Revision efb4eff by Campbell Barton December 20, 2011, 01:33 (GMT) |
svn merge ^/trunk/blender -r42722:42742 |
Revision 84a58fd by Michael Fox December 20, 2011, 00:46 (GMT) |
Patch #27085, Restore old 2.49 TAB behaviour for window splitting, by Andre Oliveira Now this patch only applies to RMB window splitting not the click and drag as that would cause confusion and big mess |
Revision 71ce197 by Campbell Barton December 19, 2011, 23:52 (GMT) |
patch [#28094] New equirectangular world texture mapping option |
Revision a7bae84 by Campbell Barton December 19, 2011, 22:55 (GMT) |
calculate weight paint colors once per vertex rather then on every face corner (was doing the same deform vert lookup and color calculation multiple times per vertex), Quick shows over 2x speedup in my tests, will give bigger speedup with more vertex groups. If you happen to have vertices with no faces using them - vertex colors will be calculated unnecessarily, but this isnt a common use case for weight paint mode. |
Revision b66c872 by Thomas Dinges December 19, 2011, 19:46 (GMT) |
* Changes for static win32 png libs. |
Revision 1dc74ac by Sergey Sharybin December 19, 2011, 15:12 (GMT) |
Object tracking: configurable scale for object solution Added slider to define scale of object solution which is used to define "depth" of object relative to camera position. This slider effects on all "users" of object solution such as bundles display, constrained objects and so. Added new operator called "Set Solution Scale" to set real scale for object solution based on real distance between two bundles reconstructed for this object. New slider and operator can be found on "Object" panel in toolbox when in reconstruction mode and active tracking object isn't a camera. |
Revision 0ebb1a3 by Thomas Dinges December 19, 2011, 14:46 (GMT) |
* Fix for moving mingw png libs. |
Revision 27df40f by Brecht Van Lommel December 19, 2011, 14:23 (GMT) |
Fix #29653: fix wrong cycles depth of field distance when rendering with a scaled camera. |
Revision a64d92e by Brecht Van Lommel December 19, 2011, 14:23 (GMT) |
Fix #29655: keyboard shortcuts missing from text editor text menu, and removed confirmation popup for creating new text datablock. |
Revision a0af3f7 by Brecht Van Lommel December 19, 2011, 14:23 (GMT) |
OS X: add BLENDER_SOFTWAREGL environment variable to force using software OpenGL renderer, for debugging OpenGL issues. |
Revision 41c992c by Bastien Montagne December 19, 2011, 14:09 (GMT) |
Much cleaner and satisfying code in weightvg modifiers' "init": copy only the CD_DEFORMVERT data layer (if it's the org one), and not the whole DerivedMesh! Quite oddly, for Proximity mod, this increases the performances of the apply func (about 20-25%, e.g. from 0.04 to 0.03 sec), but decreases the global framerate (e.g. in TEST_5 scene of testing file, I lose about 7%, from 4.6 to 4.3fps (open ATI driver)...). |
Revision 26b3dfa by Lukas Toenne December 19, 2011, 12:04 (GMT) |
Automatically hide unused (=unlinked) node sockets in collapsed ("hidden") nodes. This is to make nodes with many sockets cleaner and simpler, which is the purpose of collapsing nodes in the first place. The hiding code uses the SOCK_IN_USE flags already present. These were only temporarily set by the shader node code for determining needed texture coordinate types. Now they are used persistently and updated along with the sock->link pointers. |
Revision a9f0266 by Lukas Toenne December 19, 2011, 11:55 (GMT) |
Display button for hiding unused node sockets in the side bar, as an alternative to the removed node header button. |
Revision 2457d4f by Campbell Barton December 19, 2011, 10:40 (GMT) |
svn merge ^/trunk/blender -r42680:42722 |
Revision 737648a by Sergey Sharybin December 19, 2011, 10:39 (GMT) |
Revision 90ef435 by Bastien Montagne December 19, 2011, 08:26 (GMT) |
Fix a bug in CustomData_duplicate_referenced_layer(_named) functions: MEM_dupallocN does not work with complex layers like CD_MDEFORMVERT ones, so rather use copy func when available. |
Revision 53f88b2 by Campbell Barton December 19, 2011, 05:23 (GMT) |
corrections to some comments |
Revision 0bc83a2 by Campbell Barton December 19, 2011, 05:14 (GMT) |
- mathutils matrix creation - use memcpy rather than copying every matrix row/col individually. - creating a new non-square matrix would use uninitialized memory. |
Revision c3675c0 by Campbell Barton December 19, 2011, 03:12 (GMT) |
remove mathutils internal variable for storing pointers to each matrix row, instead use macros to access row/column's. also add an assert so invalid index access will raise an error in debug mode, without this it was quite easy to access invalid memory without meaning to. no functional change. |
Revision d0aa012 by Campbell Barton December 19, 2011, 03:06 (GMT) |
change BLI_assert() so it can be included in other defines. |
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