Blender Git Commits

Blender Git "master" branch commits.

Page: 3817 / 5574

November 22, 2011, 19:01 (GMT)
looking at CustomData_add_* functions - best the return valye is checked.
November 22, 2011, 18:51 (GMT)
more minor edits to ocean sim code
November 22, 2011, 18:18 (GMT)
Some Dynamic Paint ui message fixes.

Thanks to Lockal (irc) for noticing these.
November 22, 2011, 18:15 (GMT)
svn merge ^/trunk/blender -r42069:42076
November 22, 2011, 18:03 (GMT)
ocean sim
- UV's were not being calculated if there were too many VColor layers.
- precalc (omd->size * omd->spatial_size) was being called in a loop.
- use vector functions to avoid pointer indrections on each access which the compiler wont optimize - eg: och->ibufs_disp[f]->rect_float[4*(res_x*j + i) + 1]
- dont call abs() on ints (converts to double and back to int in this case).

also unrelated render buttons change. move saving options directly under the file path since these were easy to confuse with image format options like zbuf, ycc, preview.. etc.
Revision b450d3c by Lukas Toenne
November 22, 2011, 17:49 (GMT)
Fix for long-standing TODO item: Clicking on overlapping nodes would activate buttons below.

This patch adds a new CLIP_EVENTS flag for uiBlock, which will prevent the ui_but_find_mouse_over search function from looking into "lower" uiBlocks (i.e. those further back in the list). The order of block creation for nodes has also been updated to use the z-ordering (just the nodetree->nodes list).

In order for this to work, the bounding box values of the uiBlocks have to be set explicitely to fit the node size, those are usually either zero or calculated from the internal buttons.
November 22, 2011, 17:43 (GMT)
2.6 Various code cleanup:
* Removed some old code for image packing, done via Operators now.
* Removed some comments.
November 22, 2011, 17:26 (GMT)
Fix #29364: Shade Smooth button is misssing in curve object tools.

Added buttons to toolbar to control shading of curves and surfaces
November 22, 2011, 17:14 (GMT)
* UI Improvements for the uiTemplateImageSettings.
November 22, 2011, 16:38 (GMT)
Fix #29274: problem compiling cycles opencl kernel from directory with spaces.

Some drivers don't support passing include paths with spaces in them, nor does
the opencl spec specify anything about how to quote/escape such paths, so for
now we just resolved #includes ourselves. Alternative would have been to use c
preprocessor, but this also resolves all #ifdefs, which we do not want.

November 22, 2011, 15:33 (GMT)
svn merge ^/trunk/blender -r42053:42069
November 22, 2011, 15:10 (GMT)
remove unnecessary switch() statement from ocean sim loop.
November 22, 2011, 14:55 (GMT)
Fix a crash switching from cycles to blender internal, wrong order of freeing.

November 22, 2011, 14:45 (GMT)
Camera tracking: expose progress and status from camera solver into interface

Reporting progress isn't really accurate, but trying to make it more linear
can lead to spending more effort on it than having benefit. Also, changing
status in the information line helps to understand that blender isn't hang
up and solving is till working nicely.

Main changes in code:
- libmv_solveReconstruction now accepts additional parameters:

* progress_update_callback - a function which is getting called
from solver algorithm to report progress back to Blender.
* callback_customdata - a user-defined context which is passing
to progress_update_callback so progress can be updated in needed
blender-side data structures.

This parameters are optional.

- Added structure MovieTrackingStats which is placed in MovieTracking
structure. It's supposed to be used for displaying information about
different operations (currently it's only camera solver, but can be
easily used for something else in the future) in clip editor.
This statistics structure is getting allocated for time operator is
working and not saving into .blend file.

- Clip Editor now displays statistics stored in MovieTrackingStats structure
like it's done for rendering.
November 22, 2011, 14:45 (GMT)
Camera tracking: moved camera solver into it's own job

In some cases solving can take a while (especially when refining is used)
and keeping interface locked is a bit annoying. Now camera solver is moved
to job system and interface isn't locking.

Currently, no progress is displaying in the interface and solving can't
be canceled. It'll be implemented separately (need some changes in libmv).
November 22, 2011, 14:45 (GMT)
Camera tracking: refactor of tracks synchronization stuff

Currently this stuff is used for 2d tracking job only, but the same
thing would necessary for camera solver job, so moved it into more
general utility stuff.
November 22, 2011, 14:05 (GMT)
fix [#29319] bus error with python with link_append and {}
patch from Emil Brink
November 22, 2011, 14:04 (GMT)
Merging r41937 through r42061 from trunk into soc-2011-tomato

November 22, 2011, 14:04 (GMT)
Fix for [#28528] Disappearing Faces

Bring back some old scanfill code to handle tesselating polys with some zero-length edges. This code used to cause #4544 but I haven't been able to recreate that now, so I'm going to revive the old code and if #4544 does come back, we'll have to fix it some other way I guess (or come up with a better solution for zero-length edges in polys).
November 22, 2011, 14:00 (GMT)
Added missed file

By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021