Blender Git Commits

Blender Git "master" branch commits.

Page: 3673 / 5574

April 3, 2012, 23:40 (GMT)
rename MPoly vars called mface or mf, to avoid confusion with MFace types.
April 3, 2012, 19:08 (GMT)
Fix #30796: uv vertex coordinates panel in uv editor incorrectly taking into
account selected uvs from hidden faces.
April 3, 2012, 18:41 (GMT)
Fix bug #30778, sculpt w/ modifiers + undo causes collapse of vertices

Was caused by earlier refactoring of undo, used index array
before it gets initialized. Fixed by swapping order of copying.

Also changed normals calculation on undo restore to operate on
tessellated data (which sculpt still uses), fixes console warning
print.
April 3, 2012, 17:26 (GMT)
Fix #30795: draw other objects in uv editor not working.
April 3, 2012, 17:19 (GMT)
Fix [#30665] UV-Editor: UV -> Copy Mirrored UV coords: mesh.faces_mirror_uv op now uses poly/loops (bmesh todo).
April 3, 2012, 17:09 (GMT)
Fix #30791: BMEdge.is_manifold also returned true for edges with only one face
attached to it. A manifold edge should have exactly 2 faces attached to it,
sticking to the standard definition for "manifold".
Revision 123f7d3 by Lukas Toenne
April 3, 2012, 15:18 (GMT)
Popup menu layout inherits context store from button.

When adding extra context data in a layout using uiLayoutSetContextPointer, this info was not inherited by popup menus generated in this layout. While operators from regular buttons work fine, the data is missing in operators from menus and such. This patch copies the bContextStore from buttons to the new uiLayout used for popups.
April 3, 2012, 14:08 (GMT)
Fix #30789: cycles still taking into account textured solid option when it should
have no effect.
April 3, 2012, 13:35 (GMT)
Fix #28279: Shift S used twice in maya keyconfig

It looks to be non-maintained keymap anymore, this commit only resolves
keymap conflict changing snap menu to ctrl-shift-s, no more global
changes to not break muscule memory so close to release.
April 3, 2012, 12:20 (GMT)
fix [#30340] bpy.ops.pose.select_hierarchy() doesn't work on disconnected parents/children
April 3, 2012, 12:02 (GMT)
avoid confusion with image 'Edit Externally' operator, disallow editing of packed images, resolves bug [#30506].
April 3, 2012, 11:55 (GMT)
svn merge ^/trunk/blender -r44562:45364
April 3, 2012, 11:53 (GMT)
Make sure Multilayer EXR from other apps are read in as multilayer.
April 3, 2012, 11:19 (GMT)
fix [#30608] Regression: BMesh merge broke customdata int/float/string layers
April 3, 2012, 11:10 (GMT)
rna/py api - rename layers with polygon prefix, since there are edge and vertex layers too.
April 3, 2012, 09:11 (GMT)
Fixed mistake made in threaded EXR commit.
April 3, 2012, 08:23 (GMT)
Removed: The uneccecary previously added code and added functions for "copy_to_selected_single.
Reason: less code and consistensy with existing code.

Added fuction "ED_vgroup_copy_single" that forms the basis for the above.

April 3, 2012, 07:35 (GMT)
fix [#30786] bmesh: select linked not ignoring hidden verts/edges/faces (part 2)
April 3, 2012, 07:31 (GMT)
fix/workaround an error related to [#30735]

when a single face in a loop is hidden, loop cut will subdivide edges on both sides.
creating an edge between the hidden faces.

without this workaround the edge ends up hidden and selected.

added a check in BM_mesh_validate() for hidden/selected elements.
April 3, 2012, 06:12 (GMT)
fix [#30735] bmesh: loop-cut cuts faces isolated by hidden faces
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021