Revision 320aa33 by Campbell Barton April 3, 2012, 23:40 (GMT) |
rename MPoly vars called mface or mf, to avoid confusion with MFace types. |
Revision ff14479 by Brecht Van Lommel April 3, 2012, 19:08 (GMT) |
Fix #30796: uv vertex coordinates panel in uv editor incorrectly taking into account selected uvs from hidden faces. |
Revision c86b17d by Nicholas Bishop April 3, 2012, 18:41 (GMT) |
Fix bug #30778, sculpt w/ modifiers + undo causes collapse of vertices Was caused by earlier refactoring of undo, used index array before it gets initialized. Fixed by swapping order of copying. Also changed normals calculation on undo restore to operate on tessellated data (which sculpt still uses), fixes console warning print. |
Revision 51afa3b by Brecht Van Lommel April 3, 2012, 17:26 (GMT) |
Fix #30795: draw other objects in uv editor not working. |
Revision b7c6327 by Bastien Montagne April 3, 2012, 17:19 (GMT) |
Fix [#30665] UV-Editor: UV -> Copy Mirrored UV coords: mesh.faces_mirror_uv op now uses poly/loops (bmesh todo). |
Revision b44ae0c by Brecht Van Lommel April 3, 2012, 17:09 (GMT) |
Fix #30791: BMEdge.is_manifold also returned true for edges with only one face attached to it. A manifold edge should have exactly 2 faces attached to it, sticking to the standard definition for "manifold". |
Revision 123f7d3 by Lukas Toenne April 3, 2012, 15:18 (GMT) |
Popup menu layout inherits context store from button. When adding extra context data in a layout using uiLayoutSetContextPointer, this info was not inherited by popup menus generated in this layout. While operators from regular buttons work fine, the data is missing in operators from menus and such. This patch copies the bContextStore from buttons to the new uiLayout used for popups. |
Revision f137ba0 by Brecht Van Lommel April 3, 2012, 14:08 (GMT) |
Fix #30789: cycles still taking into account textured solid option when it should have no effect. |
Revision 81cc783 by Sergey Sharybin April 3, 2012, 13:35 (GMT) |
Fix #28279: Shift S used twice in maya keyconfig It looks to be non-maintained keymap anymore, this commit only resolves keymap conflict changing snap menu to ctrl-shift-s, no more global changes to not break muscule memory so close to release. |
Revision 9776176 by Campbell Barton April 3, 2012, 12:20 (GMT) |
fix [#30340] bpy.ops.pose.select_hierarchy() doesn't work on disconnected parents/children |
Revision 012fe46 by Campbell Barton April 3, 2012, 12:02 (GMT) |
avoid confusion with image 'Edit Externally' operator, disallow editing of packed images, resolves bug [#30506]. |
Revision 244836b by Ove Murberg Henriksen April 3, 2012, 11:55 (GMT) |
svn merge ^/trunk/blender -r44562:45364 |
Revision 0d69b18 by Nathan Letwory April 3, 2012, 11:53 (GMT) |
Make sure Multilayer EXR from other apps are read in as multilayer. |
Revision 03479c0 by Campbell Barton April 3, 2012, 11:19 (GMT) |
fix [#30608] Regression: BMesh merge broke customdata int/float/string layers |
Revision 64d2a32 by Campbell Barton April 3, 2012, 11:10 (GMT) |
rna/py api - rename layers with polygon prefix, since there are edge and vertex layers too. |
Revision a779888 by Sergey Sharybin April 3, 2012, 09:11 (GMT) |
Fixed mistake made in threaded EXR commit. |
Revision 4fb5350 by Ove Murberg Henriksen April 3, 2012, 08:23 (GMT) |
Removed: The uneccecary previously added code and added functions for "copy_to_selected_single. Reason: less code and consistensy with existing code. Added fuction "ED_vgroup_copy_single" that forms the basis for the above. |
Revision cc6b8bd by Campbell Barton April 3, 2012, 07:35 (GMT) |
fix [#30786] bmesh: select linked not ignoring hidden verts/edges/faces (part 2) |
Revision 2859707 by Campbell Barton April 3, 2012, 07:31 (GMT) |
fix/workaround an error related to [#30735] when a single face in a loop is hidden, loop cut will subdivide edges on both sides. creating an edge between the hidden faces. without this workaround the edge ends up hidden and selected. added a check in BM_mesh_validate() for hidden/selected elements. |
Revision 817a96f by Campbell Barton April 3, 2012, 06:12 (GMT) |
fix [#30735] bmesh: loop-cut cuts faces isolated by hidden faces |
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