Blender Git Commits

Blender Git "master" branch commits.

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September 26, 2011, 14:21 (GMT)
Abort on guarded memory manager errors if WITH_ASSERT_ABORT is set
September 26, 2011, 13:24 (GMT)
Commented and tagged some unused vars (gcc warnings...). Also fixed some uninitialized warnings.
September 26, 2011, 12:08 (GMT)
Minor: Other UI strings typos and tweaks. Also updated french po & mo.
September 26, 2011, 11:22 (GMT)
fix for keymap export, move functions common for the UI and operators into bpy_extras.keymap_utils
September 26, 2011, 11:08 (GMT)
Camera tracking integration
===========================

Renamed "Kayframe {1, 2}" to "Keyframe {A, B}"
September 26, 2011, 10:35 (GMT)
change define INTERNATIONAL --> WITH_INTERNATIONAL
also rename backface_culling --> use_backface_culling (which is used elsewhere in rna)
September 26, 2011, 10:25 (GMT)
Camera tracking integration
===========================

Various grease pencil fixes:
- Last segment of distorted poly line wasn't drawing when
manual calibration is enabled.
- Grease pencil+2d stabilization should live together fine now.
September 26, 2011, 10:16 (GMT)
Camera tracking integration
===========================

Fixed compilation error with collada enabled.
September 26, 2011, 09:43 (GMT)
comment -Wundef for cmake default flags, this causes too many warnings with mingw.
September 26, 2011, 09:36 (GMT)
Reverting change to solver_relax.h from commit 40539, caused this nasty bug http://projects.blender.org/tracker/?func=detail&atid=498&aid=28748&group_id=9

I'd say better be careful with code so complex as the fluid sim!
September 26, 2011, 09:31 (GMT)
add missing imports to wm.py and remove "." from rna descriptions.
September 26, 2011, 08:51 (GMT)
Fix #28747: Crash in Node Editor

Setting of transform flags happened with NULL edittree
September 26, 2011, 08:33 (GMT)
workaround/fix for [#28379] Shift+F problem when using Ortho Camera

temp switch to perspective mode since fly mode doesnt really make sense for otho view.
September 26, 2011, 07:54 (GMT)
OSX - cmake: blenderplayer part 2: Jens Verwiever co-patch
Using OSX Bundle (in oppose to Blender dummy .app) as start point for binary.
That way we don't need to move the blenderplayer after the bundle is finished and we can rebuild it without doing `make install`
I will test more tomorrow, but it should be working now
September 26, 2011, 07:39 (GMT)
bugfix [#28744] Object mapped textures (decals) in linked files are not rendered properly
September 26, 2011, 06:39 (GMT)
BGE Material settings renaming Back Culling to Backface Culling and make it on by default
under suggestion of Mitchell Stokes (Moguri)
September 26, 2011, 06:29 (GMT)
wm.py needs import os in some of its execute funcs + now we can have blender2.60x version :)
I guess someone did a cleanup in the file and forgot to test "add an Add-On" ;)
+ a bug I found while studying the cmake files
September 26, 2011, 05:35 (GMT)
BMesh branch-specific warning fixes for MSVC 2010 warnings
September 26, 2011, 05:26 (GMT)
cmake files for bundling blenderplayer in OSX
this is working fine. The only problem is described in the XXX there.

While Blender is linked to the right place during `make` time (~/bin/blender.app/Content/MacOS/blender)
blenderplayer is in the top bin folder (~/bin/blenderplayer).

That means it will be correct only after you run `make install` (we are moving it to the right place inside the bundle).
I couldn't find the place to fix this properly. I will see with Jens Verwiebe how we can address that.
September 26, 2011, 05:10 (GMT)
Fix some typos & bugs from some of my previous patches and commits
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021