Revision 7f351d3 by Campbell Barton September 21, 2012, 21:43 (GMT) |
add back clear skin operator, removed with sticky by mistake. |
Revision 816f014 by Sergey Sharybin September 21, 2012, 20:46 (GMT) |
Updated comment |
Revision f61ef65 by Sergey Sharybin September 21, 2012, 20:44 (GMT) |
Color Management: different fixes for byte buffers - Color space of byte buffer for generated images haven't been updated properly on change - Byte buffers weren't handling data color spaces on display transform properly |
Revision a112325 by Thomas Dinges September 21, 2012, 17:56 (GMT) |
Readme: * One link still pointed to 2.63 release logs. |
Revision c39ac85 by Thomas Dinges September 21, 2012, 17:53 (GMT) |
Cycles: * Change Addons Link to point to the manual instead of the dev documentation. * Add sm_30 to Linux build configuration. |
Revision ecf6beb by Bastien Montagne September 21, 2012, 15:19 (GMT) |
More fixes in Sequencer's View menu (thanks to Lockal for pointing those ;) ). |
Revision fad952f by Thomas Dinges September 21, 2012, 13:56 (GMT) |
* Fix for r50782, new "Geometry Data" Panel was missing in Cycles. |
Revision 0916de7 by Thomas Dinges September 21, 2012, 13:41 (GMT) |
Fix for r50790, removed operator printed error into the console... |
Revision b170eda by Thomas Dinges September 21, 2012, 13:32 (GMT) |
Cycles UI: * Followup for r50550, added checks to the "Samples" Button in World and Lamp Context to properly show the correct options. |
Revision 1a4b9cd by Bastien Montagne September 21, 2012, 13:29 (GMT) |
Fix for [#32595] N shortcut (view-properties) is not shown in preview mode in sequence editor. Main problem was in py UI code (has to set the context to INVOKE_REGION_PREVIEW for the shortcut lookup to succeed). Also moved the N properties item into SequencerCommon keymap, and removed the View Selected menu entry from preview-only mode View menu (thx to Ejner Fergo for pointing this out). |
Revision d2695c6 by Brecht Van Lommel September 21, 2012, 12:18 (GMT) |
Mask Editor: make Alt+S feather shrink/fatten work better when no feather was defined yet, previously would just stick to original curve then. |
Revision 3d1cdfb by Campbell Barton September 21, 2012, 11:37 (GMT) |
remove sticky coords from blender and the internal render engine. |
Revision f9467d2 by Campbell Barton September 21, 2012, 11:19 (GMT) |
remove sticky coordinates from blender, this was missing from the UI since 2.49. TODO - drop support from the renderer still. |
Revision fd44038 by Campbell Barton September 21, 2012, 10:40 (GMT) |
remove sticky buttons from the UI, this functionality may be removed and has had no UI access since 2.49 |
Revision ade0541 by Campbell Barton September 21, 2012, 07:21 (GMT) |
remove mask layer from default cube |
Revision 1f8f731 by Campbell Barton September 21, 2012, 06:37 (GMT) |
calculate sticky wasnt working very well and had a few glites - updating data was only being done on the active object but sticly was being calculated for the selection. split this into 2 operators, one that works on the selection and another that operates on the active object - so we can have a button in the mesh panels that calculates sticky. also note that there was no way to calculate sticky from the UI - perhaps this feature should die a quiet death? anyway - it works better then it used to for now. |
Revision d88d41b by Campbell Barton September 21, 2012, 06:14 (GMT) |
remove default name from CD_SKIN_NODE LayerTypeInfo so its treated as a singleton. theres no need to have multiple skin layers. |
Revision 91983a3 by Dalai Felinto September 21, 2012, 05:19 (GMT) |
Logic Editor code cleanup > 2500 lines removed - old 2.49 UI code since last two commits the UI has all the features we had in 2.49, time to remove the old code :) |
Revision 4610f61 by Dalai Felinto September 21, 2012, 04:12 (GMT) |
2.49 Logic Editor functionality - Add Sensor/Controller/Actuator now possible for all selected objects (not only the active one) |
Revision 184a232 by Dalai Felinto September 21, 2012, 04:09 (GMT) |
2.49 feature: Game Controller State name shows up when mouse over them (the name of a state is the name of the top controller of this state) review and small tweaks by Campbell Barton |
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