Revision 541e46f by Bastien Montagne July 23, 2012, 19:08 (GMT) |
Grrr... Minkowski... :p |
Revision 10118cc by Sergey Sharybin July 23, 2012, 19:06 (GMT) |
Tomato Cycles: update buffers after sample wasfinished for CUDA devices |
Revision 9cdf5a8 by Sergey Sharybin July 23, 2012, 18:45 (GMT) |
Tomato Cycles: update buffers on every sample finished Was requested by Mango team to improve feedback during rendering. Known issues: - Updating of samples are accumulative, meaning that visually samples would be dark in the beginning becoming brighter during progress. - Could give some % of slowdown, so probably should be disabled in background mode. Still to come: update of samples when using CUDA and OpenCL. |
Revision 8569262 by Sergey Sharybin July 23, 2012, 18:28 (GMT) |
Revision 4c22d38 by Sergey Sharybin July 23, 2012, 18:27 (GMT) |
Keying: apply garbage / core mattes after clamping Applying this mattes before clamping produced ugly outline around matte boundaries. |
Revision 5cafd08 by Campbell Barton July 23, 2012, 16:43 (GMT) |
svn merge ^/trunk/blender -r49143:49145 |
Revision 72309f6 by Campbell Barton July 23, 2012, 16:41 (GMT) |
view3d - enable background images and footage with `Only Render`, useful for previewing models with footage. |
Revision ad4738e by Campbell Barton July 23, 2012, 15:03 (GMT) |
svn merge ^/trunk/blender -r49118:49143 |
Revision 5412389 by Campbell Barton July 23, 2012, 14:48 (GMT) |
fix for cycles bug in localview: see r48269, bits used for localview gave collisions with PathRayFlag's |
Revision b25d28d by Sergey Sharybin July 23, 2012, 13:51 (GMT) |
Tomato Cycles: ability to cancel rendering before tile was fully rendered Seems this requred cuda context synchronization after every finished sample, which could give few percent of slowdown. In test made here it was only minor slowdown, so think it's pretty much acceptable for now. |
Revision a5d0878 by Joshua Leung July 23, 2012, 13:33 (GMT) |
Bugfix [#31994] Blend from Shape "Add" mode incorrectly added the full mesh shape instead of just the difference/deltas applied by the source shape Apparently this was a regression from that crept in during the BMesh merge. I've just restored the pre-BMesh method, adapted for the BMesh style. Also, removed a somewhat superfluous (?) copy at the end of each step (from co back to sco). It didn't seem to be serving any purpose (i.e. we're not trying to modify the source shape at all). |
Revision 5652c9e by Sergey Sharybin July 23, 2012, 13:01 (GMT) |
Tomato Cycles: rendering can be cencelled before tile is fully rendered Probably there;s a proper way to check whether rendering was requested to cancel, but couldn't see any clearer ways to do that. |
Revision 02ec32b by Bastien Montagne July 23, 2012, 12:27 (GMT) |
Fix [#32163] vertex groups get wiped. Usual "persistent" operator option... I guess there are still a few others that keep hiding in the dust! :) |
Revision 7f622c3 by Joshua Leung July 23, 2012, 12:22 (GMT) |
Minor style cleanup - remove invalid/unneeded comments |
Revision d7c840a by Bastien Montagne July 23, 2012, 12:10 (GMT) |
Portuguese is now over 60% (also finisehd old portuguse_brazilian->portuguese move). |
Revision e92fea3 by Joshua Leung July 23, 2012, 12:10 (GMT) |
Bugfix [#32155] Driver error saves in file and isnt reset on load Error flags set on Drivers and F-Curves when they can't be evaluated or flushed properly are now cleared when loading files, allowing drivers to be re-evaluated when a file is reloaded. This means that if a driver couldn't be used in the previous session due to the set of extension modules active at the time (and was thus disabled), reloading the file with the necessary extensions loaded means that the driver can work out of the box without manually re-enabling. |
Revision a3989d7 by Sergey Sharybin July 23, 2012, 09:20 (GMT) |
ACES ODT tonecurve style cleanup and small tweaks Convert color into ACES color space from rec709 (which is quite the same as blender internal) before running tonecurve and convert color space back after tonecurve. This makes tonecurve be applying in actual space it was intended to and it makes color range smoother a bit. Would be nice to convert this into OCIO view tho. |
Revision 02b9ba1 by Mitchell Stokes July 23, 2012, 01:00 (GMT) |
Fix for bug [#26122] "Overlay scene gets transparent when motion blur is enabled" reported by Alberto Torres Ruiz (dithi). The problem is motion blur was being treated as a per scene operation, but all scenes were trying to use the same accumulation buffer. Now motion blur is done in EndFrame() instead of PostRenderScene(). |
Revision 161f502 by Janne Karhu July 22, 2012, 23:07 (GMT) |
Fix for #32162 psys rotation causes size issues for particle instances - The original scaling of the object wasn't taken into account when not using the particle dupliobject rotation option. |
Revision 7fb85e1 by Mitchell Stokes July 22, 2012, 22:58 (GMT) |
BGE LibLoad: Allow the user to disable loading text datablocks if they want to attempt to increase security by not loading potential Python scripts. |
|
|
|


Master Commits
MiikaHweb | 2003-2021