Blender Git Commits

Blender Git "master" branch commits.

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July 23, 2012, 19:08 (GMT)
Grrr... Minkowski... :p
July 23, 2012, 19:06 (GMT)
Tomato Cycles: update buffers after sample wasfinished for CUDA devices

July 23, 2012, 18:45 (GMT)
Tomato Cycles: update buffers on every sample finished

Was requested by Mango team to improve feedback during rendering.

Known issues:
- Updating of samples are accumulative, meaning that visually samples
would be dark in the beginning becoming brighter during progress.
- Could give some % of slowdown, so probably should be disabled in
background mode.

Still to come: update of samples when using CUDA and OpenCL.
July 23, 2012, 18:28 (GMT)
Merging r49146 through r49148 from trunk into soc-2011-tomato

July 23, 2012, 18:27 (GMT)
Keying: apply garbage / core mattes after clamping

Applying this mattes before clamping produced ugly outline around
matte boundaries.
July 23, 2012, 16:43 (GMT)
svn merge ^/trunk/blender -r49143:49145
July 23, 2012, 16:41 (GMT)
view3d - enable background images and footage with `Only Render`, useful for previewing models with footage.
July 23, 2012, 15:03 (GMT)
svn merge ^/trunk/blender -r49118:49143
July 23, 2012, 14:48 (GMT)
fix for cycles bug in localview: see r48269, bits used for localview gave collisions with PathRayFlag's
July 23, 2012, 13:51 (GMT)
Tomato Cycles: ability to cancel rendering before tile was fully rendered

Seems this requred cuda context synchronization after every finished sample,
which could give few percent of slowdown. In test made here it was only minor
slowdown, so think it's pretty much acceptable for now.

Revision a5d0878 by Joshua Leung
July 23, 2012, 13:33 (GMT)
Bugfix [#31994] Blend from Shape "Add" mode incorrectly added the full mesh
shape instead of just the difference/deltas applied by the source shape

Apparently this was a regression from that crept in during the BMesh merge. I've
just restored the pre-BMesh method, adapted for the BMesh style.

Also, removed a somewhat superfluous (?) copy at the end of each step (from co
back to sco). It didn't seem to be serving any purpose (i.e. we're not trying to
modify the source shape at all).

July 23, 2012, 13:01 (GMT)
Tomato Cycles: rendering can be cencelled before tile is fully rendered

Probably there;s a proper way to check whether rendering was requested
to cancel, but couldn't see any clearer ways to do that.
July 23, 2012, 12:27 (GMT)
Fix [#32163] vertex groups get wiped.

Usual "persistent" operator option... I guess there are still a few others that keep hiding in the dust! :)
Revision 7f622c3 by Joshua Leung
July 23, 2012, 12:22 (GMT)
Minor style cleanup - remove invalid/unneeded comments
July 23, 2012, 12:10 (GMT)
Portuguese is now over 60% (also finisehd old portuguse_brazilian->portuguese move).
Revision e92fea3 by Joshua Leung
July 23, 2012, 12:10 (GMT)
Bugfix [#32155] Driver error saves in file and isnt reset on load

Error flags set on Drivers and F-Curves when they can't be evaluated or flushed
properly are now cleared when loading files, allowing drivers to be re-evaluated
when a file is reloaded. This means that if a driver couldn't be used in the
previous session due to the set of extension modules active at the time (and was
thus disabled), reloading the file with the necessary extensions loaded means
that the driver can work out of the box without manually re-enabling.
July 23, 2012, 09:20 (GMT)
ACES ODT tonecurve style cleanup and small tweaks

Convert color into ACES color space from rec709 (which is quite the same
as blender internal) before running tonecurve and convert color space back
after tonecurve.

This makes tonecurve be applying in actual space it was intended to and it
makes color range smoother a bit.

Would be nice to convert this into OCIO view tho.
July 23, 2012, 01:00 (GMT)
Fix for bug [#26122] "Overlay scene gets transparent when motion blur is enabled" reported by Alberto Torres Ruiz (dithi).

The problem is motion blur was being treated as a per scene operation, but all scenes were trying to use the same accumulation buffer. Now motion blur is done in EndFrame() instead of PostRenderScene().
Revision 161f502 by Janne Karhu
July 22, 2012, 23:07 (GMT)
Fix for #32162 psys rotation causes size issues for particle instances
- The original scaling of the object wasn't taken into account when not using the particle dupliobject rotation option.
July 22, 2012, 22:58 (GMT)
BGE LibLoad: Allow the user to disable loading text datablocks if they want to attempt to increase security by not loading potential Python scripts.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021