky coordinates from blender, this was missing from the UI since 2.49.

TODO - drop support from the renderer still.
September 21, 2012, 10:40 (GMT)
remove sticky buttons from the UI, this functionality may be removed and has had no UI access since 2.49
September 21, 2012, 07:21 (GMT)
remove mask layer from default cube
September 21, 2012, 06:37 (GMT)
calculate sticky wasnt working very well and had a few glites -
updating data was only being done on the active object but sticly was being calculated for the selection.

split this into 2 operators, one that works on the selection and another that operates on the active object - so we can have a button in the mesh panels that calculates sticky.

also note that there was no way to calculate sticky from the UI - perhaps this feature should die a quiet death?

anyway - it works better then it used to for now.
September 21, 2012, 06:14 (GMT)
remove default name from CD_SKIN_NODE LayerTypeInfo so its treated as a singleton. theres no need to have multiple skin layers.
September 21, 2012, 05:19 (GMT)
Logic Editor code cleanup > 2500 lines removed - old 2.49 UI code
since last two commits the UI has all the features we had in 2.49, time to remove the old code :)
September 21, 2012, 04:12 (GMT)
2.49 Logic Editor functionality - Add Sensor/Controller/Actuator now possible for all selected objects (not only the active one)
September 21, 2012, 04:09 (GMT)
2.49 feature: Game Controller State name shows up when mouse over them (the name of a state is the name of the top controller of this state)
review and small tweaks by Campbell Barton
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021