Revision da710b3 by Campbell Barton May 24, 2012, 16:35 (GMT) |
style cleanup: brace placement/newlines |
Revision ebd3952 by Campbell Barton May 24, 2012, 15:29 (GMT) |
fix bug in own recent edits - shape key insertion |
Revision da67c96 by Gaia Clary May 24, 2012, 14:56 (GMT) |
Patch #31570: Implementation of 'Include bone children' Option |
Revision 09344fb by Brecht Van Lommel May 24, 2012, 14:19 (GMT) |
Fix new compositor color to value/bw conversion working different than it did before. It doesn't make much sense to always multiply with alpha, especially if it's a premul image that already has it multiplied in. Patch by Irie Shinsuke. |
Revision a8a855e by Campbell Barton May 24, 2012, 14:06 (GMT) |
fix for incorrect range function args. |
Revision 3305674 by Sergey Sharybin May 24, 2012, 14:01 (GMT) |
Port mask node to new compositor system Works in the same way as double edge node -- not actually multithreaded but currently it's fast enough to be used in such way. In the future it might be changed in some way. Move actual mask rasterization code to BKE so it's resued by old compositor system and new compositor. Also in the future it might be used to display mask preview in mask editor. |
Revision 240babf by Joshua Leung May 24, 2012, 13:52 (GMT) |
Graph Editor - View All/Selected now includes handles for calculating extents of F-Curves It is possible to get the old behaviour (handles excluded) by bringing up the Operator Properties (F6) while in the Graph Editor (this doesn't work elsewhere due to the context requirements of this stuff). |
Revision 3e1df2d by Campbell Barton May 24, 2012, 13:31 (GMT) |
shapekeys for masks - this doesnt use existing shapekey code however. |
Revision 9abd6e7 by Campbell Barton May 24, 2012, 13:18 (GMT) |
style cleanup |
Revision c8e8a68 by Campbell Barton May 24, 2012, 10:18 (GMT) |
svn merge ^/trunk/blender -r46963:46966 |
Revision 39ff86e by Campbell Barton May 24, 2012, 10:16 (GMT) |
style cleanup |
Revision b5c3ffe by Campbell Barton May 24, 2012, 10:15 (GMT) |
fix for building without audaspace |
Revision 14a56ca by Sergey Sharybin May 24, 2012, 09:47 (GMT) |
Revision 5f677f9 by Jeroen Bakker May 24, 2012, 06:16 (GMT) |
* removed clamp from color correction |
Revision c52a85f by Joshua Leung May 24, 2012, 04:46 (GMT) |
Code Cleanup - DNA_space_types.h - Part 2 - Rearranging Stuff * Moved all enums to immediately follow the struct(s) that they are used for/by. Less jumping around the file to find these * Reshuffled the order of a few structs/editor groupings. For example, now all animation editors are grouped together, and most general/property editors are grouped together. |
Revision 8bce178 by Joshua Leung May 24, 2012, 04:21 (GMT) |
Code Cleanup - DNA_space_types.h - Replaced all #define-lists with enums * All lists of #defines now replaced with enums * All flags are now defined using the "(1 << x)" style, which is easier to read/maintain than the other variations |
Revision 8e97203 by Joshua Leung May 24, 2012, 01:25 (GMT) |
Restoring Group Colours for Animation Channels - Part 1 This commit restores the group colours support for F-Curves and F-Curve Groups in the DopeSheet and Graph Editors. Currently the relevant settings for groups are only exposed via RNA, but a followup commit will add support for automatically setting these colours. By default, DopeSheet and Graph Editors are set to display these colours if/when they are available. This functionality used to be in 2.48, and is a useful mechanism for visually distinguishing between channels for different controls when animating (if group colours are used on the rigs too). |
Revision 57b4885 by Campbell Barton May 23, 2012, 22:45 (GMT) |
style cleanup: comma placement |
Revision 5b8cbbe by Campbell Barton May 23, 2012, 21:39 (GMT) |
code cleanup: fix possible use of uninitialized value and remove dead initializations. |
Revision 5d82173 by Dalai Felinto May 23, 2012, 20:19 (GMT) |
Image.gl_touch - routine to prevent the image to be cleared by blender cache garbage collection system * if the image is not loaded (bindcode == 0) load the image This needs to be called often. If the image is 'cleaned' by Blender, it will not help to load it after. [ gl_load returns the errors: GL_STACK_OVERFLOW(1283) or GL_STACK_UNDERFLOW (1284) ] Thanks Campbell for the suggestion on how to handle this (BKE_image_tag_time) |
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