Revision d8f895c by Campbell Barton November 23, 2011, 17:48 (GMT) |
fix misisng edge hash free when CDDM_tessfaces_to_faces ran on an empty mesh |
Revision fe6a240 by Sergey Sharybin November 23, 2011, 17:30 (GMT) |
Camera tracking: operator to setup scene for compositing things into footage This operator does needed changes to - 3D viewport - Scene settings - World settings - Compositor - Scene objects in a way scene becomes ready to be composited into footage. Known issue: preview doesn't work "out-of-box" after running this script, selecting View node and hitting Tab helps. Not sure it can be solved in nicer way at this moment. |
Revision 2345efc by Brecht Van Lommel November 23, 2011, 17:25 (GMT) |
Patch #29336: renaming UV (Texture) Layer to UV Map in the user interface, by Gaia Clary. Rationale: the name was confusing and not always used consistently, and this map itself is not something that can be layered, rather the map can be used as texture coordinates in some layered setup. The original intent was to indicate this contained more than just UV's, but the game engine settings have already been moved out, and apparently users didn't really get this from the name anyway. |
Revision 28fb329 by Campbell Barton November 23, 2011, 17:14 (GMT) |
minor changes - avoid duplicate image enum definitions. - move image UI format & bw/rgb/rgba onto 1 line. - add 'make config' convenience target to run ccmake or cmake-gui |
Revision 74c6c91 by Campbell Barton November 23, 2011, 17:14 (GMT) |
svn merge ^/trunk/blender -r42080:42095 |
Revision a91bd43 by Sergey Sharybin November 23, 2011, 16:44 (GMT) |
Fix compilation error of blenderplayer caused by recent commit. |
Revision f850e76 by Campbell Barton November 23, 2011, 16:39 (GMT) |
remove assert & make warning print more helpful |
Revision 92ec286 by Brecht Van Lommel November 23, 2011, 16:30 (GMT) |
Cycles: build flags tweaks to avoid errors with msvc debug build. |
Revision 801721e by Bastien Montagne November 23, 2011, 16:30 (GMT) |
Quick fix for "droidsans" Blender font, should fix missing umlaut and accent on capitals. Somewhere in the process of generating that Frankenstein font, most latin capital glyphs lost there "modifier" part (umlaut, accent, etc.). I added them again using fontforge auto tool, but not to all of them though, as some would add a shift to the whole font... :/ This is not a nice fix (the correct way would be to merge again the whole latin part of dejavu into blender font, but again, I couldnâ??t manage to do it without an ugly global font shift), but at least it works, doesnâ??t shift the font, and add back most modified capitals. |
Revision 85497e3 by Sergey Sharybin November 23, 2011, 16:12 (GMT) |
Added method clear to most of collections which supports new/remove. This method not added to animation-specific structures yet/ |
Revision f48cc83 by Sergey Sharybin November 23, 2011, 15:44 (GMT) |
Fix #29367: Vertex parent regression Regression was introduced in svn rev40343. It was caused by re-creating EditMesh structure which was needed to solve issues with parenting to vertices after topology changes. This would also erase derivedMesh. Problem reported now is caused by missing derivedMesh which is used to solve parenting and apply inverted matrix on ob->parentin, so parented object used to stay at exactly the same position it used to stay before parenting. Not very nice solving of this issue: re-create derivedMesh after re-creating EditMesh when parenting. Nicer solution would require bigger changes and probably ful lrefactor of this tools. |
Revision 0f3b1d2 by Sergey Sharybin November 23, 2011, 15:39 (GMT) |
MSVC 2005 and higher supports variable length macroses, so RNA_warning can report warnings in nicer format even on msvc now. |
Revision 307a0f6 by Brecht Van Lommel November 23, 2011, 15:16 (GMT) |
Fix #28934: missing GLSL/icon update when changing materials used in nodes. |
Revision 8d5d87c by Bastien Montagne November 23, 2011, 14:40 (GMT) |
Fixed some glitches with WeightVG modifiers: * Added some RNA tooltips, now that they are supported by dropdown lists. * Fixed some RNA num properties UI steps. * Fixed a memory leak in Proximity modifier (when dm of "target" object had to be created, it wasnâ??t freed...). |
Revision 4c43a14 by jens verwiebe November 23, 2011, 07:39 (GMT) |
OSX: Fix more UTF8 issues, todo: use correct font |
Revision 5d26f5d by Campbell Barton November 22, 2011, 22:02 (GMT) |
fix for build errors |
Revision 086e4ed by Brecht Van Lommel November 22, 2011, 20:49 (GMT) |
Cycles: improve error reporting for opencl and cuda, showing error messages in viewport instead of only console. |
Revision 08f466c by Andrew Wiggin November 22, 2011, 19:57 (GMT) |
Fix broken edge rip The recent element index work broke edge split entirely, because edge rip was trying to use BM_Get/SetIndex across calls to other BMesh operators (which is bad practice). I've converted it instead to use the indices in the BMO layer, which belongs ot the edge split operator and won't be overwritten by BMO operators called in the process of doing the edge split. |
Revision e7cfaf1 by Campbell Barton November 22, 2011, 19:43 (GMT) |
ocean sim now works with bmesh |
Revision f461800 by Campbell Barton November 22, 2011, 19:04 (GMT) |
svn merge ^/trunk/blender -r42077:42080 |
|
|
|


Master Commits
MiikaHweb | 2003-2021